Due to the nature of crafters, many are either officer ranks in most FCs.
OR they're given a more lenient FC chest privileges than most.
So if your alt is on the same FC as your main, you can move stuff around using the chest.
A restrictive system would benefit that person, not hurt them. You said they already have a bunch of alts - they just need to choose a different spec for each alt. I'll bet they have all desynth classes to 110, but on different characters.
Restricting one person from being able to do everything just benefits the people with more time on their hands because alts exist.
If such a system is implemented, I'd cancel my 3rd retainer and instead put that money toward a sub that lets me have 8 characters per server instead of 1. I'd then level at least one alt to use as a mule and to spec in things my main doesn't spec in. I just don't want to have to do this because FFXIV was pitched to me as a game where you don't need to level more than one character, so I'm annoyed at such a restriction being added at such a late date. Desynth was different because most items you want to desynth are untradeable anyway - if multiple crafting specs have to work together on endgame level 60 crafts, the items they make can't be untradeable.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
You could call the current crafting system a specialist system, with 8 different specialties. The ambiguity is whether or not the new specialist system requires you to choose an exclusive path or not.
If you think about it why would SE not come out with a system that requires alts? People making alts make SE more money. SE has been making some decision lately that are not necessarily better for the game but better for their pocket books.
Most will say it is not pay to win because it is crafting but too a crafter it sure feels like it.
FFXIV was not supposed to be about just combat...
Last edited by Nashred; 03-14-2015 at 01:25 AM.
I think that multicraft restriction will benefit market speculants. I myself prefer to sell final products, such products often needs crafted components from other classes. If i will become unable to prduce such components, i will need to buy it on the market - so, the role of such components will grow. Most of components are stackable and this makes them more useful for market speculations - this requires 99 times less storage space. So - it will come to the game (.
Awwww come on, you know CLEARLY that they were not referring to the current system as a "specialist" system.. when they said the S word, they know it means something significant. We just have to wait and see what that holds for us, but many of us feel strongly that it will be some sort of lockout.
That sounds good for you, but what about people who specialize in refined mats? (rose gold nuggets, dark steel nuggets, ingots, twinthread, hippo leather etc.)I think that multicraft restriction will benefit market speculants. I myself prefer to sell final products, such products often needs crafted components from other classes. If i will become unable to prduce such components, i will need to buy it on the market - so, the role of such components will grow. Most of components are stackable and this makes them more useful for market speculations - this requires 99 times less storage space. So - it will come to the game (.
If they introduce a system which will simply add a chain of distribution along the way, all it'll do is increase the price of finished product.
Now the system is in such a way that you profit from both the cost of the raw materials AND the refining it takes to get the finished product. i.e. when people make accessories for example, they calculate the material cost in terms of gold ore, not rose gold nuggets and add the shard prices etc. that's how some people sell a finished product for less than the price of its components because there's still profit to be made.
Imagine, however; that you were force to buy rose gold nuggets, hard hippo leathers, etc. sure it would circulate a lot more gil around the market, but the finished product will end up costing more.
Prices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
I agree, that's certainly what I would do.. I already have alts for desynths so it's not a huge stretch.. and I'm sure you probably do too, you wrote the book on desynthing :PPrices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
Nyla, Do you consider yourself a hardcore crafter? Are you part of Eorzea's 1%? Do you have a guess as to how much gil it takes?Prices are set by the person who is selling it for the cheapest. There would still be someone with an alt who can make the mats they can't make on their main, and that person would have even more control over the market. A specialization system does not just benefit the casual crafter over the "hardcore" crafter. The "hardcore" crafters (top 1%) will benefit from that sort of system the most.
lol do you not know who Nyalia is?? She's certainly top of the ranks.
If you are simply asking her opinion on what kind of gil 1% is.. I'd say it depends on the server but 100million+ sounds about right from what I've seen on Jenova.
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