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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Grekumah View Post
    Since the new system regarding the Disciples of the Hand, tentatively referred to as crafting specialists, pertains to Heavensward, we ask that you please hang on until we release more concrete information as we get closer to release. However, it will be possible to have various specializations on a single character. Hang tight a bit longer!
    Hi Grekumah,

    Thank you for responding on this topic; it's something a lot of players really care about. As we have seen with many other facets of the game in the past, Yoshi P and the Dev Team have been willing to listen to feedback and reaction from the customers. So if you could, can you please pass along our worries about Specialization? We're hoping this feedback reaches them *before* they decide on potentially Locking Out / Restricting Players. Specifically:

    * While details might still be up in the air, please let Yoshi P know about our concerns with a Crafting Lock Out-type Specialization System:

    * It may sound neat on paper, but forcing Specialization (and Locking Out Players from getting Max Level / Recipes in ALL Crafts) really goes against the inherent nature of Final Fantasy XIV:

    *** A promise to be able to achieve all things (Jobs, Quests, PvP, Gold Saucer Chocobo Racing Mastery, Triple Triad, etc.) all on ONE character.

    * Specialization w/ a Lock Out / Restriction absolutely will cause Market issues. On Low or Medium Population Servers especially you can end up having very few Specialists, which make a Monopoly / Inflated Prices. It forces others to then *have* to go after that specific Specialization to save money or balance things out.

    * Ask the Dev Team to analyze how few players actually have ALL the Lucis Tools at this point (very few). Ask them to consider that it's better to have an OPEN Crafting System, and that the time / hassle will *inherently* "gate" players and they'll only bother getting 1 - 3 Crafts to Max anyways. But at least it allows a dedicated player to earn their way to Max Crafts / Recipes in All Jobs if they choose.

    And that's what Final Fantasy XIV has always been about, right?

    Thanks~
    (7)
    Last edited by Kiara; 03-12-2015 at 06:20 AM.

  2. #2
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Grekumah View Post
    Since the new system regarding the Disciples of the Hand, tentatively referred to as crafting specialists, pertains to Heavensward, we ask that you please hang on until we release more concrete information as we get closer to release. However, it will be possible to have various specializations on a single character. Hang tight a bit longer!
    I think people want to know how many specializations they get per character, so they can get ready by leveling the correct number of alts and get they ready for heavensward. Is it going to be 3 specializations like desynth?
    (1)

  3. #3
    Player
    ZephyrZ's Avatar
    Join Date
    Mar 2015
    Posts
    63
    Character
    Incredible' Hulk
    World
    Lamia
    Main Class
    Thaumaturge Lv 15
    If specialization means that you have to pick one cross class skill over another then that would be fine because it would open the door for multiple rotations, however if specializations means that you lose out on some recipe's, then we have a problem!
    (0)

  4. #4
    Player
    ZephyrZ's Avatar
    Join Date
    Mar 2015
    Posts
    63
    Character
    Incredible' Hulk
    World
    Lamia
    Main Class
    Thaumaturge Lv 15
    Quote Originally Posted by Grekumah View Post
    snip!
    While i agree with waiting and i don't want to regurgitate what other people have already said. The entire crafting system is currently set up around competition rather than cooperation. Not being able to max every desynth created inflation on items whose base value shouldn't be so high in the first place (culinarian as an example). At first, forcing people to only be able to max 3 was fine but as time progressed i believe that all 8 should be able to be capped at 1000 while still increasing 2 or 3 even higher to accommodate the new desynth cap raise.

    Without a MASSIVE overhaul of the market board system and reliance of cross class skills as well as cross class mats, i see nothing good coming from forcing specializations upon up, in fact i have no desire in leveling another battle class to 60 through what i thought were boring story quests, the armory system was the selling point for me.
    (1)

  5. #5
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    What if it is a relic system for crafters - you can get them all but good luck... alts won't save you here. *Maniacal laughter*
    (2)

  6. #6
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sylkis View Post
    What if it is a relic system for crafters - you can get them all but good luck... alts won't save you here. *Maniacal laughter*
    Well, if it's a relic system for crafters, it must have no combat pre-requisites.. Maybe have it a pre-req but purchasable on the MB? (like how the pre-relic weapons require crafter to make/meld but people can just pay for it instead of having to make their own crafter)

    Then that'll cut down on the time significantly.

    Unless they make us just craft hundreds of recipes for the sake of giving us a time consuming "challenge"

    But overall, I like the idea of having a relic equivalent to crafting.. that would give me something to do.
    (1)

  7. #7
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    I have mixed feelings about specialization. When I first started, I only was interested in being a master weaver. As I progressed, I realized I needed to level everything else for cross class skills to be better at weaving. By the time I leveled all the ones I needed for cross class, there were only a couple left, so I figured I may as well do them all. Along the way I discovered new ways to make money with some of these other classes. Now, after an incredible amount of work, I am finally at the top: I can craft any item in the game. It feels good to be 100% capable of anything crafting related. My opinion of grinding 8 crafting classes alternates between "get to" and "have to."

    I will reserve judgment on the new system until there are real details. If done well, I could probably accept it.
    (1)

  8. #8
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    i predict 3 just like desynth.

    could be 4. sigh.
    (0)

  9. #9
    Player
    Zanarken's Avatar
    Join Date
    Mar 2015
    Posts
    44
    Character
    Big Benny
    World
    Brynhildr
    Main Class
    Botanist Lv 60
    I would really like to hear more on this topic. Heavensward is right around the corner. I think it would be in SE's best interest to discuss it now, where the community can actually provide feedback & SE can make adjustments before we are stuck with something concrete. We have people who are completely opposed to the idea of specializations. Then we have people who want 3 specializations (Which at that point why have specializations at all). Then we have those who want to be restricted to one crafting class in order to have exclusive recipes. So which is it? Also, does that mean that cross class abilities from other crafting classes will not be able to be used, essentially rendering hundreds of hours spent by player leveling said classes meaningless?
    (1)

  10. #10
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    What was the point in mentioning it at PAX at all if you were not going to actually clarify what it is? The only thing you achieved in doing was creating confusion. The PAX presentation was terrible no real new information at all other than the release date. You also said there would be a new loot system for raids but again gave no actual information on it. Seriously, why even bother?
    (1)

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