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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Akira_Tenshi View Post
    What was the point in mentioning it at PAX at all if you were not going to actually clarify what it is? The only thing you achieved in doing was creating confusion. The PAX presentation was terrible no real new information at all other than the release date. You also said there would be a new loot system for raids but again gave no actual information on it. Seriously, why even bother?
    Builds up hype that would ultimately fall out. I was severely disappointed that WoW did not go through with the Path of the Titans when they had announced it at blizzcon. Just by making the announcement you're setting up the stage for something big, especially if it's for a big portion of the game like crafting or raiding.
    (0)

  2. #2
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    If it really turns out to basically be the exact same grinding wheel, only hard capped for less classes it would be a very laughable set back. That's just unacceptable.
    (1)

  3. #3
    Player
    Picori's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Picori Shadow
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    I really don't think its anything game breaking. Like if you can only get some relic weapon for 3 crafters. If just makes this crafter easier to do at end but you can still do other crafts on other jobs.
    Like the 90 I can still do 4 star without it with melds and so on.
    What if this speciallist thing is just gear you can get for this crafter so no melds needed?
    (0)

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    When they mentioned specialization, did they mention anything at all about it being a system that limited what people could do on a single character, or are people just inferring that from the word "specialization?"

    Also, we already have a "relic"-like progression for crafters and gatherers: AF -> AF Supra -> AF Lucis. Not sure if it will continue, with the Lucis needed for the next tier item, just like the Supra was needed for the Lucis. The Lucis quest requires you to run leves (or farm GC seals), craft (or gather) a bunch of relatively difficult HQ items, and farm Beast Tribe quests/treasure maps/GC Seals (for Moonstones). That's similar to a stage of a relic quest, it's just simpler and without an actual quest to frame it. None of that is focused on combat classes, though having a combat class at some moderate level (~40) is helpful (not required). Similar to how, for a certain relic stage, crafters/gatherers/desynthers are required, even though they are not combat classes.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nyalia View Post
    When they mentioned specialization, did they mention anything at all about it being a system that limited what people could do on a single character, or are people just inferring that from the word "specialization?"
    A new crafting feature that they are calling "specialist" at this time. That's it, that's all that was said.
    (1)

  6. #6
    Player
    Whatever's Avatar
    Join Date
    Jan 2015
    Posts
    32
    Character
    Althana Starbreeze
    World
    Malboro
    Main Class
    Thaumaturge Lv 60
    After reading all the posts I believe Gillionaire has the most valid posts. I sometimes joke to my fc that this is the gathering/crafting game to me as I spend bout 80 to 90% doing just that. I don't dungeon that much compared to crafting. Now if SE goes and messes up the crafting system i'll have to seriously consider cancelling my subscription.. To me it would be that much of a deal breaker if I can't make whatever I wanted/needed.. when I want with the skills that I have grinded and earned. I was a high end gsm in ff11 and it took forever to get near 100 lol Don't punish dedicated crafters in this game SE.. I liked the comment about introducing gear that would lean a craft towards making it "specialized" ie. fish recipes +2.. it could have potential..
    (2)

  7. #7
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    We don't know that it is restrictive.

    We know nothing but a word. One word. Everything else is speculation. Some of the speculation so far:

    We will only be able to hit 60 in X many crafts

    We will specialize within a craft. Example somewhere in the thread was fish for cooking. Another would be gem cutting for Goldsmith.

    I don't remember any other ideas on how specialization might work.

    How about coming up with a few more?
    (0)

  8. #8
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shadygrove View Post
    snip
    Regardless of how accurate people's speculations may be, specialist means specialist. I don't think there's any ambiguity there.
    Unless SE either scraps the idea altogether or decides to give us a specialization regarding increased yields (i.e. Alchemy potion specialist will have x5 potions instead of x3 per craft etc.) any "specialization" will be restrictive.

    Something as harmless as above example will still push you out of the potion market because you won't be able to compete in price.
    But, to be frank, that kind of specialization isn't something I'm completely against, as long as I can make the stuff albeit at a slight handicap. That's the key word "slight" handicap is acceptable imo, it will be a hard thing to balance though.
    (2)

  9. #9
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Gillionaire View Post
    Regardless of how accurate people's speculations may be, specialist means specialist. I don't think there's any ambiguity there.
    You could call the current crafting system a specialist system, with 8 different specialties. The ambiguity is whether or not the new specialist system requires you to choose an exclusive path or not.
    (0)

  10. #10
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by StouterTaru View Post
    You could call the current crafting system a specialist system, with 8 different specialties. The ambiguity is whether or not the new specialist system requires you to choose an exclusive path or not.
    Awwww come on, you know CLEARLY that they were not referring to the current system as a "specialist" system.. when they said the S word, they know it means something significant. We just have to wait and see what that holds for us, but many of us feel strongly that it will be some sort of lockout.


    Quote Originally Posted by Alx789 View Post
    I think that multicraft restriction will benefit market speculants. I myself prefer to sell final products, such products often needs crafted components from other classes. If i will become unable to prduce such components, i will need to buy it on the market - so, the role of such components will grow. Most of components are stackable and this makes them more useful for market speculations - this requires 99 times less storage space. So - it will come to the game (.
    That sounds good for you, but what about people who specialize in refined mats? (rose gold nuggets, dark steel nuggets, ingots, twinthread, hippo leather etc.)
    If they introduce a system which will simply add a chain of distribution along the way, all it'll do is increase the price of finished product.

    Now the system is in such a way that you profit from both the cost of the raw materials AND the refining it takes to get the finished product. i.e. when people make accessories for example, they calculate the material cost in terms of gold ore, not rose gold nuggets and add the shard prices etc. that's how some people sell a finished product for less than the price of its components because there's still profit to be made.
    Imagine, however; that you were force to buy rose gold nuggets, hard hippo leathers, etc. sure it would circulate a lot more gil around the market, but the finished product will end up costing more.
    (0)

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