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  1. #1
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    I think that multicraft restriction will benefit market speculants. I myself prefer to sell final products, such products often needs crafted components from other classes. If i will become unable to prduce such components, i will need to buy it on the market - so, the role of such components will grow. Most of components are stackable and this makes them more useful for market speculations - this requires 99 times less storage space. So - it will come to the game (.
    (0)

  2. #2
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    To answer the questions above, I currently have a sub that only allows a single character, so no, I don't have alts for desynthing. My wife does play too though, so between the two of us, we have five desynth classes at 88+ (only three of ours are above 100). I have six crafting classes at the 4* level, but only one crafter Lucis (and only one gatherer Lucis). I don't spend as much time in this game as it seems - I troll the forums a lot, but only spend a few hours a day in game. Honestly, crafting isn't a source of money to me. Crafting earned me probably ~15m total net profit over the year I've been playing. Desynth, on the other hand, has earned me ~80m, and ~75m of that was just a single, vendor-bought item (I used to call it "printing money" though it's no longer profitable. I'd fill my inventory, queue, then desynth in dungeons between pulls. People would probably have minded less if I didn't main PLD at the time...). I could have made far more if I had spent all of my time doing it, but there were plenty of other fun things to do in game and you can only click the same button so many times before it gets monotonous.

    I play this game to have fun. Crafting is fun, and, for me, being able to craft endgame gear for friends is extremely fun. I like being able to do (nearly) everything (I leave the cooking to my wife in game and IRL - she loves it, I start fires), and that's one of the reasons I really love this game. Desynthing being limited is really not much of a limitation. As stated, you can get nearly everything out of desynth with just three classes. To me, being able to desynth only 50% of dungeon drops just means I have an excuse to turn the rest into seals. I still get BC3s regularly as well as advanced materials, and I still get GC seals from the stuff I can't personally desynth. It's not like I have to be an WVR desynther to get, say, Allagan Silk. It's not only a dungeon drop, but LTW and CUL desynthable items can yield it too (yes, there's an Allagan Silk fish - Blood-red Bonytongue).

    If specializations are like that, where the items unique to a specialization are craftable by multiple classes but with different mat requirements, and you can have a third of the classes specialized, then sure, that's not a huge deal. I could live with that and not have any complaints (my only complaint about the desynth system was back when we couldn't quite max three classes leading to super awkward situations when maxed out, but they fixed that). But that's unlikely. It's much more sensible to assume that only certain craft specializations can make a given endgame material and/or endgame gear, and the endgame gear requires items from the other specializations. That's kinda the entire point of a specialization system - making people need materials from others. However, that's simply not how this game has worked up until now. The economy is based around one person being able to do it all, which means that everyone has the same opportunities. Specialization more than anything favors people who spend all day in game because they have the time to level alts. For the rest of us, the time expense an alt costs is super expensive. Being able to make all your stuff yourself is inherently cheaper than working with other people. Those who do that will have more market control and it will give them the market power to edge out competitors who are at a disadvantage compared to them. The current system favors no one - any advantage one person has, another can get. This will change that dynamic significantly.

    And no, I don't consider myself in the top 1% for crafters. I don't go around advertising my services and looking for work, I don't constantly craft stuff to sell on the MB anymore, and the majority of the items I make these days are for friends and I'm making them for free (or tips). I made enough money off ventures (got four Littlefoot minions in a row last week!) and desynth that crafting for profit just doesn't feel necessary, and I've stockpiled tons of materia, crystals, and basic mats so my expenses are low. But, I do have experience with endgame crafting, market manipulation, optimizing rotations, and I have made quite a lot of 4* items at this point. So, I feel I do know what I'm talking about (though I could still be wrong about the impact a specialization system would have, or about what the system will entail).


    EDIT: To be clear, my wife and I probably qualify as Eorzean "1%ers" (we pool our money) given we have a large and a medium house next to each other. But, once we got the houses, we stopped really caring that much about making money and focused on the rest of the game. And, since the majority of my income was from desynth and not crafting, I don't consider myself one of the "top crafters" on my server, much less in the game. Sure, I have tons of random desynth knowledge (did you know that you can get the i70 Rose Gold Rings from desynthing Better Crowned Pies as a CUL? Or that if you're at dSkill 82, you have a 34% chance of desynthing an r90 item (increasable to 49% with HQ Tinker's Calm and HQ Bacon Broth)?), but that's totally separate from being a "top crafter" :P
    (2)
    Last edited by Nyalia; 03-14-2015 at 07:26 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #3
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Hmmm I would've expected someone with your kind of forum presence and guides would be looking at money in the range of 0.1%.
    But I guess it makes sense, most people that actually share knowledge and like to explore things are in the moderately wealthy range and not have making gil as their primary motivation.

    Like Mithrie Menethil, he's surprisingly not as wealthy as he appears to be either, probably because he spends most of his time writing up guides or making videos etc.. Exploring things rather than just finding a niche and going with it until it is no longer profitable.
    (1)

  4. #4
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Nyalia View Post
    Snip
    You sound like me and my girlfriend. Between us we have all 4 star crafts and gathering. She has Lucis for botany and I have it for mining. Between the two for us we have all supras and a couple overlap. Between the both of us we should have all crafts covered with lucis by the time heavensward. It is nice being able to split them up...
    (0)

  5. #5
    Player
    Alx789's Avatar
    Join Date
    Apr 2014
    Posts
    239
    Character
    Vik Ktototam
    World
    Phoenix
    Main Class
    Archer Lv 60
    Gil market is limited by world and it is very small to be stable. As understood each world can keep 2^16 or 2*2^16 players at the same time and 100-200K players total. This restricts endgame market positions to 1-2 sales/day if it's good. And not only endgame - positions with 10 sales day and more may be positioned as very active regardless it's level. Some positions may be spammed by a week or two - it happens regullary. Under such conditions limited crafter looses his profit for a valuable amount of time and will have no chances to change situation - it costs 9 levelups to 60 and 1-2 to 100.

    I saw such situation in my world - only three! undercutters practicaly blocked sales at 1 star market for wvr and ltw. And what to do if you will not be able to go to another skill and have these two only?
    (0)
    Last edited by Alx789; 03-14-2015 at 07:31 PM.

  6. #6
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alx789 View Post
    I saw such situation in my world - only three! undercutters practicaly blocked sales at 1 star market for wvr and ltw. And what to do if you will not be able to go to another skill and have these two only?
    That's the same thing as what I'm talking about..
    It is exactly what specialization will force people into. They will run into that ONE guy that has complete hold over the market and right now, if that happens you can jump to a different market. Do all profitable markets have that ONE guy? most of the time yes, but without specialization, you can always move over to a different item and work that part of the market.

    If specialization forces people into one, and you happen to choose the wrong one where you're left to compete with one of "those" people.. you're pretty much screwed.
    (2)

  7. #7
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    I am just guessing. I think specialisation may be related to FC crafting. FC will be able to craft airships, and different parts will have to be made by different crafters, and one player won't be able to have all the crafters leveled up high enough to make all the parts.

    The goal would be make people co-operate with each other, and join a real FC with other players (and not a FC with just himself and his alts, to take advantage of the chest and be able to pass things from one alt to another.) Maybe I am completetly mistaken, though.
    (1)

  8. #8
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by JonBigwood View Post
    I am just guessing. I think specialisation may be related to FC crafting. FC will be able to craft airships, and different parts will have to be made by different crafters, and one player won't be able to have all the crafters leveled up high enough to make all the parts.

    The goal would be make people co-operate with each other, and join a real FC with other players (and not a FC with just himself and his alts, to take advantage of the chest and be able to pass things from one alt to another.) Maybe I am completetly mistaken, though.
    Of all the speculations I have read in this thread, this sounds most plausible. I'm not so sure about the finer details you speculated on (like the restriction being level-based), but I think you are on to something with the big picture idea that the main point is to require more than one person to craft a FC airship.

    In that case, I wouldn't be surprised if some of the airship items are below level 50 so casual crafters can make them, but some kind of restriction (similar to gloves for Ixali) prevents one person from making all of them. Restrictions like this wouldn't stop a guy with a FC full of alts from doing it, but quite frankly, nothing can stop that person short of restricting everyone to one character (which will not happen).
    (0)

  9. #9
    Player
    Flinx's Avatar
    Join Date
    Jan 2015
    Posts
    50
    Character
    Flinx Rys
    World
    Tonberry
    Main Class
    Fisher Lv 60
    https://www.reddit.com/r/ffxiv/comme...ast_interview/

    Crafting
    The concept of FFXIV's armoury system is so you can be and do everything with just one character. Along the way, crafting became a little too hardcore. First, it started requiring everything to be HQ or bust. Then you it started requiring you to max-meld every piece of gear, and eventually you needed to do it for all jobs. What started as 'can be anything' twisted into 'must do everything'. While it may have been enjoyable for the really hardcore who enjoy this kind of gameplay, it pushs away the people who just want to do a simple bit of crafting now and then. With the Meister and scripts system, we're trying to get back to our core philosophy.
    Same problem with Gathering, everyone ended up gathering the same thing, creating an oversupply thus making it difficult to create useful craftables for battle. In order to give more meaning to craftable gear/items and implment the next materia system, we need to control the supply of items and create differentiation between each gatherer.
    It's probably terrible balance-wise to have dungeon drops always be the strongest so we're trying to change that.
    With the new system, once you're at 60, you can then become an apprentise to each respective guilds' guildmaster. You'll gain new skills and recipes by becoming a meister/specialist. You can have more than one trademeister but there'll be a delay before you're allowed to switch.
    The new crafter scripts, temporarily called red and blue chips. You collect them by polishing up and raising the quality, in terms other than NQ/HQ, of some items.
    For gatherers, each region will have something like folktales, their own lores and stories. You won't be able to see the new nodes unless you've already heard of these tales. These are were scripts will come in. Besides that there are also talismans that you can use to reveal these nodes.
    Not sure if everyone saw this already.
    (0)
    Last edited by Flinx; 03-15-2015 at 05:38 AM.

  10. #10
    Player
    OMG's Avatar
    Join Date
    Apr 2014
    Location
    a cardboard box
    Posts
    136
    Character
    Amy Chase
    World
    Siren
    Main Class
    Fisher Lv 80
    This is terrible news.

    つ ◕_◕ ༽つ OMNICRAFTING OR RIOT ༼ つ ◕_◕ ༽つ
    (2)

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