Quote Originally Posted by RobinRethiel View Post
Square actually implemented things, which still reward players to do a dungeon again, for example the roulette bonus.

For grinding:
The definition of grinding means, that you have to do something stupid, easy and boring, you would never do that much times, but the game forces you to do it, because it's the only way to reach goal x.

By simply raising the reward of GATES, Chocobo Races and other TT activities, Square would give the players more sources to gain their items, without the need to grind one specific TT enemy.

Look at thousand of online games, you can not level up or gain items. People play it, because they are fun. There is no carrot, they will not gain any reward for a win, no xp, no item, no gold, nothing. Just the fun to play. No grind at all, still people play it for years.

Play FF7 when you want to know how Gold Saucer should feel like.
Alright. I'll try to keep this short, and touch on all of these points.

1. The roulette bonus - It gives players bonus currency, which is used in some sort of grind. They are grinding currency for new gear. I don't understand how this avoids a grind.

2. Grinding - My statement about lowering the difficulty level to remove grinding in a single-player RPG was not due to difficulty of grinding. But without a grind, you would have to make it so that every enemy and boss battle is beatable at level 1, which would remove nearly all difficulty from the game.

3. Raising MGP rewards - I don't really see a problem with this, but you'd still have to repeat activities over and over again to reach your goal, which is grinding.

4. Online games - I'm not sure what you mean here. Like flash games? Games that aren't RPGs. Sure, there are a lot of games with no grind. Many old school games and flash games have no grind, but they are a completely different genre. The original Mario wasn't a grind. Neither is Cargo Bridge. But those aren't MMORPGs. Those have a beginning and an end. MMOs are supposed to go on forever. There has to be something to slow you down. You can't just beat all of the levels, and then be done. Though you say people play for years, so I don't think those are the games of which you speak. So can I assume F2P games? If so, I'm not sure where you get "thousand" from.

5. FFVII Gold Saucer - There were games, which were fun, and you earned GP from them. If you wanted to get the best prizes, then you needed to play these games over and over and over and over. How is that any different than the Gold Saucer in FFXIV, and how is that not a grind?