Strange question. RNG and grind is just there to buy time. It's there to avoid, that people play - for example - a dungeon one time, get their item and will not play it again, because there is nothing to get for them anymore.
Square actually implemented things, which still reward players to do a dungeon again, for example the roulette bonus.
As said before, RNG can be a good thing, when it is used to bring some randomness into a game, so you don't have the exact same monsters at the same place and so on.
RNG in drop mechanic can also mean, that people are feeling lucky, because they get something they want - by luck.
On its downside, if there is no mechanic, which somehow guaranties an drop after a random amount of times, people begin to feel pranked, because no matter how hard they try, they never get what they want - by bad luck.
Good luck: fine.
Bad luck: very, very bad.
That is one of the core design rules of game design.
People like to have luck, so let them have luck, this will make them feel good and they will like the game.
People hate to have bad luck, so avoid the possibility for bad luck like hell, because it will make player feel bad and they will start to hate the game.
As written before:
If a game guarantees a win after 100 wins, but also got the possibility, that you get it earlier before, people go for that 100 wins and will feel good, when they don't need them. You got RNG, but not as core mechanic, but as an extra. -> Fine.
If you got something like Gaius, a card with a 1% drop chance, indeed people will feel lucky, who get it and even more lucky when they get it after the first try, what is indeed possible. But everyone who is doing this over and over and over again, 100, 200, 500, 1000 times, and never see it, will develop a grudge against the mechanic, the game, the developers. -> Bad.
For grinding:
The definition of grinding means, that you have to do something stupid, easy and boring, you would never do that much times, but the game forces you to do it, because it's the only way to reach goal x.
Grinding can be easily avoided, by providing a much wider spread source for such things and especially combining rewards with fun activities. Gold Saucer easily got this possibility, the problem is, that most of the fun activities are far too weak or pure RNG. Even the most optimal source needs an catastrophic grind, much worse than everything else seen in this - and many other - games.
By simply raising the reward of GATES, Chocobo Races and other TT activities, Square would give the players more sources to gain their items, without the need to grind one specific TT enemy.
Grinding is not difficult. It's time consuming, that's all. A grind can easily be done by a bot. And that's the point. When you see as a developer, that people start to use bots, you should know, that something is not running smoothly, that the specific content is too boring (easy and repetitive). The optimal choice for a game designer is, to plan an element, people would even do without any reward. And then add an reward for the extra kick.Reducing RNG and grind in a single-player RPG would be reducing the difficulty level.
You don't need grind at all. Look at thousand of online games, you can not level up or gain items. People play it, because they are fun. There is no carrot, they will not gain any reward for a win, no xp, no item, no gold, nothing. Just the fun to play. No grind at all, still people play it for years. So your point is invalid.
People are getting bored by grind. If they can only do a few specific things. That's why they leave. Square is doing a good job with content here. They can do an even better job, I'm sure of this and FF14 is young and there is a lot, which can and possibly will be added. No need to build in a grind. Grinding is simply just an ultra lazy game design. You stretch something, which would not last a single week to months. It's a dirty trick and while it works here and there, it stays bad game design. And I don't think, that Square needs this. I think, they are much better than that. They showed this often enough.
As said, your opinion does not matter, because you got no point You are loud and team up, but this is no argument for anything. When everyone is crying for war and a single person is saying no, this one single person is still right. You are simply very egoistic, people who don't care for others, that's what you are saying in all your posts. You would lose NOTHING when Square would also look at the mass of other players. The would profit from this - and exactly that is the only point you got, that you don't want other players to profit, too. Pure egoism.pretty much everyone here is disagreeing with you. Take the hint, and stop accusing others of what you're very obviously guilty of.
@ Vidu
Again, you refer to the title and do not care about the posts I made. So either you did not read them or you did not understand them. No matter what, your posts make no sense for me this way. When you ignore my posts, there is no point to have any conversation with you.
The point about lottery: I'm educated and informed about such things. It's actually even part of my job to know about them. "Evil" designers are indeed using psychological tricks. They are like drug dealers, you get something for free and then they milk you. There are many tricks like this you can use to trick people, making them addicted. If you don't care for such things, if you don't care for the problem, lottery is causing, it's fine. But then just admit this. - Yes, you can't get bankrupt in Eorza. Never said this. I'm writing here to Square to help them satisfying more players, not only a few grinders, who are easily to satisfy anyway. As said: just add a golden hat for 10.000.000 MGP, done. Happy grinding. Takes a few minutes, maybe a few hours, when you want to give it a special design. You have satisfied all the grinders and can leave the rest for normal and casual players, so for those, Gold Saucer was made for, listening to Square.
@ Madigari
Gold Saucer has never been a casino and if, it would be a bad one. A casino would have much more, would have poker, slot machines, roulette and many more. At max, Gold Saucer, as it is, is a lotto shop. What kind of casino shall that be, when you can only play 1 time per day and an addtional 1 time per week. The original Gold Saucer was a fun park. And the Gold Saucer in FF14 should be, too. It's on a good way, the grind and RNG is the only thing in the way.
Play FF7 when you want to know how Gold Saucer should feel like. There was not Lottery. There was just fun and you earned your GP this way. You could spend hours there, but not in a grind.
How often I hear things like that. You tell people, that something is too extreme and then they take the other extreme to attack the critic. No, not for free. Just more in reach for the mass of normal gamers, who do not live in this game. It's vanity. Yes. Exactly. So there is really not need for such a massive grind.Also, I guess I chose my wording poorly. There doesn't have to be a grind here because it's a MMO, but because it rewards things in the MMO. If there is no grind, then the might as well send the Gambler and bunny outfits out to everyone via Moogle Mail.
They could just bring in more prizes, maybe some other vanity stuff you only got RNG till now. Or new vanitiy stuff, like color food for your race chocobo. Or the Onions for your own chocobo. It would add another source.


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