The concept of lottery is disastrous and ruins millions of lifes every year, to be accurate. Of course it can not do this here.
Which does not work this way in reality, only in theory.RE: Law of Large Numbers.
Just did. Got head 50 times. And now? As said, this works only in theory and because of the big difference between 10k/3.6k and all the others and that you can only do it one time every day, this will not adjust by itself.Except it cannot, will not, by design. Thus is the nature of RNG. Flip a 2-sided coin 50 times you will probably get heads 25 (ish) times.
There is not. 90 MGP for 40s TT = 1,2 hours of mindless grind and this is ruining TT, because the mass of people will begin to hate TT exactly because of this.10,000 a day is meant to be the largest "effortless giveaway", (on par with a hand-out). There are plenty of ways to earn much more, assuming you exert more effort.
Actually it is not. The Gold Saucer is a Fun Park. Or should be. The original Gold Saucer got no lottery at all and it was FANTASTIC! You could earn your things and it was fun to earn it.Yes, the Gold Saucer IS a casino, except the fact that even when the house wins, you have minimal loss, unlike those "bad" Earth casinos.
Square didn't like it, that retainers just brought back superb items, you would have to beat Coil or Primae Ex for.I don't know why you don't like retainers, I find many items they bring back very useful. But this is off-topic.
The RNG actually creates such low numbers of people who gain a lot more than everyone else. Without those big RNG prizes, all would earn it the normal way. But that was not the point anyway.All things which reward large MGP values and little-to no- effort, yes. The RNG is in place to reduce the number of people who receive the maximum payout, to keep the value of MGP high. A form of deflation, if you will.
The Gold Saucer would be a bad business anyway the way it is, pointless to argue with that. Their lottery system would ruin it a thousand times quicker, because they simply just give some people their biggest prizes pretty much for free. If you argue from a realistic point of view, the Gold Saucer wouldn't exist at all. But since it is a game and we don't have to care about such things, the Gold Saucer is here for players to have fun beside the normal game play. Those mini games were always one of the great part of FF games - and that is the point: at the moment they are not in FF14, because the rewards are much too small and forcing the people to a mindless grind ruins the whole fun of it.Because MCP is not meant to be a large sum reward every time. There has to be failures intermixed, or else players will get all that they can get, and then never go to the Gold Saucer again. That is bad business for any theme park on Earth to implement, and it would be a bad design decision if SE made it so "everybody wins jackpot every time" here.
TL: DR---- If it's not broken, don't fix it.
Especially since the Arena part is missing, the other games have to compensate this even more. And if Square wants to take out more MGP of the game, they could just implement more prices. Vanity gear or housing items and so on for a lesser prize. People would love this and they woule like, that they could just play in Gold Saucer, without a hardcore gamer grind and still get some things.


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