Not even 1 billion will make a lie the truth. So no matter how many of you are saying otherwise, the truth is, that I made concrete suggestions.
And you are very few people here, just very pushy and when I read your other posts in other threads, you are doing this everywhere. Don't know why the mods are letting you poison the forums like that. I talked with others and they say, they will not post here, because it is pointless to talk with "such people". They just hope, that Square will learn anyway and change it, else they will leave the game, too. And those are a lot more than you few here.
Do you read newspapers? Do you read only the title and not the rest? And if you do, do you think, that you really get the point of the news, if you do so?
I can not force you to open your eyes and read. Again, just insults. I wrote a few times, what Square could do, you are simply ignoring it and keep insulting me.And I have yet to see one single argument coming from you.
The only reason you made this thread is because you're not among the ppl who got their 4x10k wins in a row. Otherwise you'd think that the pot is perfectly fine the way it is.
Well, I'm a professional game designer, too and a core rule of game design is, that a player should NEVER feel out of control or losing by bad luck.
Good luck is okay. Bad luck a no go. As a game designer, you have to creat flow, for this you need to find this small line between boring (too easy) and annoying (too hard, unfair), empowered by moments of success. A lottery working like this does not fulfill this, because you can only do it one time per day or week and while it IS a moment of success for someone who actually get such a 10k prize, for those who don't get it, it is a moment of disappointment, a bad thing in game design.
To avoid this, you must somehow compensate the losing. One way is, that you guarantee wins, at least now and then, that would be the enforced method. Another way would be, that winning the lottery is really just a little extra, something you can say: well, it's nice to have, but not really needed, because you got a lot of others sources, which also work fine. From the point of game design, grinding does NOT work, because grinding doesn't give flow, but annoys most gamers, it is repetitive and simple = boring and without the enforced need to do it, near to nobody would. Flow = people do it, because they love to do it, not because they must.
Another possibility would be, as I talked about it with my workmates, that you give the people the possibility to share. Some guild mates are feeling bad, that they won the cactpot many times in a row, but while they would like to share their win, they can't.
Gambling systems are a bad thing by the way. Many countries on the world got giant problems with it, while criminal organisations love it. You can easily read about all this.
By the way: Your idea, that people will stop playing Gold Saucer because others get items, too, is absurd. Then no one would ever get in any dungeon. No, Gold Saucer like it is now demotivates most players, because they quickly see, that they will not reach anything without a really, really, really long and dumb grind (because beating the same TT thousands of times is something a bot can do, like working in a factory).
Gold Saucer must be a fun area with something to win for everyone. 120+ hours of TT grind for a mount is not even close to a good design. Something like Gold Saucer must be crowded, because it is fun to play. THAT is good game design.
I got some solutions. One of them got to do with the mini cactpot. And of course the mini cactpot is the core problem. Some people get 100.000s of MGP for nothing. Others not. This annoys the second, it makes them dislike he game and leave. And I don't think, that Square like the idea, to lose real money, because people are annoyed, that they continuously lose a mini game by bad luck and got no real way to compensate this.The title should reflect the content of your post, yes. Your title, and your major complaint, is about the mini cactpot. Your "solutions" don't have to do with cactpot. As such, you have chosen your title and complaints very poorly.