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  1. #1
    Player
    Alistaire's Avatar
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    Your Character
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    Sargatanas
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    Blue Mage Lv 60
    Quote Originally Posted by RobinRethiel View Post
    And again just hate, no arguments. Could you please stop repeating the same thing over and over and over again?
    How many different people do you need to come in here and post pointing out you're not making any concrete suggestions and that you're really failing to grasp the concept behind Gold Saucer in general before you realize your post I'm quoting fits more as a rebuttal against you than something coming from you?
    (3)

  2. #2
    Player
    RobinRethiel's Avatar
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    Oct 2013
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    Robin Avrelivs
    World
    Phoenix
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    Conjurer Lv 80
    Quote Originally Posted by Alistaire View Post
    How many different people do you need to come in here and post pointing out you're not making any concrete suggestions and that you're really failing to grasp the concept behind Gold Saucer in general before you realize your post I'm quoting fits more as a rebuttal against you than something coming from you?
    Not even 1 billion will make a lie the truth. So no matter how many of you are saying otherwise, the truth is, that I made concrete suggestions.

    And you are very few people here, just very pushy and when I read your other posts in other threads, you are doing this everywhere. Don't know why the mods are letting you poison the forums like that. I talked with others and they say, they will not post here, because it is pointless to talk with "such people". They just hope, that Square will learn anyway and change it, else they will leave the game, too. And those are a lot more than you few here.

    Quote Originally Posted by DarkmoonVael View Post
    I can read, have read your original post, and have responded to it. Why dont you get the fact that the thread title and main points in your original post are about mini-cactpot, which is what people are responding to?

    Come here to read a thread on why lotter needs to be "fairer to all" (quite the oxymoronic statement), now find a thread full of OP claiming people "dont understand, dont read". Yeah....uh huh....
    Do you read newspapers? Do you read only the title and not the rest? And if you do, do you think, that you really get the point of the news, if you do so?

    And I have yet to see one single argument coming from you.

    The only reason you made this thread is because you're not among the ppl who got their 4x10k wins in a row. Otherwise you'd think that the pot is perfectly fine the way it is.
    I can not force you to open your eyes and read. Again, just insults. I wrote a few times, what Square could do, you are simply ignoring it and keep insulting me.

    Quote Originally Posted by Kumabear76 View Post
    Let me post my response from a different perspective. You see, i actually am a game designer. I do so for a living as an indie game dev. Now that being said, let me answer the OP as a game dev.
    Well, I'm a professional game designer, too and a core rule of game design is, that a player should NEVER feel out of control or losing by bad luck.

    Good luck is okay. Bad luck a no go. As a game designer, you have to creat flow, for this you need to find this small line between boring (too easy) and annoying (too hard, unfair), empowered by moments of success. A lottery working like this does not fulfill this, because you can only do it one time per day or week and while it IS a moment of success for someone who actually get such a 10k prize, for those who don't get it, it is a moment of disappointment, a bad thing in game design.

    To avoid this, you must somehow compensate the losing. One way is, that you guarantee wins, at least now and then, that would be the enforced method. Another way would be, that winning the lottery is really just a little extra, something you can say: well, it's nice to have, but not really needed, because you got a lot of others sources, which also work fine. From the point of game design, grinding does NOT work, because grinding doesn't give flow, but annoys most gamers, it is repetitive and simple = boring and without the enforced need to do it, near to nobody would. Flow = people do it, because they love to do it, not because they must.

    Another possibility would be, as I talked about it with my workmates, that you give the people the possibility to share. Some guild mates are feeling bad, that they won the cactpot many times in a row, but while they would like to share their win, they can't.

    Gambling systems are a bad thing by the way. Many countries on the world got giant problems with it, while criminal organisations love it. You can easily read about all this.

    By the way: Your idea, that people will stop playing Gold Saucer because others get items, too, is absurd. Then no one would ever get in any dungeon. No, Gold Saucer like it is now demotivates most players, because they quickly see, that they will not reach anything without a really, really, really long and dumb grind (because beating the same TT thousands of times is something a bot can do, like working in a factory).

    Gold Saucer must be a fun area with something to win for everyone. 120+ hours of TT grind for a mount is not even close to a good design. Something like Gold Saucer must be crowded, because it is fun to play. THAT is good game design.

    The title should reflect the content of your post, yes. Your title, and your major complaint, is about the mini cactpot. Your "solutions" don't have to do with cactpot. As such, you have chosen your title and complaints very poorly.
    I got some solutions. One of them got to do with the mini cactpot. And of course the mini cactpot is the core problem. Some people get 100.000s of MGP for nothing. Others not. This annoys the second, it makes them dislike he game and leave. And I don't think, that Square like the idea, to lose real money, because people are annoyed, that they continuously lose a mini game by bad luck and got no real way to compensate this.
    (1)
    Last edited by RobinRethiel; 03-10-2015 at 04:33 AM.

  3. #3
    Player
    MomomiMomi's Avatar
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    Aug 2014
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    Momomi Momi
    World
    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by RobinRethiel View Post
    Do you read newspapers? Do you read only the title and not the rest? And if you do, do you think, that you really get the point of the news, if you do so.
    The title should reflect the content of your post, yes. Your title, and your major complaint, is about the mini cactpot. Your "solutions" don't have to do with cactpot. As such, you have chosen your title and complaints very poorly.

    You should have just made a post saying that the reward for chocobo racing should be increased, in which case, you would have probably gotten nobody opposing your post.
    (1)

  4. #4
    Player
    DarkmoonVael's Avatar
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    Feb 2014
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    Darkmoon Vael
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    Cerberus
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    Astrologian Lv 60
    Quote Originally Posted by MomomiMomi View Post
    The title should reflect the content of your post, yes. Your title, and your major complaint, is about the mini cactpot. Your "solutions" don't have to do with cactpot. As such, you have chosen your title and complaints very poorly.

    You should have just made a post saying that the reward for chocobo racing should be increased, in which case, you would have probably gotten nobody opposing your post.
    I dropped in to see what was going on, and saw that i dont even need to respond to the OP responding to my last post . Thanks Momomi Momi, this post sums up everything nicely

    Now hopefully the OP will stop asking me if i can read.......
    (0)

  5. #5
    Player
    SarkdenTepes's Avatar
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    Aug 2013
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    Sarkden Tepes
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    Gilgamesh
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    Lancer Lv 100
    '

    OP is more toxic than anyone that has replied.
    (5)

  6. #6
    Player
    Kumabear76's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Kuma Sensei
    World
    Brynhildr
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    Marauder Lv 63
    Quote Originally Posted by RobinRethiel View Post
    Well, I'm a professional game designer, too and a core rule of game design is, that a player should NEVER feel out of control or losing by bad luck.

    Good luck is okay. Bad luck a no go. As a game designer, you have to creat flow, for this you need to find this small line between boring (too easy) and annoying (too hard, unfair), empowered by moments of success. A lottery working like this does not fulfill this, because you can only do it one time per day or week and while it IS a moment of success for someone who actually get such a 10k prize, for those who don't get it, it is a moment of disappointment, a bad thing in game design.
    You are, in part, correct. A player shouldn't feel like they aren't in control... when it it something major. Flow is perfectly understandable when designing a good story or level design. NOT when discuss a gambling game. Gambling is about risk vs reward. Higher risk = higher reward. Lower risk = lower reward. Gambling is all about the emotional ups and downs you feel from winning AND losing. Yes, people lose. It's a fact of life. It's also a factor in gaming. Don't believe me? Play Dark Souls I & II. Those games wouldn't be so ridiculously successful if people hated losing. Also, losing by random factor is bad? Play some PvP games. You will lose. It will seem unfair. You may get put up against others and have a huge skill gap between you. They may cheat. They may grief. They may whoop you bad.

    But you may also get lucky and snipe them for the win.

    It's rare, but it could happen. And OH GLORY DAY, how awesome that makes you feel when it happens. Why does it feel so good? Because, against all odds, you won. You beat the odds.

    If everything was made easier, that feeling wouldn't feel so grand. Instead it's more like "look, I got another 10k, lulz. I should have Fenrir in no time."

    THAT, to me, would make everything truly boring.

    As for my concept of "that people will stop playing Gold Saucer because others get items" being "absurd", let me paint a picture for you:

    New patch comes out with new items. People scramble for these new items. Even though the new items are nowhere near good or better than current gear (ie Urth's Font drops), players want it. Why? Because it's new and not a lot of people have it. They want bragging rights. They want to look at this cool reward and shove it into everyone else's face and say "look what I got!" or hold it feeling satisfied that they have something unique and cool.

    Give it a few weeks and what happens? Oh, well damn, now half the server has Odin gear. No one really cares anymore. It's isn't as impressive anymore. Players are saying "look at me!" and other think "yeah, my buddies and I have had that for a while". THAT is demotivational. To compare vanity gear to actual dungeon gear is also like comparing apples to oranges, btw.

    And don't think for a moment, I didn't see what you did. By adding a reply to my post before people see my post, you have set it up for you to have the first shots from readers and my post feels like the rebuttal. It was a deliberate move to discredit my response and totally bad form.

    Because of your tactics, I am no longer going to reply to this thread and I encourage everyone else to leave this post be. The OP will not listen to anyone else and will stand firm on his/her beliefs of how they are saving the player base, even though most of the player base is too busy actually enjoying the content.

    Good day.
    (9)