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  1. #1
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by RobinRethiel View Post
    Mini-Lottery: Maybe a BIT more fairness?
    The concept of 'lottery' is meant to be random, and random is inherently fair.

    Quote Originally Posted by RobinRethiel View Post
    This daily lottery is somehow something nice
    I agree.

    Quote Originally Posted by RobinRethiel View Post
    but to be honest, it's a BIT unfair, when some people already won 40.000 MGP with it, and other never had even the CHANCE on a single 10k or 3,6k prize.
    I disagree, because the chance at the 10k card is entirely random, the chance that they get it will be effectively the same chance that you get it, given enough repeat visits. RE: Law of Large Numbers.

    Quote Originally Posted by RobinRethiel View Post
    If this continues like that, some people will just get hundredthousands of MGP, while other don't got 10% of this.
    Except it cannot, will not, by design. Thus is the nature of RNG. Flip a 2-sided coin 50 times you will probably get heads 25 (ish) times.

    Quote Originally Posted by RobinRethiel View Post
    It would be one thing, if there would be any other way to get such intense amount of MGP
    10,000 a day is meant to be the largest "effortless giveaway", (on par with a hand-out). There are plenty of ways to earn much more, assuming you exert more effort.

    Quote Originally Posted by RobinRethiel View Post
    but somehow the Gold Saucer is really mainly a Casino like this - in the bad way
    Yes, the Gold Saucer IS a casino, except the fact that even when the house wins, you have minimal loss, unlike those "bad" Earth casinos.

    Quote Originally Posted by RobinRethiel View Post
    and hell: for Chocobo raising you pretty much need all those MGP.
    Due to the RNG nature of a lottery, it is inefficient payout, by design. If you wish to get more MGP, Triple Triad is far more efficient. 111 wins against Indolent Imperial will net you 10,000 MGP for use in vanity or Chocobo raising.

    Quote Originally Posted by RobinRethiel View Post
    I don't really get, why you implement it like this. You nerfed retainers, so they will not bring people raid stuff, but now, with Gold Saucer, it's back and even worse.
    I don't know why you don't like retainers, I find many items they bring back very useful. But this is off-topic.

    Quote Originally Posted by RobinRethiel View Post
    All things, which bring most MGP, are 100% luck based, even the Typhoon Gate, the only one which gives 1600 MGP, is 100% RNG.
    All things which reward large MGP values and little-to no- effort, yes. The RNG is in place to reduce the number of people who receive the maximum payout, to keep the value of MGP high. A form of deflation, if you will.

    Quote Originally Posted by RobinRethiel View Post
    I mean, I really would like to understand: why?
    Because MCP is not meant to be a large sum reward every time. There has to be failures intermixed, or else players will get all that they can get, and then never go to the Gold Saucer again. That is bad business for any theme park on Earth to implement, and it would be a bad design decision if SE made it so "everybody wins jackpot every time" here.

    TL: DR---- If it's not broken, don't fix it.
    (2)
    Last edited by Duuude007; 03-10-2015 at 04:41 AM.

  2. #2
    Player
    RobinRethiel's Avatar
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    Oct 2013
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    Robin Avrelivs
    World
    Phoenix
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    Conjurer Lv 80
    Quote Originally Posted by Duuude007 View Post
    The concept of 'lottery' is meant to be random, and random is inherently fair.
    The concept of lottery is disastrous and ruins millions of lifes every year, to be accurate. Of course it can not do this here.

    RE: Law of Large Numbers.
    Which does not work this way in reality, only in theory.


    Except it cannot, will not, by design. Thus is the nature of RNG. Flip a 2-sided coin 50 times you will probably get heads 25 (ish) times.
    Just did. Got head 50 times. And now? As said, this works only in theory and because of the big difference between 10k/3.6k and all the others and that you can only do it one time every day, this will not adjust by itself.


    10,000 a day is meant to be the largest "effortless giveaway", (on par with a hand-out). There are plenty of ways to earn much more, assuming you exert more effort.
    There is not. 90 MGP for 40s TT = 1,2 hours of mindless grind and this is ruining TT, because the mass of people will begin to hate TT exactly because of this.


    Yes, the Gold Saucer IS a casino, except the fact that even when the house wins, you have minimal loss, unlike those "bad" Earth casinos.
    Actually it is not. The Gold Saucer is a Fun Park. Or should be. The original Gold Saucer got no lottery at all and it was FANTASTIC! You could earn your things and it was fun to earn it.

    I don't know why you don't like retainers, I find many items they bring back very useful. But this is off-topic.
    Square didn't like it, that retainers just brought back superb items, you would have to beat Coil or Primae Ex for.


    All things which reward large MGP values and little-to no- effort, yes. The RNG is in place to reduce the number of people who receive the maximum payout, to keep the value of MGP high. A form of deflation, if you will.
    The RNG actually creates such low numbers of people who gain a lot more than everyone else. Without those big RNG prizes, all would earn it the normal way. But that was not the point anyway.


    Because MCP is not meant to be a large sum reward every time. There has to be failures intermixed, or else players will get all that they can get, and then never go to the Gold Saucer again. That is bad business for any theme park on Earth to implement, and it would be a bad design decision if SE made it so "everybody wins jackpot every time" here.

    TL: DR---- If it's not broken, don't fix it.
    The Gold Saucer would be a bad business anyway the way it is, pointless to argue with that. Their lottery system would ruin it a thousand times quicker, because they simply just give some people their biggest prizes pretty much for free. If you argue from a realistic point of view, the Gold Saucer wouldn't exist at all. But since it is a game and we don't have to care about such things, the Gold Saucer is here for players to have fun beside the normal game play. Those mini games were always one of the great part of FF games - and that is the point: at the moment they are not in FF14, because the rewards are much too small and forcing the people to a mindless grind ruins the whole fun of it.

    Especially since the Arena part is missing, the other games have to compensate this even more. And if Square wants to take out more MGP of the game, they could just implement more prices. Vanity gear or housing items and so on for a lesser prize. People would love this and they woule like, that they could just play in Gold Saucer, without a hardcore gamer grind and still get some things.
    (1)

  3. #3
    Player
    Mordermi's Avatar
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    Aug 2013
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    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RobinRethiel View Post
    Just did. Got head 50 times.

    The original Gold Saucer got no lottery at all and it was FANTASTIC! You could earn your things and it was fun to earn it.
    1. I do not believe that you flipped a coin 50 times, and got heads every time.

    2. The original Gold Saucer was also a lot of grinding. In fact, the best way to get GP in the original (besides buying with gil) was from chocobo racing prizes, which were RNG. So yeah, lots of grind and RNG is exactly what the original Gold Saucer was.
    (5)
    Last edited by Mordermi; 03-10-2015 at 05:13 AM.

  4. #4
    Player
    Duuude007's Avatar
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    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by RobinRethiel View Post
    The concept of lottery is disastrous and ruins millions of...
    Let's not get into the politics or addictive nature of Real world lotteries... That is way off topic.

    Quote Originally Posted by RobinRethiel View Post
    Which does not work this way in reality, only in theory.
    Another off-topic statement. Fine, I'll bite: You call it a theory... a theory is a hypothesis that has been backed up by numerous tests, AKA evidence. This is not a theory, but a Law. Which is considered even more reliable, because no legitimate test has proven it as false.

    Quote Originally Posted by RobinRethiel View Post
    Just did. Got head 50 times. And now?
    You are very quickly losing what integrity people believed you had thanks to this statement by this statement. It flies in the face of reality, unless you performed an illegitimate test. Which again does not support your argument.

    Quote Originally Posted by RobinRethiel View Post
    As said, this works only in theory and because of the big difference between 10k/3.6k and all the others and that you can only do it one time every day, this will not adjust by itself.
    I wish I could fully understand what you are arguing here, as your syntax is lacking. Regardless... The jackpot is designed to not be attainable every single day, and I am confident that anyone with a lucky streak of four wins will have just as many days in a row with net losses as a form of balance. Thus is the nature of RNG.



    Quote Originally Posted by RobinRethiel View Post
    There is not. 90 MGP for 40s TT = 1,2 hours of mindless grind and this is ruining TT, because the mass of people will begin to hate TT exactly because of this.
    You say ruin. that is your opinion. Many of us disagree. Gaining of new cards often strengthens our ability to play, and surplus cards can be sold to approach your MGP goals even faster.


    Quote Originally Posted by RobinRethiel View Post
    Actually it is not. The Gold Saucer is a Fun Park. Or should be. The original Gold Saucer got no lottery at all and it was FANTASTIC! You could earn your things and it was fun to earn it.
    Fun park? ...It is a "Theme Park" attraction within a Theme park video game. Just like the other Gold Saucer in FFXIV, it has many mini-games that offer tokens as their "prize" for "winning". Casino, not a casino, a matter of opinion.

    Quote Originally Posted by RobinRethiel View Post
    Square didn't like it, that retainers just brought back superb items, you would have to beat Coil or Primae Ex for.
    I am quite happy with the five Fat Cat minions I have earned so far, thank you very much. Again, off-topic.

    Quote Originally Posted by RobinRethiel View Post
    The RNG actually creates such low numbers of people who gain a lot more than everyone else. Without those big RNG prizes, all would earn it the normal way. But that was not the point anyway.
    Actually, with a basic understanding of how these sudoku-like cards are, many people realize that if one number is dead center, only the other eight numbers can populate the rest of the board. With this knowledge (and some basic math), anyone can calculate the better rewarding fields with confidence, to help influence their odds at the "best award" a given card can offer. Or you can just be lazy and have the Mini-Cactpot solver do the calcuations (and suggestions) for you.

    Quote Originally Posted by RobinRethiel View Post
    The Gold Saucer would be a bad business anyway the way it is, pointless to argue with that. Their lottery system would ruin it a thousand times quicker, because they simply just give some people their biggest prizes pretty much for free. If you argue from a realistic point of view, the Gold Saucer wouldn't exist at all. But since it is a game and we don't have to care about such things, the Gold Saucer is here for players to have fun beside the normal game play. Those mini games were always one of the great part of FF games - and that is the point: at the moment they are not in FF14, because the rewards are much too small and forcing the people to a mindless grind ruins the whole fun of it.
    It was an attraction they chose to freely give to players rather than requiring we purchase the expansion. That seems like an odd business decision, but in the end many people are grateful for it, and will continue to loyally subscribe thanks to generosities such as this. As for your arguments of "not fun", "mindless grind" and "forcing" are, again, matters of opinion.

    Quote Originally Posted by RobinRethiel View Post
    Especially since the Arena part is missing, the other games have to compensate this even more.
    The Battle square was not immediately available in FF7 either, if you recall. Please try and be patient, like the rest of us. There is enough demand for it, it would be silly for them to not be planning to implement one.

    Quote Originally Posted by RobinRethiel View Post
    And if Square wants to take out more MGP of the game, they could just implement more prices.
    I am trying to interpret what you mean here... do you mean raise the MGP prices? If they do that for everything, then the reward for all content would logically rise relative to it, so that would be a net change of nothing to players and would serve no purpose.

    Quote Originally Posted by RobinRethiel View Post
    Vanity gear or housing items and so on for a lesser prize. People would love this and they woule like, that they could just play in Gold Saucer, without a hardcore gamer grind and still get some things.
    I didnt mention that playing TT with players rewards 180 MGP per win. for a 30 second match. Regardless, you are arguing that people should play games in GS 'for the fun of it', which we already are. Moreover I know many people who are fully geared in gambler attire and over 20% finished with earning MGP for Fenrir. Less than 2 weeks into implementation. Yeah. And that is with no million MGP jackpots and a smattering of winnings from cactpot, just like everybody else.
    (4)
    Last edited by Duuude007; 03-10-2015 at 06:10 AM.