i did not play XO so i wouldnt know also this is not XI this is XIV it doesnt mean they will use same systems as they used in XI
i did not play XO so i wouldnt know also this is not XI this is XIV it doesnt mean they will use same systems as they used in XI


FF XI has that for over decade and I rarely see players there complaining about it. Maybe we just have to prepare and get used to it? lol
More over, I guess this move might be needed so that ppl can depends on others and help each others. This game has already alot of soloing, kinda beat the purpose of community in MMO I guess. ^^;
I'm not sure how to feel. I really hate how the current system affects the market because most business comes from people that don't feel like leveling crafting or people that are currently leveling craft and not from actual crafters selling to one another. Ingot/Lumber etc. only get purchased by people that are getting another crafter to make the item for them or a crafter that can't be bothered to do the synth. So to an extent I think it'd be healthy for the economy to have specializations so that crafters actually relied on one another to function, in a perfect world.
Unfortunately the reality is that large FCs with several crafters will just trade without using the market board, and hard core crafters will just have 3-4 alts (if they don't already have it) so they'll never be gated by this. It's rather unfortunate because I find the market for raw/refined materials to be very lacking in a market where finished products mostly consist of glamours and subpar combat gear.
Also, I agree that this game is too focused on soloing considering it's suppose to be an MMO.

I don't know what you're referring to but from what I can see, most active parts of the MB are items being sold between crafters to other crafters. Most people are paying for time and/or luck on the MB. Everybody knows how to make their own mastercraft demimateria but it's very time consuming so most people just buy it. Same goes for fieldcrafts etc. (in fact, mcD is only 2 stars, anybody that needs it, i.e. going for supra or doing 4 star crafts that have it as material, CAN farm their own)
Then there is the vanity section for glamours and furniture which are also high in demand.
I can't speak for Mateus, but on Jenova, there's never a lack of market demand for refined mats such as nuggets and ingots. Are people who buy it low lvl? No, they just buy it for convenience and to save time. Time is a huge factor when each craft takes over a minute to do and you're looking at doing dozens a day at least to restock your retainers.
Specialization in crafting is something I've been waiting for. Being able to make everything yourself is not a good thing for trade.



I have no issues with it requiring a significant amount of time to get multiple classes ''specialized'' but only having one specialization would probably kill crafting for me. As an artisan, making every component means a lot to me. (even with 'components' now being a thing of the past)
I'm personally leveling all of my alts DoH classes to 50 so I'll be able to use 6/8. I started this Sunday with 100 leves, all lvl , and 5 days later I have 1 50, 1 45, 1 37, the rest are 16-17. I'd advise doing this if you have an alt or make an alt just for this if you want to be able to craft the majority of the stuff yourself. I know it's a pretty harsh grind and can be expensive. However, being a master of 6 crafts will make you a shit ton of money of launch and if you win or get close to winning in the crafter rat race your investment will pay off greatly. Total I have invested ~10 mil in making the leve items and crafting basic mats to level, plus making all the high end crafted gear penta melded for it. I can't see it costing another 5 mil if that to get the rest to 50. The expensive part the gear itself and the melds.


It is and it isn't.
Whatever benefits you think specialization provides are lost amid the number of people who want what crafters produce but do not bother to craft themselves. In the end, specialization only encourages crafters to produce alts that can produce what their main cannot.
i agree with this atm 95% of all my customers are people that simply dont want to craft or dont have the gill to spend on lvling all crafters to 50 and getting to 4 star lol. as you said this will just encurage alts for crafters (whats not fun) to be able to make stuff that there main cant and it is against the whole point of the armory sustem and being able to do everything on one character as it was advertised in the start...


You might need to try FF XI. You might get the picture from there as to how this might be necessary. ^^;
I'm not a huge fan either, but I kinda understand the purpose.
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