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  1. #31
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    For the majority of fights there's literally no reason to learn the entire script by heart.
    Not even for Titan HM/EX.

    It's enough to know that bad move Y comes after X, and just react to other steps as they happen.

    As healer I always keep an eye out on the entire battle.
    When I go dps I do tend to tunnelvision a lot though which I'm guessing is the biggest problem for other dps as well. Learn to "zoom out" and you don't have to memorize the script as much.
    (0)

  2. #32
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zumi View Post
    That is because thunderstruck has a random element to who it picks, some people are bad at reacting to randomness they don't expect to be picked with it because its random weather or not they get picked and most of the time they don't get picked.
    It's still a scripted element that happens at a specific point in the boss' rotation. You know exactly when Thunderstruck is going to be going out and should be keeping an eye out for the debuff-- literally the only thing you need to do is glance up to your debuff bar, see if it's there, and then react accordingly. The fact that people can't even do that much doesn't bode well for truly random mechanics.
    (4)

  3. #33
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i will be blunt, what it's important? world first or the fun and challenge the fight will offer for the next 3-6 month?
    because that what bother me with the heavy caretaking about the hardcore and such.... who really care of the world first? if a raid have all the time at end for 1-2 week they will make it, but another team that can't gather him team for even one day can simply be put out of the "competition"

    i'm sorry but this story of world first is a bullshit! it don't take out the fact that the player that have done it are good, but often this world first is simply because this player have tons of time at hand for do it. it's not only skill that determine who will get the world first but really the time they can invest into the game.
    (6)

  4. #34
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by silentwindfr View Post
    i will be blunt, what it's important? world first or the fun and challenge the fight will offer for the next 3-6 month?
    because that what bother me with the heavy caretaking about the hardcore and such.... who really care of the world first? if a raid have all the time at end for 1-2 week they will make it, but another team that can't gather him team for even one day can simply be put out of the "competition"

    i'm sorry but this story of world first is a bullshit! it don't take out the fact that the player that have done it are good, but often this world first is simply because this player have tons of time at hand for do it. it's not only skill that determine who will get the world first but really the time they can invest into the game.
    I will be blunt, you speak as if you are into the latest coil and challenges and seem capable to handle challenges, but you are not even done with T7?
    (7)

  5. #35
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    and?i simply don't have a static and didn't feel any thrill into this sort of content soo far. some older game with randomized fight was giving huge thrill when you was finally able to do it. and we don't talk of simply do it one time. but do it when you want. indeed the random of this fight can be quite unfair! but when you beat them even when your hand is bad.... nothing beat that. soo far the content of the raid of FF14 are bland in comparaison, learn a dance and you will win.... the skill of the player are more about memorize a fight and be able to do your cycle for dps.

    if you enjoy this sort of content, why not it's your right after all, but me i don't like this, is not different than second rate fight where the dev don't want to frustrated us.... chaos is part of the fun and the challenge of the content.

    ps: if you judge people opinion based on them information of account, you are a sad person.
    (7)

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness

    patter: Ifrit do specific list of attacks during the phases with specific time between the attacks
    random: you don't know what attack come next
    (4)

  7. #37
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Felis View Post
    They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness

    patter: Ifrit do specific attacks during the phases with specific time between the attacks
    random: you don't know what attack come next
    That's basically exactly what Thornmarch EX is. There's X number of attacks that come out, with some new ones being added after the first revive. The only rule to it is that it doesn't like to do the same one back to back.

    I know a lot of players who don't want to go back to Thornmarch EX unless they have to.

    I'm not of the opinion randomness is automatically a good thing, but it's not automatically bad, either.
    (2)
    Last edited by Garlyle; 03-03-2015 at 04:00 PM.

  8. #38
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Felis View Post
    They can do it like the Ifrit fight during 1.x, a mix of pattern and randomness

    patter: Ifrit do specific attacks during the phases with specific time between the attacks
    random: you don't know what attack come next
    that how the fight must be, you can't take out all the script of the fight it's impossible.it will lead to some huge headache for balance it, but the fight must be more random... than what we have get soo far. it's not that hard to do it, but they simply are scared to frustrated player that refuse to move out of them comfort zone and it's sad to see this. because, like i have said before the thrill to beat this sort of boss is the best. even when it by sheer luck the first time, with each victory you grow in confidence and get better at do it. here if you get the dance right, you will have no probleme to redo it when you want.

    the replayability of the content is bad because of this
    (0)

  9. #39
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by silentwindfr View Post
    snip
    ps: If you haven't even done all the said contents you are complaining about, saying that they are boring (whether I think they are or not is another story), claiming that the only skill needed is to be able to memorize the attack patterns and do your rotations properly and you find no thrill in that yada yada. But you have nothing to show on the table, while 90% of the player base out there have yet to clear T13 and a large majority are still struggling with older turns and you right here talk almighty, it doesn't go well. I think it is pretty sad.
    (8)

  10. #40
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    T10 and T11 are good examples where even minor randomness makes fight more fun even when it is on farm, i hope SE will keep adding fights similiar to those and maybe even add slightly more randomness in them. Nothing is more boring than having a pattern based fight on farm, it gets super dull after first few clears to the point i dont even want to do it anymore :s
    (2)

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