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  1. #41
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Synestra View Post
    T10 and T11 are good examples where even minor randomness makes fight more fun even when it is on farm, i hope SE will keep adding fights similiar to those and maybe even add slightly more randomness in them. Nothing is more boring than having a pattern based fight on farm, it gets super dull after first few clears to the point i dont even want to do it anymore :s
    Agreed ^^ I look forward to the final phases of t10/11 a lot. "Do I need to soak or not?!" "Are tethers on tanks?!!" As brd I also enjoy how redfire has a total life of it's own too in 12, similar case with flare star in 13. I also really enjoy ramuh w/o TS or marked party members .

    SE have proven that they can stress the player with just random elements of minor chaos within scripted fights. While I think most players enjoy these, I'm not sure I'd want more than I'm currently getting.
    (0)
    Last edited by Sessurea; 03-03-2015 at 04:16 PM.

  2. #42
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    On one hand - yes, please. I'm sick of being sent to watch guide videos while at the same time yelled at when I actually want to watch in-game CSs. Also sick of having lists of things to learn, just another thing next to the menial grinds, to make the game feel more like a job than fun.

    On the other hand - I think of Titan Ex and that lag/latency horror makes me want flee as far away from anything reaction-based in this game as possible.

    Perhaps a mix of the two (with those reaction timings not set to the lowest pings) could be nice, idk.
    (4)

  3. #43
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ooshima View Post
    ps: If you haven't even done all the said contents you are complaining about, saying that they are boring (whether I think they are or not is another story), claiming that the only skill needed is to be able to memorize the attack patterns and do your rotations properly and you find no thrill in that yada yada. But you have nothing to show on the table, while 90% of the player base out there have yet to clear T13 and a large majority are still struggling with older turns and you right here talk almighty, it doesn't go well. I think it is pretty sad.
    do i need to do every content for be able to judge of the heavy scripted fight? not really... seriously stop to attack people based on them account information and what they have or not done. you have yourtought, that nice, but i don't try to make you look like an idiot because i have not them same! like i have said the fight did leave me a bad taste in the mouth and no thrill since it was heavy scripted... i play since long, very long (legacy player) and did stop the raid in FF14 for this, i haven't seen the need to do it, i haven't feel the thrill when i have done them.... that the point. you can try to defend it, that your right, however, what i'm saying.... and i'm not the only one here is the fight are way too scripted and they seems not wanting to put pressure on player by forcing them to react more than "learn" a dance.

    i'm dead tired of the arrogance of people that because they have done this they are the only one that are allowed to judge it. however, like said i'm there since the V1 and i did abandon the raid, it's something they must look into it. it's not why people do it, but why people don't do it they must look into it. it's not about able or not able to do it... it's about wanting to do it. for me all the fight i have done or check up look bland. you like them fine with me, but i hate them. they are not fight, they are dance, they are rope jumping... a fight will be more random, you will need to know what the boss and how to react to it and fight him. not this.

    you are a perfect example of people that don't want to be frutrasted or push out of them comfort zone that try soo badly to defend something that was pointed by soo many people before! you like this sort of content, fine. but that my right as customer and player of this game to say that i hate them for being bland. too much scripted fight have no replayability nor real challenge. the only challenge will be to master the dance after this? nothing else.

    i have said countless time over the month, actually ff14 only make the player use them memory and forget them other capacity and more important make us play like bot more than human. it's sad... that all.

    Quote Originally Posted by BreathlessTao View Post
    On one hand - yes, please. I'm sick of being sent to watch guide videos while at the same time yelled at when I actually want to watch in-game CSs. Also sick of having lists of things to learn, just another thing next to the menial grinds, to make the game feel more like a job than fun.

    On the other hand - I think of Titan Ex and that lag/latency horror makes me want flee as far away from anything reaction-based in this game as possible.

    Perhaps a mix of the two (with those reaction timings not set to the lowest pings) could be nice, idk.
    like said countless time, no one ask for a full random fight, but more for a mix, even if i think it need to be about 60% random and 40% scripted. and more important, why the fight are soo unforgiving actually, it's because it's scripted, if you are able to ignore the script because it's not dangerous enough the fight will loook way to easier. (like how look recently garuda hm) they are forced to make the skill of the monster unforgiving for not follow the script. if they are more random, the monster will be more forgiving, but at the same time more dangerous, since you will not die directly, but little by little the group will be exhausted and destroyed by the monster. if people take too much damage that must be healed, the healer will need to heal less the tank and use more mana, messing them rythm.

    for make simple full scripted need to be unforgiving, that a given, but with more random, the random part don't need to be unforgiving but need to add more pressure on the group.
    (4)
    Last edited by silentwindfr; 03-03-2015 at 05:08 PM.

  4. #44
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Random fights would be too hard.

    This game is for babies.

    Everything is memorization because it's the easiest way to allow everyone to get through everything in the game at one point, either early on or brute forcing with gear.

    People complain about Savage 7 more than any other savage turn and that has the least RNG.

    We're never getting RNG heavy fights at end game. They're all going to be DDR. The sooner you accept this the sooner you can either move on to a different game, or enjoy what XIV has.
    (2)

  5. #45
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by silentwindfr View Post
    you are a perfect example of people that don't want to be frutrasted or push out of them comfort zone that try soo badly to defend something that was pointed by soo many people before! you like this sort of content, fine. but that my right as customer and player of this game to say that i hate them for being bland. too much scripted fight have no replayability nor real challenge. the only challenge will be to master the dance after this? nothing else.
    I have problems understanding your English, really.

    Maybe that is why you didn't get it when I said earlier:

    (whether I think they are or not is another story)
    learn2read.

    And if you want to talk about responding to randomness and what not, I have expressed my opinion also:

    In any case, if players want random stuff, we have things like Savage T8 towers. Random enough? How many have cleared it before complaining that they want more randomness?

    Like Yoship said during the Q & A - if the far majority of the players can't even coordinate and handle a heavily scripted fight with tons of PoV and guides that explains the mechanics to the T, don't expect them to able to handle with random fights.
    T8 Savage's tower order are completely random. At the same time you have to deal with a different ballistic missiles mechanics where you can't simply stack like the normal version, and you have to deal with twin allagan field and twin homing missiles at the same time. Even the world first clear by Lucrezia, you can tell that there is shit load of things going on, lots of lighting quick reactions required, it is quite a mess. This is not your T8 normal where you can go pug in a DF with a scripted macro telling every single dude what to do to the T.

    Seriously, there are contents as such in this game and nobody except the top 5% wants to try, and/or capable of dealing with it. You being a legacy player or played whatsoever game have nothing to do it it. This has nothing to do with whether I agree or disagree that this game is easy or not. This is entirely about you complaining how things are easy when there are said contents that provides the challenges you talked about, but you are not even doing them! For Pete's sake man.
    (7)

  6. #46
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I just woke from a nap and what crazy upside down world did I wake up to where the vast majority of players find the game as is too easy?

    This just sounds like an awfully stubborn way of reconciling an inability to do fights; "this game is boring" is the typical reaction when someone loses Park Road and Mayfair in a game of monopoly and decides to leave. There cannot be a more transparent, cliche way to dismiss the difficulty of a fight. Not to mention that the mechanics that do exist with "randomness" people mess up the most, makes for the most unconvincing criticism of the encounter design.

    Quote Originally Posted by silentwindfr View Post
    like said countless time, no one ask for a full random fight, but more for a mix, even if i think it need to be about 60% random and 40% scripted. and more important, why the fight are soo unforgiving actually, it's because it's scripted, if you are able to ignore the script because it's not dangerous enough the fight will loook way to easier. (like how look recently garuda hm) they are forced to make the skill of the monster unforgiving for not follow the script. if they are more random, the monster will be more forgiving, but at the same time more dangerous, since you will not die directly, but little by little the group will be exhausted and destroyed by the monster. if people take too much damage that must be healed, the healer will need to heal less the tank and use more mana, messing them rythm.
    I think we have the essence of the whole thing right here. They're dogwhistling for an easier game, yeah let's make everything random but not wipe people over failed execution because uh.
    (7)
    Last edited by SarcasmMisser; 03-03-2015 at 05:56 PM.

  7. #47
    Player
    Alkel's Avatar
    Join Date
    Oct 2011
    Posts
    808
    Character
    Alta Kelma
    World
    Ragnarok
    Main Class
    Black Mage Lv 70
    Like already said, Final Coil has random elements on every turn and its really better than what second coil was (remember the full scripted T9!)

    T10 random attack are fun and test player reactions. We have the same thing in teather/bom in T11.

    Even T13 test player reaction with megaflare and dives.

    Its the way to be and i hope Alexander in 3.0 will not come back to full scripted fight like T9.
    (2)
    Compagnie libre Storm, serveur Ragnarok
    http://www.stormffxiv.com

  8. #48
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Have you tried playing like WoD? People die all the time, it wouldn't be possible in this game when the average player can't dodge anything. I would love it but I don't think the ppl playing this game is good enough for it.
    I just did wod and my 4 dps got hit by everything. That describes the average player
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  9. #49
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kiara1 View Post
    Have you tried playing like WoD? People die all the time, it wouldn't be possible in this game when the average player can't dodge anything. I would love it but I don't think the ppl playing this game is good enough for it.
    I just did wod and my 4 dps got hit by everything. That describes the average player
    If SE wants more reflex-based gameplay, they got to fix up their net code first.

    A little early warning for people with consistently high latency would ago a long way.

    Either that or have ultra long telegraph times so people can easier dodge.
    (1)

  10. #50
    Player
    Set-Abominae's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Masta Yoda
    World
    Coeurl
    Main Class
    Gladiator Lv 60
    90 percent of the people in the game cant handle carved in stone boss rotations randomizing would lower the number or raiders even more than it already is. i have no issue if it goes random but the way this game is built just would not support it. combat in 1.0 was slower and capable of using random mechanics
    (1)

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