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  1. #1
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62

    Less Memorization - More Reaction? (Trials/Raids/Bosses)

    Anyone else feel this would be interesting?

    The idea could be as minor as giving a boss the same set of abilities but randomizing *when* they occur to something really crazy as giving bosses a pool of unique abilities but only grabbing one of them for the fight in addition to what they normally do.

    The idea is to reward reaction and quick thinking as opposed to the rote memorization a lot of bosses are now. I'm not suggesting just make it harder, there should also be a flip side such as bosses having a bit less HP or a a few tenths of a second more to dodge abilities.
    (52)

  2. #2
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Yes! This is how 1.0 was That would be interesting to see again.
    (7)

  3. #3
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alex_Lenderson View Post
    Anyone else feel this would be interesting?

    The idea could be as minor as giving a boss the same set of abilities but randomizing *when* they occur to something really crazy as giving bosses a pool of unique abilities but only grabbing one of them for the fight in addition to what they normally do.
    Look for a past letter with the dev, Yoshi P specifically said why he doesn't make bosses have random sets of abilities. It would make world firsts trivial since one group could just get lucky in the timing of mechanics, which others could get the short end of the stick. And making it to where the abilities couldn't repeat / go in a certain order too often still defeated the purpose.
    (8)

  4. #4
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by Noahlimits View Post
    Look for a past letter with the dev, Yoshi P specifically said why he doesn't make bosses have random sets of abilities. It would make world firsts trivial since one group could just get lucky in the timing of mechanics, which others could get the short end of the stick. And making it to where the abilities couldn't repeat / go in a certain order too often still defeated the purpose.
    Well boo on Yoshi. And boo on literally catering the game to people who compete for firsts. That's not even 1% of the population. In fact those same people who compete on server firsts would probably *enjoy* the challenge of having random crap thrown at you and having to figure out how to survive it. Frankly it feels like lazy programming to me.

    Not a fan of FPS but that new game Evolve looks interesting because there is a player playing the monster. I'm not asking for players to jump into monsters and fight but to make the AI random enough so that it has the same 'feel' in a MMO would be fun.

    Or hell... experiment! Experiment on the story bosses that no one cares about server firsts. IE your expert roulette encounters. IF people like it then go on with more stuff if they don't well at least you tried!
    (5)

  5. #5
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Noahlimits View Post
    Look for a past letter with the dev, Yoshi P specifically said why he doesn't make bosses have random sets of abilities. It would make world firsts trivial since one group could just get lucky in the timing of mechanics, which others could get the short end of the stick. And making it to where the abilities couldn't repeat / go in a certain order too often still defeated the purpose.
    We already have some bosses with randomized elements and Yoshida said he would think about adding more depending on the popularity of those fights.

    Having world firsts mean less is probably the worst reason I can think for not making the game more enjoyable. That is literally 8 accounts of 4 million to get that honor. Why should the entire game be less challenging as a whole so that a handful of people won't get lucky?
    (15)

  6. #6
    Player
    Bluejay's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Jei Sumnter
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ryans View Post
    Having world firsts mean less is probably the worst reason I can think for not making the game more enjoyable. That is literally 8 accounts of 4 million to get that honor. Why should the entire game be less challenging as a whole so that a handful of people won't get lucky?
    I agree. Balancing a game around 'World Firsts' is about the silliest game design philosophy I have heard. Memorization is boring. Reacting to dynamic events that require situational awareness and observation skills is interesting.
    (4)

  7. #7
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Absolute Virtue ver. FFXIV go
    (2)

  8. #8
    Player
    SanjuroXI's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Mijin Gakure
    World
    Malboro
    Main Class
    Archer Lv 60
    Quote Originally Posted by Chihaya View Post
    Absolute Virtue ver. FFXIV go
    I want this.
    (0)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    No one cares about world firsts. People simply don't like RNG and having it as a combat mechanic would turn people off because they can get wiped by something they can't prepare for, which in turn makes farming/grinding more of a chore than it already is.
    (17)

  10. #10
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Quote Originally Posted by MilesSaintboroguh View Post
    No one cares about world firsts. People simply don't like RNG and having it as a combat mechanic would turn people off because they can get wiped by something they can't prepare for, which in turn makes farming/grinding more of a chore than it already is.
    If you know it is going to be random... you can still prepare for it, just got to be on your toes. Even minor randomness would be a start.
    (8)

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