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  1. #121
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xenor View Post
    I'm guessing English isn't your first language if that's what you thought my complaint was. Try Google translate rather than make things up that you wish I'd said and call it ridiculous.

    In reality I'm at the point where I want to stop playing TT because it's getting fruitless. I've spent about 5 hours on two NPCs tonight and last night with nothing but duplicates to show for it. I've spent about 3 hours in dungeons trying to get 1-2 star cards over the weekend with nothing to show for it.

    I don't want to spend 20 hours obtaining one card - that is a weeks worth of playtime doing nothing but farming that card. I don't even care about obtaining rare cards, or every card as you somehow managed to get from my post. I'm trying to farm 2-4 star cards just to hit that magic 60 but it's fruitless. Anything past 60 is a waste of time due to the one card limitation for 4-5 star cards
    I'm sorry but what they posted has truth to it. Saying it was ridiculous might have been a bit of a jab at you, but they were just being honest and likely not making a personal attack against you. You, on the other hand, attacking their possible native language though...says a lot about the kind of person you are.

    TT has a pseudo leveling system to it where you have to collect more cards to "level up" and have stronger decks. Since collecting 60 cards is currently the "level cap" per se, it should not be easy to get to, nor do I think SE meant for it to be. Patch has been out less than a week, if they made it too easy there would be no content to do after day one.
    (5)

  2. #122
    Player
    Ryuukishi's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Cara Northswain
    World
    Cactuar
    Main Class
    Pugilist Lv 100
    The content in this game is designed to keep people busy for months and years. Pace yourself. If you're trying to accomplish everything under the sun in one day, yeah maybe you're not going to have such a great time.
    (1)

  3. #123
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I agree with the OP in many ways. To me this game has too much RNG/grind for certain aspects that are supposed to be just for fun. I understand the devs want to extend the lifespan of the game but the simple fact is that it feels shitty seeing some people get drops with 1/10th the effort you put into them.

    For example, back in the atma days pre-nerf I spent 14 hours in bentbranch trying to get an atma there while a friend of mine got lucky and had his entire set of atma in 12 hours.

    I've also spent a good 10 hours sitting at Elmer playing TT at this point with no bahamut card to show for it, I'd say my win rate is around 60-80% give or take. I've also purchase 5 gold packs, got 3 momodi and 2 baderon. I get it, it's just bad luck, but it still makes a person feel like shit.

    These are only 2 examples, I've experienced some good luck as well but these 2 things in particular made me question why I'm playing this game. Honestly, if it weren't for coil I don't know if I'd be here right now because I have most other things already completed and the few things I don't have done (like having multiple zodiacs) really don't seem appealing to me with the coming expansion and the amount of time it currently takes to do them. If they weren't as much of a grind I would be gladly taking part in things like big fishing and additional zodiacs.
    (2)
    Last edited by DoctorPepper; 03-03-2015 at 07:01 AM.

  4. #124
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    12hrs+ running CopperBell Minds hm for my zodiac drop and it hasn't show up yet, i think it is time we moved away from RNG on everything. and no i don't have the answer tot he RNG issues i just know it's now working as many people have said.
    (4)

  5. #125
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    They're going to do everything in their power to keep you playing as long as possible.
    And that includes severe tests of will and resilience.

    You're not meant to really win those super high end items every patch. They're just there to get you to keep you occupied.
    (7)

  6. #126
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ryuukishi View Post
    The content in this game is designed to keep people busy for months and years. Pace yourself. If you're trying to accomplish everything under the sun in one day, yeah maybe you're not going to have such a great time.
    The content in this game currently cannot keep people busy for years. If you freeze the game right now and put someone down in it, they will "complete" the basics of it within a few months. Hell, I had two 50's within a month and I still had a full time job and did things in my evening. The relic will delay you but unless you're hunkering down and doing multiple of them, it is still a game that can only occupy someone for a few months. Unless they are super casual that they can only play like twice a week for an hour or so.
    (1)

  7. #127
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    950+ wins against the imperial and 15+ Prae's and I have 0 Gaius cards. I'm not complaining about it because RNG is RNG. It's part of the game. It'd also be unrewarding if you got everything handed to you on a silver platter. So /shrug.
    (4)

  8. #128
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Rng, or lockouts. Those are the standard tools available for pacing content. Frequency (spamability of content) is always inversely related to success rate (gerti ng drop, fish, card, atma etc).

    If something is infinitely spam able with no restrictions (original atma fates is a good example), the drop rate will be low. If something has a single attempt, or somehow 'expensive' (coil do once and locked) drop rate is 100% for items,.

    Look at everythi ng with low droprates that's 'to much rng' and there's a trend.

    Old atma. Fates are everywhere all the time. Can farm 24 7.
    Alex fate drops. Same
    Dungeon zodiac drops.
    fishing. All day eryday.
    npc TT challenges. All day eryday l.
    ponies. Lawl.

    also these things have no real 'cost'. This is why crafting has less rng than fishing, because materials and such make it slightly less spammable, while fishing is a 5 gil bait, or a lure that lasts near forever.

    If you want less rng, you get restrictions on participation in the event (soft or hard lockouts of some type).

    if something in an MMO can be done anytime, as much as you want, and costs virtually nothing to attempt, it's going to be rng, or just VERY grindy (nexus lights).

    People say they want 'fun' content to replace grinds, but it's an illusion. No matter how they package it, a grind is a grind. It's going to be either rng, or just a giant quota. That's how you spend time in mmos. That's what they ARE. It's just busy work dressed up in fantasy. There is no getting rid of it.

    The grindy stuff is designed as content without lock9uts so we have something to do when coil, wod, and tomes are capped for the week. To make it less grindy is to put play caps on it. Sure you can get a card every time you win against nocs. But you can only get 1 card a day/week. Gratz it's no longer a grind.....or is it.

    The only choice is between rng or quota. Beat npc 200 times per card or have 0.5% droprate. Atma vs lights. Books vs zodiac dungeon drops. Some people like one better than the other so se has both in the game. But neither will make everyone hapoy.
    (2)
    Last edited by Izsha; 03-03-2015 at 09:20 AM.

  9. #129
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Izsha View Post
    (..) Beat npc 200 times per card or have 0.5% droprate (..) Some people like one better than the other so se has both in the game (..)
    I have never meet anyone liking droprates that low!
    When asking why defending low droprates it always ends up in something like "because others cant get it that easy..." and "just a few have it, when having it i am elite too..."
    About grinding, its an artificial way to increase game time, but at cost of life energy and "fun"... if overused.
    Compared to other MMOs grinding is like a path you walk across (mostly with experience points) but in ffxiv where everyone is lvl 50 we do not have any path to walk and SE thinks that they have to artificial increase game time.
    (2)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #130
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The 200 vs 0.5% was just a hypothetical example. It could be 10 wins vs 10%. I was saying that given a choice between 200 kills or a 0.5% drop (same avg kills) some people prefer 1 over the other. Some like stuff like lights more than atma rng. Some dont.

    My point is that mmos are designed intentionally to take time to complete objectives, and the pacing is set by devs. in a broad sense the pacing for content is broken into 2 categories. How often you can complete content and how often you get rewarded (latter sub divided into rng or a checklist.) Those are the 2 levers devs have to tweak content pacing. I'm not advocating a specific pacing, just that you don't just get to pull 1 lever without the other moving. If you want higher droprates, there's going to be more restrictions. Note the time window npcs have higher droprates than all day npcs.

    The devs have chosen their pacing based on their update cycle and relevancy of content (nerf old content rates like atma later etc).

    If you reduce rng you it doesn't go away. It gets replaced by either restrictions on content or a token system (do it 10 times instead of 10% drop rate etc)
    (3)
    Last edited by Izsha; 03-03-2015 at 10:11 AM.

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