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  1. #11
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The 200 vs 0.5% was just a hypothetical example. It could be 10 wins vs 10%. I was saying that given a choice between 200 kills or a 0.5% drop (same avg kills) some people prefer 1 over the other. Some like stuff like lights more than atma rng. Some dont.

    My point is that mmos are designed intentionally to take time to complete objectives, and the pacing is set by devs. in a broad sense the pacing for content is broken into 2 categories. How often you can complete content and how often you get rewarded (latter sub divided into rng or a checklist.) Those are the 2 levers devs have to tweak content pacing. I'm not advocating a specific pacing, just that you don't just get to pull 1 lever without the other moving. If you want higher droprates, there's going to be more restrictions. Note the time window npcs have higher droprates than all day npcs.

    The devs have chosen their pacing based on their update cycle and relevancy of content (nerf old content rates like atma later etc).

    If you reduce rng you it doesn't go away. It gets replaced by either restrictions on content or a token system (do it 10 times instead of 10% drop rate etc)
    (3)
    Last edited by Izsha; 03-03-2015 at 10:11 AM.