I don't think the grind for cards was that bad. Now the grind to get 1m mgp for fenrir now that will take a very long time.


I don't think the grind for cards was that bad. Now the grind to get 1m mgp for fenrir now that will take a very long time.


no, it's more the content of the game can't keep player with a loot of play time busy, but i will tell you something nice, the other mmorpg don't do better, actually they do worst. let's take wow, you don't get any new patch for 6-9 month, and the big patch barely have the same amount of content. i know some people will say: "yeah but them raid have more boss"
yeah raid on orgrimmar had more of 10 boss....the time between the 5.3 and the 6.0 was 15 month.... 15 month without new addition.
FF14 have tons of content added over the same period. 15 month = 5 major patch for FF14.... the trouble is not the content but how people destroy it.


i think the main concern is about the limitation of the hand, right now 60 card for be allowed to use 3 star card is kinda hard.... but in a few month with the add of heavenward and more content more card will be added and people will not complain that much anymore. the trouble is to put a limitation behind some really heavy rng... that was not a smart move, if it was me i will have put the first hand at 20 card and the next one at 40, people will have enjoy more the game and you will have seen less complain about the unfair npc with insane hand.
ps: that don't take out the fact that recently the game have become a massive grindfest and overuse rng too much. is not at the level of some korean game, i admit it.... but it's not without reason that this sort of game don't work well outside asia.... difference of culture and such make it that we prefer enjoy the game more than spend countless hours to grind. i means we do pay for enjoy something different of our real life, not for get another jobs where we pay for take part into it!
mmorpg are a videon GAME it's nice to not forget it!
Last edited by silentwindfr; 03-03-2015 at 03:48 PM.



Crafting less rng? 1% HQ and 90%+ NQ would like to have a word with you.
In regards to grinding or rng, se doesnt have a choice between both in the game. Because you need to defeat a npc 200 times to have a chance to get it, not a guaranty.
Oh hey yet another copy pasted reply that did not read the posts in said thread.
For you, I think my signature might apply.
Last edited by Aeyis; 03-03-2015 at 09:18 PM.
Sorry in advance for Wall of Text.
Yeah, because players are still grinding first coil for its awesome powerful loot. Right? And still going at them HM primals to upgrade their weapons.
(Not talking about glamour purposes here, because that's 'optional' and 'not part of end-game'. *tries to keep face straight*)
Face it, with RNG affecting this much of a thing (almost every card beyond the first five you get), you're going to reach a point where it'll be impossible to play against others in tournaments and such because you've had bad luck and they have a full deck already. Unless you're playing with the rule that draws five random cards from your deck.
I like the suggestions made for gradually increasing the drop rate (it's been suggested before, too, back before the Atma drop increase). It would actually help make things a bit fairer, when you know you'll get that drop after 1-300 runs/matches/whatever instead of after 1-infinity.
Currently, RNG works a bit like it would be if /random wasn't 1-999 but open-ended and you rolled against others and tried to get the lowest number.
Key words 'a little'. Having RNG affecting that much of something is just bad.
I'm still working on my first set of Atma books, mainly because I gave up on getting the Atma drops until the drop rate increase, and then struggled with my motivation to do them when I already had weapons of higher ilvl. Doing them together with two friends now who're on the same books, so that makes it easier.
Even so, I like the books a lot more than I liked Atma (or the later dungeon-drop grind), because you can see progress. It may be a somewhat dull grind, especially if you do it on your own, but you know there's a definite end. With the earlier Atma droprate, you could do the same dull grind (low-level fates) for hours, days or even weeks, without being able to see an end to it because you had no idea if you'd ever get that drop. (As a reference point, I had three Atma stones after almost five months, though I admit I'd stopped with the grinding and only did a few fates a day after the first three months. Had two before that, got one through the casual fate-running.)
To return to the topic of cards...
Doing the dungeons for Atma books, my flatmate (one of the people I'm doing them with) got a card drop from every place that could drop one (except for maybe one). I still haven't seen a single card drop from a dungeon.
I've played Elmer since release day, sometimes for an hour or two in a row, with a fairly consistent win rate, and in that time I've gotten two Godbert cards. No Bahamuts. Been mostly playing him to up my MGP, though, but it's still disheartening.
An LS friend managed to rack up around 850 soldiery off of Garuda HM runs, and had almost every weapon off of her before getting the Garuda card. Then got the Titan card after five runs.
And as for fishing... I still haven't gotten more than six HQ silver sovereigns, and one of those I got from a quick venture. I've pretty much stopped trying by now.
Yes, I know that I have a tendency to 'give up easily', but that's also because I know that if I go on I will only get more and more frustrated and eventually quit the game because it's no longer fun. So instead I opt out of doing content, which leaves me unable to do even try new content because I'm still on the earlier stages =/ It'd be a lot easier for me to go at it if I could actually see the finish line, instead of this vague 'oh, it'll drop eventually. maybe' that we have now. =/
I said less, not zero. You have some non rng control with skill use. If you think casting a line and praying is the same thing as leveling up cross class skills and using your brain while crafting to increase your odds more in your favor are the same level of rng, then we got bigger problems.
I didn't mean a choice between one or the other for 1 type of content (although some do such as fate grinding for Alex vs buying alex maps. Rng vs quota collecting x items). I meant that there is both rng and quota systems spread throughout the game. Cards rng. Lights quota. Dungeon armor rng. Tome armor quota. Fishing rng. Etc. Some content is hybrid. Atma is both rng and quota (12 atmas). Alex/materia are rng and quota. Alex fates and materia success rng. Need 75 quota (also soldiery for maps quota).
There's a variety of content, but it all boils down to the pacing tools every game uses. Their pacing is designed to keep people busy for 3 to 6 months t buy the needed time to develop new content. It's not that the current content is built for YEARS, but to the next patch and by maintaining that pacing cycle, you can play for years.
Yeah I probably shouldn't have mentioned the cactpot at all since many people incorrectly assume that I expected to win. What I was actually trying to point out was that after 8 hours of playing, all my luck was bad. It was this that I actually found frustrating. It wasn't because of any ONE thing. I think if I had fished for 8 hours and finally caught Kuno, or played cards for 8 hours and finally got Bahamut, or grinded Titan EX for 8 hours and finally got my pony, or went to log off and "oh look, hey I won the cactpot!" (or had ANY other positive experience) I would've felt differently.
My point was merely that an all day game session should yield at least ONE positive experience. My mistake was listing things that shouldn't have such low probabilities (Triple Triad drops, Big Fish) with things that SHOULD have low probabilities (the cactpot lotteries). I hope that people will focus on the point I'm trying to get across without becoming too fixated on the cactpot. The cactpot is fine as is. It was not my intent to give the impression that I expected to win or that it should be different.
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