For the last time, I'm not complaining about the RNG of any one thing, it is the cumulative frustration of many instances of bad luck over a period of time. I do realize how averages work. My argument is that while some of the outliers are extremely lucky players, there are outliers that are extremely unlucky players. Should these latter players slog on hoping to make progress day by day, even though they grow more miserable with each failed attempt to achieve something?
I know others have stated this already in this thread and in others but winning the RNG game is not hard work. Furthermore, a game should not feel like work. Also, how things have been done in the past is no justification for doing things the same way going forward.
My suggestion was to implement a system that would work like this:
The Devs want something to be on average a 1% drop. Instead of making it a flat 1% average with the game rolling each time you do x activity, creating a rather large number of dissatisfied players for whom it takes 200, 300, 400, or more times to win said item, cap the number of tries at a set number beyond which the rate increases. For example, after 100 tries, the % goes to 5, 10, 20% or more. At a certain point, maybe 500 times, it would be 100%. This doesn't take away from the grind, what it does is ensure that people are not left out forever because of bad luck alone. If you think this is someone wanting something handed to them, I have nothing more to say because these outliers would still be working much harder than the average player.
Also, on the subject of grinds, grinds are often associated with doing some unfun activity for long periods of time to achieve some goal but the best grinds are ones that involve fun activities (yes they do exist). A good example of this for me was doing lights for relic (but I can think of many others). With lights you can do whatever content you want and still make progress towards something. People that want something the fastest can take the uber-repetitive route (grinding just Garuda HM, for example). There need to be more grinds that allow player choice. I think it's great you can buy some cards with MGP. This means you can do the activities you actually find enjoyable. This is not crazy talk; we're playing a game.
since it's 4 fun content. I don't mind at all. It's not like a relic weapon.
Your argument would be better if you simply said, which I believe you are trying to say, is simply that every player should be on a equal playing field in obtaining something. Not something Player A can get done in 30 minutes, and Player B putting the same effort and having to do 5 days worth.
RNG will always exist in some form, and so will grind, these are two things you ultimately can not rid of in an MMO. Almost completely basing it off RNG is SE's biggest fault. Where grinding and hoping to be lucky instead of grinding knowing you are getting closer and closer to your goal. It should take Player A and B the same exact amount of content to accomplish and earn something. Rather it be grind 100 FATE's to finish part of a quest or whatnot.
Yeah, the RNG in the game is pretty silly, but at the same time I always think "it could be worse". I mean, most of the crazy RNG is limited to optional, non-critical aspects of the game like vanity items.
I remember playing PSO all those many years ago. The Psycho Wand had a 1 in 1.4 million (0.00006%) chance to drop from only a Chaos Bringer, which spawned only a handful of times in only one area. A much more common enemy, a Booma, could drop the Agito, but at a chance of 1 in 137 million. To put that in perspective, winning the powerball lottery is a 1 in 175 million chance. Winning Canada's LottoMax: 1 in 28 million.
I know that has nothing to do with this game, but I always like to bring up PSO's drop rates in these conversations. They're just so ridiculous I actually kind of admire them.
Speaking of which, what's the rarest item in the game? Just in terms of pure drop-rates. I don't do much hardcore raiding, but I think that sort of stuff is really interesting.
I'm guessing English isn't your first language if that's what you thought my complaint was. Try Google translate rather than make things up that you wish I'd said and call it ridiculous.
In reality I'm at the point where I want to stop playing TT because it's getting fruitless. I've spent about 5 hours on two NPCs tonight and last night with nothing but duplicates to show for it. I've spent about 3 hours in dungeons trying to get 1-2 star cards over the weekend with nothing to show for it.
I don't want to spend 20 hours obtaining one card - that is a weeks worth of playtime doing nothing but farming that card. I don't even care about obtaining rare cards, or every card as you somehow managed to get from my post. I'm trying to farm 2-4 star cards just to hit that magic 60 but it's fruitless. Anything past 60 is a waste of time due to the one card limitation for 4-5 star cards and I've no desire to farm Gaius, Terra or any of the other insanity driven tasks.
What SE should have done is let people who like these grinds have their rare cards but have more common 1-3 star cards so that everyone else can still hit 60 with ease and enjoy the game. Having 30 of the 80 cards be rare 4-5 star cards is ridiculous when you can only use one of them. There should have only been 20 of them with the other 10 spread out over the lower ranks.
Last edited by Xenor; 03-03-2015 at 05:43 AM.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
I get into this kind of mood myself when I have to grind something and it just doesn't seem to work out for me. Then, as the streak continues, I see my two friends who I believe the game loves just get everything either on their first or two try just blow past me.
Zeta farming for my one friend? Garuda bonus more than once. Levi or Ifrit when it wasn't. Only one window of no bonus. Me? Multiple no bonus windows.
Triple Triad? Nada. Beaten NPCs a few times over (nothing crazy cause I don't actually like TT) and nothing. Yet, my friend got all the dropped cards real quick.
My WoD loot drops are even worse. Sometimes I just can't stand the grind when I'm on a crap streak. In times like that, I just decide that I've actually been playing too long and I'm bashing my head against a wall. I go off and play Assassin's Creed Unity and feel much better when I return.
Light farming complaint threads.
book farming complaint threads
(Insert encounter) is to Hard threads.
alexandrite complaint threads (farming alex specifically. Not materia rng)
hunts, twine, coat qq.
etc. Etc. Etc. Just look at general forums. Nothing but qq all day eryday.
people complain about rng. They complain about stuff that isn't rng. They complain about grinds. They complain about not enough grinds.
People complain about everything. Changing the game to fit your specific desires pisses off people just like current aspects of the game piss you off. 100s of thousands of players. SE tries to make a variety of content so all have some stuff they might like to do, but no one will like all of it. And that's OK.
And people complain about complainingLight farming complaint threads.
book farming complaint threads
(Insert encounter) is to Hard threads.
alexandrite complaint threads (farming alex specifically. Not materia rng)
hunts, twine, coat qq.
etc. Etc. Etc. Just look at general forums. Nothing but qq all day eryday.
people complain about rng. They complain about stuff that isn't rng. They complain about grinds. They complain about not enough grinds.
People complain about everything. Changing the game to fit your specific desires pisses off people just like current aspects of the game piss you off. 100s of thousands of players. SE tries to make a variety of content so all have some stuff they might like to do, but no one will like all of it. And that's OK.![]()
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