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  1. #151
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Eekiki View Post
    Betel wins the thread. This is absolutely brilliant.
    his words are contradictory to me, being able to port just means doing more with people. and this game is being created in the opposite direction or least it was where u can solo most things, and sadly is what lot of people i quess are looking for. i love party play it's the only type i like and teleporting with ease doesn't change that in any way, it strengthens it. you can all port from where ever and meet where ever and do whatever with ease. no restictions = more player on player interactions not less. fact they want all 3 cities with players in them, just make it free port to just the cities and i bet half the pop goes back to there home towns knowing they can just port back and forth.


    only part of teleporting that should work is how parties in ffxi would meet and port together to get to camps, that was pretty fun stuff, fact i can say i loved that.
    (1)
    Last edited by weeble; 08-07-2011 at 04:34 AM.

  2. #152
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    But anyway only like 8 ppl out of the whole forum find the anima system to be a problem so SE will take notice I'm Sure
    (0)

  3. #153
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Firon View Post
    But anyway only like 8 ppl out of the whole forum find the anima system to be a problem so SE will take notice I'm Sure
    that is cause no one goes on forums, most people will just quit or not play a game not spend time on forums. i wouldn't be suprised that every dev and person involved with making ffxiv has a account here and is posting lol, and that leaves almost no real players giving real input. this game will go in the direction they want no matter how we ask or how many people want it if you ask me. this game tricked us into buying it, in reality most people don't use forums, they buy a game and they play it never using a pc for any part of it outside maybe info's for quests an whatever. they aren't getting the opinions of alot of players that matter, they get them from those with to many opinions or have a different agenda then most people in the world. like i said most will take the game or leave it, and the devs are sitting up there thinking in the same way a gw dev is ..when he said to his devs so what, we'll make a mmo how we want and the people will like it.

    but lol that is a bit off topic so anywho, down with the anima system.
    (0)
    Last edited by weeble; 08-07-2011 at 04:43 AM.

  4. #154
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by weeble View Post
    that is cause no one goes on forums, most people will just quit or not play a game not spend time on forums. i wouldn't be suprised that every dev and person involved with making ffxiv has a account here and is posting lol, and that leaves almost no real players giving real input. this game will go in the direction they want no matter how we ask or how many people want it if you ask me. this game tricked us into buying it, in reality most people don't use forums, they buy a game and they play it never using a pc for any part of it outside maybe info's for quests an whatever. they aren't getting the opinions of alot of players that matter, they get them from those with to many opinions or have a different agenda then most people in the world. like i said most will take the game or leave it, and the devs are sitting up there thinking in the same way a gw dev is ..when he said to his devs so what, we'll make a mmo how we want and the people will like it.

    but lol that is a bit off topic so anywho, down with the anima system.
    You're saying that the opinions that really matter are those of people who aren't involved enough in the game to even check out it's community forums?

    I have to disagree, idk who decided that for a game to be successful it has to be on the tips of everyones' tongues even if they never played it, but it does absolutely nothing to enhance the personal enjoyment of those who actually play. SE should be responding to it's player base not a handful of yahoos claiming to have inside knowledge on the mmo market.

    Anima actually regenerates rather quickly especially if your the kind of person who only logs in once a week. If you have 0 anima you will be full again in 16 and two-thirds of a day. you will be able to teleport 3-6 times after three days. And soon you'll have specific home points that regardless of what you have to do that day in game will still be the same home point for a 0 anima return cost.

    If i can't teleport somewhere and i don't have time to do something otherwise i simply won't do it continue on with my schedules real life and come back and do it when i have some time or anima. Which has literally happened twice in 10 months, and that's being a full-time student (no work) so i have things to do but not so much that i dont have time to spend anima, believe me i do.

    I really thing you guys are making a mountain out of a mole hill.
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  5. #155
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I think once chocobos and other modes of transport are added that anima should be lowered to an extremely low amount, to be used only in emergencies.

    Like say you are given 10 anima total, and are late for something or other; you could teleport to the required camp for 6 anima, leaving you with only 4 extra. With return being free, and having chocobos and airships for all other transport, why should you need more?

    Sure, riding a chocobo and airship may take you 5 minutes instead of instant, but this is an MMO..

    I personally wouldnt mind if they totally did away with anima and teleporting via aetheryte all together when chocobos come, and took example from FF11 and how teleporting was done in that.

    (I'm thinking the spells, and the pedestal things, not sure what they were called.)
    (0)

  6. #156
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Crica View Post
    Exactly! It will benefit those who WANT to, and those who do NOT want to still have the OPTION not to!

    See how that works?

    Options = everyone is happy and playing they way they want to!
    I wont answer you until you answer all the other questions i had about the same excuse you guys keep giving about it not hurting us(even though i have answered)

    How does starting everyone at 50 hurt you? it doesnt
    How does giving everyone the best gear to start the game hurt you? it doesnt
    How does eliminating the entire world and making portals to instances for us to grind in hurt you? It doesnt


    I can ask you a million of these questions, none of which hurt you, and yet that doesnt make them good ideas in the slightest

    asking people how it hurts them, as a reason for why it should be implemented is a LAME arguement to use

  7. #157
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Mudd View Post
    I think once chocobos and other modes of transport are added that anima should be lowered to an extremely low amount, to be used only in emergencies.
    Nah why lessen it, leave it as is and stoip adding more "adjustments" to make it easier. Right now the system is fine as is, the only adjustment they coulda done to it without breaking it was done last patch(free returns).
    If people wanna run alot and let it actualy build up, let them have their teleports for a while with their 100 anima, and for those too lazy to run who can go from 100-0 in a day, let them be babies and whine about it, they shouldnt have been teleporting that much to begin with and should learn to walk!

  8. #158
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by XooZQ View Post
    Previously:

    I asked you this before, and I guess you missed it so I'll ask again: What is it honestly going to hurt if people can teleport as many times as they like, whenever they like? What?-- People say it will take away from the purpose of the terrain, well, isn't that their personal choice to miss out on that? Nobody really complained when 100% of the population camped Ul'dah and Eastern Thanalan since release, as long as they got their 120k SP every 36 hours.

    I win.
    No you don't.

    Lots of people complained about everyone living in Thanalan to level. That's why SE changed how people obtain guild marks, forcing players to pick up leves in their guild's respective cities.

    It's about timesinks. Even with the current system, players have been pushing content into antiquity faster than SE is able to generate new content. Something has to be in place to artificially slow players down.

    No, the answer is not "Well, SE should be generating content faster instead of using anima as a crutch to slow player progression." One only needs to look back to October of 2010 to see what happens when SE rushes something, and they can see right now the new life that 1.18 is breathing into the game as an example of what happens when SE takes the extra time to make sure things are done properly.
    (2)

  9. #159
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Everything Vedis has said is very much accurate.
    The posts about "if anima cost isnt reduced, palyers will quit" are rediculous. Those players wont quit, they just complain.

    Although, how exactly does one run out of anima. I've gotten darn close mind you, but do these people ever walk? anywhere?
    As for walking from uldah to gridania? i chose to make that trek. I usually pick up a quest or two for halatali or broken water and do them on the way. If i tele, i usually wait until im inside the shroud so i can save a little anima before teleporting to gridania.

    Seriously, the only issue with this system is the same issue we've had with inventory. A handful of players cant seem to manage their crap, so they want thigns changed. It's just irritating that this handful is so vocal.
    (1)

  10. #160
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Didn't this thread get locked? OP you are saying you want to keep teleportation but abolish anima isn't that right?
    (0)

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