Results 1 to 10 of 327

Hybrid View

  1. #1
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alistaire View Post
    Except that DPS "proper rotation" is the same whether it's 3 mobs or 17; aoe moves are more damage. Their only problem is other than BLM they're more resource-intensive.

    And the healer should be doing at least a couple holy casts each pull; it's as defensive a maneuver as an offensive one.

    So the only difference is either you're doing it like I just said and it's more repetitive; or you're doing it the way you say which just means you have DPS that are bad. And still take longer to do the run either way.

    So is that a simple enough explanation for you?
    Nope its not, because its completely untrue.
    With "proper Rotation" i was talking about a single target rotation which is faster burning down one mob out of 3 than it would be using Aoe skills on those 3.
    The healer can go nearly full dpsmode when the tank is not masspulling.
    (f.e. if im whm i do not use a single heal in hardmode dungeons. I dps the full dungeon and only use Stoneskin to keep tank alive. -> he not loosing hp -> i can stick to Doing dps and dont have to switch to turn off cleric stance)

    Also, its funny that you start doing the same thing every elitist scumbag does....
    "Oh you dont want to do it as i say? Either your tank, your heal, or your dps suck"

    Last but not least, "longer" ? Bullshit. Depending on your team its faster if the heal is doing Dps with the grp, instead of needing to spam cure, and if its not, its only 1-2-3 minutes you are longer inside the dungeon.
    (1)
    Last edited by Rasylia; 02-23-2015 at 04:45 PM.

  2. #2
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rasylia View Post
    The healer can go nearly full dpsmode when the tank is not masspulling.
    (f.e. if im whm i do not use a single heal in hardmode dungeons. I dps the full dungeon and only use Stoneskin to keep tank alive. -> he not loosing hp -> i can stick to Doing dps and dont have to switch to turn off cleric stance)
    Potency of Stone 2: 170
    Potency of Aero:50; 20 per tick (every 2 seconds for 18 seconds; 9 ticks)=230
    Potency of Aero II:50; 40 per tick (every 2 seconds for 12s; 6 ticks)=290
    Your average pull has 3-4 targets.
    Aero and Aero II applied to each; aside from one which will die before Aero is worth casting, so Aero II on 3 targets, Aero on 2, and spamming stone II on one, refreshing Aero II when applicable, assuming 100% uptime of Aero II on all 3 targets and assuming 3 reapplications of Aero II on the targets. Sounds fair? Adjust if you like:
    (Continues)
    (1)