@ OP: Dont like it, try something else. please.
@ OP: Dont like it, try something else. please.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
Last edited by Laughlyn; 02-22-2015 at 11:56 PM.
I used to be Noomy...then i took shiva's Hail Storm to my knee...
Okay guys, I decided to take the argument of Casual vs Hardcore and make a reenactment of what I believe each game would become to its (il)logical conclusion. REMEMBER I'M NOT SERIOUS I'M JUST TRYING HORRIBLY TO MAKE PEOPLE LAUGH!
Making the Game Harder: SE eventually determined that the hardcore players were correct in their statements, and made A Realm Reborn: Prepare to Freddie, a complete revamp to the A Realm Reborn system and the gaming as a whole. After months of research and labor into what players thought was a challenge, all character levels were reset, and players were tasked with getting through the game once more. In ARR: PtDE, players leveled up in much the same way, but there was no enemy that did not aggro. If your character dies at any point, it will be permanently deleted from the system using FBI-level data scrubbing technology. There are also monsters that will surprise you with a jump scare if you are not keeping a careful eye on their positions, and you will instantly die. Chocobos from the porter were also susceptible to aggro. If you are struck while mounted, you will instantly dismount, and stare at the mount's corpse as it is scrubbed from your file. If you were using a chocobo porter's mount, you must pay 100,000 gil to pay for them to train a new bird, which will take several days, as well as having your mount privileges revoked until they are finished raising the new chocobo. As players finally reached the endgame, strategies were scarce as wipes deleted all players of your party or alliance. Auto-attack was removed from the game once more.
Making the Game Easier: SE eventually determined, based on feedback, that the game was too hard for the casual players. It was decided to once again rebuild the game from the ground up, and with careful research dedicated to what a casual player truly desires, released A Realm Call of Scrolls: Farmville Crush. The game was now Free-to-Play. Players were delighted to once again have many character customizations added back in, including the ever-popular butt slider, along with many new features, including a full pallete of 64-bit colors for every feature. Upon entering the game, you are placed in a permanent first-person view, and your weapon is shown on screen as if you're holding it. The moment that you attack the non-aggroing monsters of the game, you are brought to a screen where you are presented with a puzzle grid, which you must successfully win within a set amount of turns. You must match three symbols together. If you are unable to clear it within the set amount of time, you will be given the option to return to your home point, or purchase one additional attack for $0.99, five additional attacks for $3.99, 50 additional attacks for $149.50. Additionally, special events will come, allowing you to purchase an item to permanently double the total amount of attacks for $299.99. You must tend to your chocobo every twelve hours, else it will become sick and unable to aid you. More special events will come that will allow you to purchase a permanent chocobo health kit that keeps your chocobo in perfect health for $99.99. There are no experience points, so you can access every dungeon and raid as soon as you are able to access them. You can purchase access early for $0.99-$29.99. To win against these fierce foes, you must gather a team of adventurers to journey into the dungeon, with 4-man dungeons requiring 3/4 players, 5/8 players, or 18/24 players to successfully complete their puzzle. Upon winning, everyone receives a piece of armor suited to their class from a list presented. Stats will determine how much damage each type of puzzle tile is worth.
Last edited by Violyre; 02-22-2015 at 06:17 PM. Reason: Seriously this is just a joke please don't yell at me
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