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  1. #41
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by hallena View Post
    easy stuff : dungeon
    mid stuff : primals/second coil
    hard stuff : final coil

    Unfortunately 4 boss being hard is unacceptable for some people so they try to get them nerfed aswell.
    (Crystal Tower raid can count as easy stuff, too)
    And we didn't even get an Extreme Primal this time round (2.5), so there's literally nothing for the hardcore (and even midcore) players to enjoy, aside from T9-13 (though those will most likely be nerfed when Heavensward hits).
    (1)

  2. #42
    Player
    Faelandaea's Avatar
    Join Date
    Oct 2013
    Posts
    250
    Character
    Faelandaea Dravin
    World
    Phoenix
    Main Class
    Arcanist Lv 58
    Obviously a troll thread. Anyone with half a brain and even a fraction of a sense of an mmo community would know that it makes more sense to request harder content in addition to what we already have.

    On some days I like a challenge. On other days I like to take it easy. FFXIV is awesome that it allows us to do this.

    Your attitude of do the game your way and not everyone else's way just to make you happy is beyond elitist. No. More like ... well ... Hitler comes to mind.
    (3)

  3. #43
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Monos View Post
    Please stop asking SE to make FFXIV more easy!
    Well said! The best rewards comes from overcoming a great challenge! The best feeling in my MMO history was clearning Chains of Promathia on FFXI for the first time (pre nerf) no feeling like it.

    Edit: Most people do not like the challenge, but EVERYONE loves that feeling after the challenge. Harder content!
    (2)
    Last edited by Hollowed; 02-22-2015 at 01:26 PM.

  4. #44
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Everything is easy when you're good, and everything is hard when you're bad. Think about that for a moment, while taking into consideration that this game is unbelievably easy compared to other MMOs. Everything from leveling up, to playing your job, to the hardest raid content has been made to be accessible to a very large number of people. It doesn't need to be easier; You just need to be better.
    (6)

  5. #45
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Monos View Post
    Video Games are for people who have the time to play and put effort in advanceing. Television and movies are for those people who rarely wanna push buttons but still advance in a story.
    You don't understand the videogame industry... period... at all... This is an entertainment industry, meaning the necessity of it does not exist, thus the appeal of it lies in the fact that it must draw in a large group of people and be worth their free time and money. Sure, there are people like me, who work at a desk job in front of a computer, who finds hours upon hours every work day to take care of the easy casual aspects of the game (i.e. crafting, gathering, daily hunt bills, weekly hunt bills, beast tribe quests, etc.) and this frees up more of my free time to do hardcore aspects of the game. However, I know that if this game only tries to appeal to people such as my self who are lucky enough to make a living as a desk jockey, then the player base would be extremely lacking, and the game would fail, period. It only succeeds because of its ability to appeal to different peoples' lifestyles. So your assessment that videogames (Which by the way is quite a leap of faith on your part to include ALL video games in your statement) are for people who have the time to be hardcore is quite presumptuous of you. A videogame's worth is not based on how it appeals to one or two types of audiences, but for how it appeals to ALL audiences. Create a game that is too much casual (candy crush) and you fail to tap a market of "elite" gamers. Create a game with too much elite content, then you fail to tap an even larger market of casual gamers. This is why for a game to succeed, it needs casual content, often old content that has been made easier. It also needs elite content, usually introduced with new additions to the game. Most complaints on the "it's too easy" "elite" community isn't because old content is too easy (with new patches, and progress, old content it SUPPOSE to become easier, it's called power creep) it's because they are actually not getting enough new content fast enough to keep them on their toes. Even new content becomes old as it's played and cleared over and over. I'm sure the first raids that ran T13 found it to be quite difficult at first, because it's like figuring out a new puzzle. Once you start placing the piece, the entire picture begins to take form. However, as more people clear it, more guides get made, and the content becomes not only figured out, but memorized, and soon, it becomes old, casual player content. And you can count on the current "new" content to become casual content. As power creep progresses, the ability to ignore tactics becomes available, and the fight becomes trivialized.

    I hate to be "that guy who refers to WoW", but when a game has been that successful, it isn't lame to take information from it, it's recommended. In their case, they have old content, which with newer and newer patches went from being challenging to soloable. It doesn't mean that the game is bad, it means that the old content that use to be for the elite is now for the casual, as it should be. Of course, WoW took old raids too and updated them and re-released them, but they are not the same old raids anymore, and this is acceptable, and even encouraged. We are seeing some of the same thing being done with the hard modes and the extreme modes of previously done fights and dungeons. The veteran players get to experience a sense of nostalgia while also getting their challenge. Further, not all new content needs to be for the elite either. Releasing casual content (Think of most of the extreme roulettes when they are released) is good too, so that the casual players can feel that they are also cared about.

    I noticed complaints about gating content, and this complaint I can agree with, to a point. SOME things being gated is okay, because it will allow the new content to last longer, however, when there is a gate, there also needs to be more new content with each patch, to make sure that your players who have a lot of time don't get bored too. Further, loot lock outs are fine, if done correctly, and by correctly, I mean having two roll chances on each piece of gear that drops, 1st roll only for people who haven't gotten a piece that week, then a second roll where only the greed option is available to everyone. A full raid put in the effort to do the content again, don't jip them out of being rewarded even if they have to squabble over the gear. Something is better than nothing, and they still got their weekly loot.

    EDIT: I will add that when you compare the fights in this game to those of WoW, their complexity is extremely lacking. However, WoW has had 10 years to introduce progressively harder and more complicated fights. Hopefully, this game might follow in the same foot steps, in time.

    TLDR: Your complaint SHOULD be new advanced content doesn't come fast enough, not that current or old content is too easy.
    (2)
    Last edited by Ceodore; 02-22-2015 at 01:55 PM.

  6. #46
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Instead of nerfing hard content to the ground, they should just add a story mode version that doesn't drop any loot whatsoever, but allows you access to the whole story and cutscenes by defeating the bosses with toned down but still requires thinking mechanics. I wouldn't mind a story mode. Everyone deserves to at least know what happened in the coils and future raids.

    Then again.. You'd get people complaining that the story mode doesn't drop any loot. *sigh*
    (0)

  7. #47
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Finding those Detonators in the rogue story Bhard4realtho

    This is a Joke Thread Yes ?
    (0)

  8. #48
    Player
    Monos's Avatar
    Join Date
    Sep 2014
    Posts
    22
    Character
    Monos Zorander
    World
    Faerie
    Main Class
    Thaumaturge Lv 50
    Good to see that intelligent people comment aswell and I don't have to read only insults!
    Also some people before insulting me or telling me that I'm wrong, should read other people's comments aswell.

    Meh... I think some people only come to forums to throw garbage at others...

    Anyways, I'm glad to see that I'm not the only one who remembers the old video games, those were hard.
    People nowdays have no idea of the meaning of hard, they instantly ask for a dumbed down version if they can't do it in a few trys, instead of practiceing more to get better at it!

    Like I already said it before:
    "Evolution is an important thing in life, if you are not skilled in something you practice, and become better at it, and not asking others to dumb it down, the world (real or virtual) shall not drop down to the limited capabilities of some people, that would be wrong. We shall all work on becomeing better in every way through our life (real or virtual) instead of whineing on problems (real or virtual) we shall overcome the obstacles!"

    Good thing that some people understand my point:
    Quote Originally Posted by LunaHoshino View Post
    I'm honestly shocked by the number of players whose kneejerk reaction is "it's too hard, they need to make it easier" as opposed to "it's hard, so I need to practice more." When did people start feeling that they were entitled to be able to clear every single piece of content in the game without putting in the time and effort to learn it? How do they think all of the people who have cleared the content did it-- via magic? Do they think those people went in knowing the entire fight and didn't wipe multiple times while they were learning?
    Final Fantasy XIV is not some garbage game, if someone can't play it because he/she thinks it's too hard, probably that person isn't willing to learn mechanics of a fight or simply practice more to get better at his/her role. FFXIV is way too easy already.
    (3)

  9. #49
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    That's one hell of a pipe dream you have there.
    you know it make things more exciting.
    (1)

  10. #50
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Exciting? Maybe. For a day, or maybe a week. Then it rapidly wears out its welcome when we go back to the daily grind.
    (0)

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