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  1. #31
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    XIV doesn't need to be easier, because it's already easy. The problem is the players who take, "123," way too seriously and think they can just stand there for every fight. Players who instead of learning the fights that are designed to present some sort of pattern-based challenge, rather come running to the OF and demand they be constantly made easier. Frankly, it's a matter of hardcore players get a sliver of things in this game, and the more casual players want to take that away. Telling hardcore players, "There's other games out there designed for hardcore players," is about as ignorant as the alleged allegations that hardcore players want to take away the more casual-tier content. It's kind of sickening to see how much hate there is against hardcore players, or as some call them as some sort of insult, "elitists." Turn the tables though and hardcore players are, "toxic, bad, don't matter," for their rebuttals.
    (10)

  2. #32
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    As there are both threads asking to make things harder and threads asking to make things easier...

    I think SE is in a decent spot right in between
    (0)

  3. #33
    Player
    YujikaM's Avatar
    Join Date
    Jan 2015
    Posts
    27
    Character
    Robyn Darksong
    World
    Faerie
    Main Class
    Ninja Lv 60
    I'm pretty sure no one is asking for the game to be harder but they are asking for harder content. There is a difference between creating a harder level and nerfing the default so that its face roll which is what they're doing in 3.0. The game, as is, is pretty dam easy all you have to do is your role, No strategic thinking, mild execution barriers. The only non straight forward thing is reacting to set situations where you move out of or into AOE.
    I grow tired of people not being able to do something and wanting to get spoon fed. Telling the people who are defending THE SMALLEST PORTION OF THE GAME, the reason they still play it, to quit if they didn't like it.
    For whatever reason though, they think its ok to ask to be accommodated by ruining someone else fun.
    Amazing.
    (4)

  4. #34
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zohnax View Post
    XIV doesn't need to be easier, because it's already easy. The problem is the players who take, "123," way too seriously and think they can just stand there for every fight. Players who instead of learning the fights that are designed to present some sort of pattern-based challenge, rather come running to the OF and demand they be constantly made easier. Frankly, it's a matter of hardcore players get a sliver of things in this game, and the more casual players want to take that away. Telling hardcore players, "There's other games out there designed for hardcore players," is about as ignorant as the alleged allegations that hardcore players want to take away the more casual-tier content. It's kind of sickening to see how much hate there is against hardcore players, or as some call them as some sort of insult, "elitists." Turn the tables though and hardcore players are, "toxic, bad, don't matter," for their rebuttals.
    The hate is because of generalizations, like the kind you make in your own post about casual players:

    - That they think they can just stand there and win
    - They complain rather than learn
    - Casual players want to take away the fun of hardcore players
    - That all casual players think all hardcore players are elitists.

    We'd do well to remember that there aren't just 2 types of players but rather a whole spectrum and that even players that occupy the same part of that spectrum are different. Terms like "easy" and "difficult" don't work well with this game since so much is learning mechanics, memorization, muscle memory, and opportunity (to have 7 other competent players). Every single fight in this game feels easy after you know what to do and practice it. Conversely, if you watch an out of date video guide (or no guide at all), are brand new to the fight, have lag, or other players in your party who don't know what to do, the fights can feel very hard.

    Understanding would be great from both "sides" of this issue. A fight is not easy because you personally can beat it nor is it hard because someone else cannot. SE doesn't nerf fights because of people complaining as much as they nerf fights because they possess all the data regarding clears. If they think clears are very low then the fight is objectively pretty difficult even if it subjectively easy for you, especially since some of the clear data is tainted by those who bought wins.
    (10)

  5. #35
    Player
    Zohnax's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    141
    Character
    Zohnax Sinaly
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Purrfectstorm View Post
    The hate is because of generalizations, like the kind you make in your own post about casual players
    The rest of your post may have a point, but I did not generalize all casual players. I specifically said, "Players that act like this, and this, and say this." Please do not say I said something I did not.
    (7)

  6. #36
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I'm honestly shocked by the number of players whose kneejerk reaction is "it's too hard, they need to make it easier" as opposed to "it's hard, so I need to practice more." When did people start feeling that they were entitled to be able to clear every single piece of content in the game without putting in the time and effort to learn it? How do they think all of the people who have cleared the content did it-- via magic? Do they think those people went in knowing the entire fight and didn't wipe multiple times while they were learning?

    "Casual" doesn't mean "has no skills" or "doesn't want to put in effort/doesn't enjoy a challenge," it just means people who aren't on the cutting edge of the hardcore raids and who don't raid for hours a week. There are plenty of casual players who do Final Coil and the EX Primals. There really needs to be a distinction between casual players (who are fine with a challenge but want to play at their own pace) and those who want to be able to go into everything and get an instant clear on their first try. The latter are the ones who give the former a bad name.
    (4)

  7. #37
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    The game today basically has two modes, "Welcome to Crystal Tower and 4man dungeons please enjoy your stay with the DPS who can't even do half their DPS ceiling and the tank who doesn't press cooldowns ever and these players apparently need to be rewarded instead of taught," and "Welcome to The Binding Coil of Bahamut where stepping in the wrong pixel kills you and you have to memorize every scripted boss pattern or possibly even have multiple clears just to get inside the instance once it becomes dated."

    This is why you have two wildly disparate groups complaining that the game is either too easy, or too hard. Neither is satisfied with what their category of content offers, and both think that the solution lies in "nerfing down" or "beefing up" the difficulty of other content.

    The real issue is that intelligently-designed encounters in Coil where you have to actually think are rare, and that encounters that encourage you to play well elsewhere in the game are also rare, and the reward system for neither is satisfying because it's either repetitive currency grinding in one of 3 instances (even though we have about 10 now!) or pure RNG.
    (3)
    Last edited by Krr; 02-22-2015 at 10:56 AM.
    video games are bad

  8. #38
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    And now I feel the urge to make a thread to ask people to stop making threads asking people to not make whatever threads they want...

    But then I'd be in the wrong myself.
    (2)

  9. #39
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Monos View Post
    I ask people to stop whineing and start playing to get better, instead of asking SE to dumb the game down on their lazy level.

    It's not about coils or EX modes, it's about people who can't even find all the detonators in Rogue quest and keep whineing that the game is too hard... and there's soo much more examples. When some people are lazy or too dumb to actually play this game and instead of putting more effort in it (no, not getting better gear, but listen and learn mechanics etc.) they whine to SE to dumb the game down to their level!
    Wow. That statement alone makes my head hurt because of how thick-headed it is.

    Tell me, what is your version of difficult? How does it compare to mine? How does it compare to everyone in this forum? Everyone in the game? Everyone in all games?

    Is your "easy" clearing Dark Souls without dying?
    Is your "hard" Night 3 of Five Nights at Freddy's 2?
    Is your "hard" dying to the goomba at the start of 1-1? (Seriously, watching people fail that is...somewhat sanity-destroying.)
    Is Nuzlocke run your "easy" in Pokemon?

    Quick! Pre-Yoshi-P FFXIV, hard or easy? There are no "easy parts" or "hard parts." You can only pick one blanket statement.

    I seemed to recall a fondness for 1.0's gathering system. Oh! Remember when the game didn't have auto-attack? No big deal, right?

    My point is, "difficult" is a different concept to everyone. They say that there's always someone better than you out there, so when you're in Savage Coil T13, recording a video for Youtube, and the second comment (because the first is "first") is calling you a filthy casual and telling you to stick to the baby play area, obviously that person has a higher difficulty of preference.

    You can't determine what is "hard" or what is "easy" in one fell swoop. I can agree that it would be preferable to have both standards put into each patch, which it sounds like they're doing with Alexander in Heavensward.
    (7)
    Last edited by Violyre; 02-22-2015 at 11:13 AM.

  10. #40
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    I grew up in the age of NES and learned to appreciate working through challenges because the feeling you get from finally beating something that is difficult is amazing. Filled with adrenaline literally cheering in front of your computer like a crazed sports freak lol like, "YEAH! I DID IT FINALLY OMG!! WOOHOO!"

    But unfortunately with a community of players who lack the ability to get enough skills to do any of the challenging content, all I get now are wipes with a very occasional win unless my friends who don't suck are all online at the same time and want to do the same thing I want to do which almost never happens. I said this awhile ago but I'm torn between wanting content that I can actually win due to all the unskilled players who will artificially hold me back or content I can be proud of myself for winning.
    (4)

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