Quote Originally Posted by Betelgeuzah View Post
No, there are two different concepts that share similarities.

Being forced to interact with other people builds friendships.

Being forced to travel helps to retain the sense and scale of the world. If you could simply teleport to whereever you wanted you would lose that sense of a large world, effectively making everything outside those hubs meaningless. Teleport to work, teleport to shop (inconvenience- lets order food from home instead), teleport home, teleport to Bahamas, teleport to the doctor. If you think nothing is lost when you start living like this, or that not being forced to interact with others has no disadvantages, all I can say is that I disagree. It's a horrible future. There is no world left; only the small hubs.

The game world is a mere copy of our own, but the same concepts apply. It may be inconvenient, but I like the trade-off (to a certain degree).
I sort of see what you're saying, but when you reference real life scenarios, do you like paying for fuel in your car (overpriced as it is!)? Do you like rush-hour traffic? I don't know about you, but the only reason I travel at all is because I can't teleport to where I need to be.

EDIT: If you have the anima to go someplace, do you use it or run?