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  1. #1
    Player

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    Mar 2011
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    リムサ・ロミンサ
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    170
    I think they should completely remove anima, although I think the idea of teleporting from the crystals at camps is okay. You have to get to camp on foot, but from there you can teleport like normal, and without a cost. So basically, as long as you can get to a crystal first, you can still teleport to any other crystal you've been to. (Actually, when they first started releasing information on this game and talking about the crystals and teleporting, I thought this was how it was going to be.)
    (1)

  2. #2
    Player
    Missionman's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Easy Going
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Anima tp is so powerful, if SE dont limit it, it would be unbalaced. So imo it's fine at current state
    (0)

  3. #3
    Player

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    Mar 2011
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    Gridania
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    184
    Quote Originally Posted by Missionman View Post
    Anima tp is so powerful, if SE dont limit it, it would be unbalaced. So imo it's fine at current state
    Why do we need to balance it?
    (0)

  4. #4
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    The anima system works. Some people can manage finite resources better than others, so of course they like it better than those who squander. There's nothing wrong with either of them. However a system that is received with such a high range of differing opinions isn't really suited to be a main game mechanic.

    Limiting it to camp-to-camp transportation should level the opinions though, making it similar to FFXI's outpost warp. To complete the balancing effect the cost of teleportation should be Gil and possibly economy-driven, with highly frequented areas costing more to reach.

    In conclusion, the issue with anima is mainly its usage of a time-based system. It can either be solved by limiting its usefulness and replacing the anima cost with Gil cost, or allowing players to buy anima.

    Oh, by the way, i think anima is boring. "Teleportation" in fantasy games is common but could be replaced by thousands of other more immersive ways. I can't help thinking it's just lazy design.
    (1)

  5. #5
    Player

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    Mar 2011
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    Gridania
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    Quote Originally Posted by Kirith View Post
    The anima system works. Some people can manage finite resources better than others, so of course they like it better than those who squander. There's nothing wrong with either of them. However a system that is received with such a high range of differing opinions isn't really suited to be a main game mechanic.

    Limiting it to camp-to-camp transportation should level the opinions though, making it similar to FFXI's outpost warp. To complete the balancing effect the cost of teleportation should be Gil and possibly economy-driven, with highly frequented areas costing more to reach.

    In conclusion, the issue with anima is mainly its usage of a time-based system. It can either be solved by limiting its usefulness and replacing the anima cost with Gil cost, or allowing players to buy anima.

    Oh, by the way, i think anima is boring. "Teleportation" in fantasy games is common but could be replaced by thousands of other more immersive ways. I can't help thinking it's just lazy design.
    We can't have players paying any substantial amount for teleportation spoils. What was the max for an unsecured OP warp? -1,500g and a free return if it was secured?
    (0)

  6. #6
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by XooZQ View Post
    We can't have players paying any substantial amount for teleportation spoils. What was the max for an unsecured OP warp? -1,500g and a free return if it was secured?
    Of course, a teleport would have a base of something like 1000g, and increase up to two or three times that amount for high traffic areas, just so people would only use it when short on time. The rate can be easily adjusted based on how many people use it in a given time and at the same time used to remove gil from the economy.
    (1)

  7. #7
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i'd happily pay 10k a pop if it meant not running, hell people were doing 20-50k a pop back in day just to get ported to a city lol. people just don't mule cause we all in same boat for anima's ...not enough lol. is funny too, cause now that i think of it i can shout for 100k port and all the people saying nooooo, we got plenty of anima, ..it still takes like an hour to get a port. where the heck u guys at, u must be rich and rich in anima.
    (0)

  8. #8
    Player
    weeble's Avatar
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    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    agree with kirith, let us refill anima threw gils or quests or dungeons(astral descent) or just charge for ports and no anima's, or lol anima's then a price of gils to port that is decently costly. anything that removes the penalty for people who do lots of things during there hours of playing and not 1-2things all day, tired of doing dol allll day to save some anima or craft all day in limsa cause i ported there, or do anything aallll day cause i waisted the anima. i like to bounce around alot, 1hour here nother there, yes the new transports might fix this so it can be all moot, but it's been a long time without it. they should at least make it temperary no anima costs or something to make up for it.

    got a event in hour or 2, go out and still kill stuff? na my anima's ...guess i'll craft? need help out there on something ...ehh if u come port me? bouncing around 10nm's for event? people need a porting mule? or does it just end early cause dang i'm using all my anima's? dang i acually died with the new mobs implemented i gotta port again? gotta run?

    and most important of all, jack and jill got money and multiple computers so they don't have to deal with this stuff, they just gotta pay little more money to se and wahlah, no more problems? rmt have 8toons, always on top of everyone else? not a fair system, it's created to pull a few more mil into the pockets of se. f that.
    (0)

  9. #9
    Player

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    Mar 2011
    Location
    Gridania
    Posts
    251
    imo the game is created to be experienced, thus the quests and mission sending you to different parts of the world. If anima was free, players would never discover and enjoy parts of the world, and only see the areas around an aethryte camp. once chocobos and airships come, that will help in traveling time. I would say just plan your anima. If you craft a lot, make the camps where you turn in stuff favorites (for me Blue Fog and Broken Water) If you just plan, make appropriate use of return and favorites, you can do stuff. I'll even give you an example:

    The other day I had gathering leves at Nophica, and had crafting leves to turn in at BW, Drybone, and Blue Fog. I started by setting Black Brush as Home point. Broken Water set as favorite so I used 2 anima to go there, then ran to Drybone and hit return back to Black Brush. I ran to Blue Fog, and used return to BB again. I then ran to Horizon and use 1 anima to get to Nophica. When I was done with gathering I returned to BB and ran back into Uldah. That was a lot of traveling and only 3 anima.
    (0)

  10. #10
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    but i think that is the point, counting and strategy for porting is just retarted, there isn't a mmo out there that u can't just port to where u can port. u can port around all day long in ffxi long as u payed or had whm or blm. in other games u fly, mount or whatever else to every zone, then everything is about 5mins tops distance in every direction. and we get a mounts on top that.

    i do what u'r saying i have the right spots as favs and what not, it don't help in a carefree and flexible environment that all mmo's usually have. it still makes u think about what u want to do, how long and whatever else everyday, this is not a system that is good. u shouldn't have to think about things like that, and again yeah other transports might fix this but they taking way tooooo long to implement them.

    any word on when? can't recall reading anything about transports yet, i think they waiting for ps3 just to slow everyone down. also i still enjoyed all of ffxi landscapes, learned every inch of every zone, they didn't give us maps, we had to reach every crystal, maw, op and what not first b4 it got easier, every inch of every zone u went to because of a good reason as well, parts of missions, parts of quests, places to grind, routes for first time reaching places, nm areas, farming, gathering, and everything else in the game, these are reasons to go places.

    running threw 2-3areas for 20mins has nothing to do with enjoying the graphical landscapes to me. making way to faf was fun, it had pretty areas, it had parts u needed to keep from agro and dying, it had a light at the end of the tunnel a hnm. only time it should take a decent amount of time to get to is for something big that everyone is making way to during same time frames. also loved exploring things like the towers in the snowlands, they took us there to grind mobs for mission items, for missions thenselves and were a blast. going threw caves to exit out into lathein? that was great there was reason to go there though. also not to complain on crafting leves but we had forms of this in ffxi, only difference really was it didn't make us run from zone to zone or camp to camp to hand them in, u can do it all from the city. it's just a very huge time sink, and they made marks was easier to get probably cause they know this.
    (0)
    Last edited by weeble; 08-13-2011 at 07:25 AM.

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