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  1. #1
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    Quote Originally Posted by AlexNiculaie View Post
    The system is fine as is. The only adjustment that I could possibly see a need for is a decrease in the time period between replenishing anima points. Making something free because someone somewhere (and probably not a majority of the players) may not have time to walk 3 to ten minutes (less time once Chocobo's and airships are installed) is not a great reason. Do you suggest giving everyone an auto-raise to full? I mean, if you are pressed for that much time, it's going to be a real bitch waiting 3 minutes + to unweaken or run back from the node.

    No matter what, there is always going to be something that leads to inconvenience, that's just the way it is.
    I understand inconvenience, but let's say the usual hangout is the streets of Ul'dah, and someone really needs you and you really need to get to Camp Dragonhead and nobody is willing to teleport you. So, that leaves you with the options of shouting incessantly for someone to spare 3-6 anima for an undisclosed reward or running from Ul'dah to Dragonhead. I don't know exactly how long that would take, but you catch my drift right?
    (0)

  2. #2
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    BlaiseLallaise's Avatar
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    Mar 2011
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    Blaise Lallaise
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    Sargatanas
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    Pugilist Lv 50
    Given the context of the OP, I'm guessing you are making a motion to completely remove anima simply because it can run out, and then adversely affect the decision to even play.

    Given that interpretation, I'd like to say that the solution targets the wrong problem. The problem posed is that travel is inefficient. The solution (which is coming) is mounts and airships. When those arrive, I bet anima problems will be reduced since most people will mainly use it in immediate need situations. It will likely become a resource more valuable to the time-starved solo casual player.

    Anima abuse, on the other hand, is a problem that could possibly be solved by the abolition of anima, though I would likely argue against such extreme methods.
    (3)

  3. #3
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    Quote Originally Posted by BlaiseLallaise View Post
    Given the context of the OP, I'm guessing you are making a motion to completely remove anima simply because it can run out, and then adversely affect the decision to even play.

    Given that interpretation, I'd like to say that the solution targets the wrong problem. The problem posed is that travel is inefficient. The solution (which is coming) is mounts and airships. When those arrive, I bet anima problems will be reduced since most people will mainly use it in immediate need situations. It will likely become a resource more valuable to the time-starved solo casual player.

    Anima abuse, on the other hand, is a problem that could possibly be solved by the abolition of anima, though I would likely argue against such extreme methods.
    Okay, so until these new methods of travel arrive, why can we not at least have even lesser anima costs? The folks in XI got teleports to all crystals by the lowly level of 41WHM, and the luxury of OP warps, for just a handful of gil per trip.
    (0)

  4. #4
    Player Eekiki's Avatar
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by XooZQ View Post
    Okay, so until these new methods of travel arrive, why can we not at least have even lesser anima costs? The folks in XI got teleports to all crystals by the lowly level of 41WHM, and the luxury of OP warps, for just a handful of gil per trip.
    Chocobos are coming in the next major patch. Why waste time tweaking anima if you're gonna have to just change it again in a month or so (hopefully)?
    (2)

  5. #5
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    Quote Originally Posted by Eekiki View Post
    Chocobos are coming in the next major patch. Why waste time tweaking anima if you're gonna have to just change it again in a month or so (hopefully)?
    Because I don't honestly see what it would hurt to try and retain some of the playerbase in saying, "Sure, go on out and bounce around the globe killing things/exploring if that's your thing -- you're happy, I'm happy".
    (0)

  6. #6
    Player Eekiki's Avatar
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    Quote Originally Posted by XooZQ View Post
    I am speaking for those who cannot seem to manage it so well, and have no alternative but to shut the game down if they'd rather not do DoL/DoH.
    I say tough beans for those people. Sorry they can't curb their impatience.

    Quote Originally Posted by XooZQ View Post
    Because I don't honestly see what it would hurt to try and retain some of the playerbase in saying, "Sure, go on out and bounce around the globe killing things/exploring if that's your thing -- you're happy, I'm happy".
    A.) Because there are more important things to worry about, and once those more important things to worry about are addressed, anima teleportation will no longer be an issue.

    B.) Because what's the point of having this huge semi-seamless world if all anybody does is zip zop zoobidy bop to wherever they wanna go all the time?
    (4)

  7. #7
    Player
    Arcell's Avatar
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    Limsa Lominsa
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Why don't they make all teleports free? Because people would bitch about it. They'd say "OMG you're making it too EZ mode!". Also they likely want to keep a restriction on it so people will actually use other means of transportation. Why walk when you can teleport? Why ride a chocobo when you can teleport? Why ride the airship when you can teleport?

    It worked alright in Guild Wars but only because it was like that from the beginning (as far as I know) and the maps were packed to the brim with enemies so having to navigate them to get anywhere every time would get tedious and boring quite fast.
    (0)

  8. #8
    Player Eekiki's Avatar
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    Quote Originally Posted by Arcell View Post
    It worked alright in Guild Wars but only because it was like that from the beginning (as far as I know) and the maps were packed to the brim with enemies so having to navigate them to get anywhere every time would get tedious and boring quite fast.
    Also the maps are smaller, and everything in Guild Wars is instanced, so there's never a chance of unexpected player interaction when you're out in the field.

    Which is another point I hadn't considered. You miss out on those chance encounters as you travel and explore if you teleport everywhere. It makes the world seem less alive.
    (1)
    Last edited by Eekiki; 08-06-2011 at 04:48 AM. Reason: missed a letter

  9. #9
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    Quote Originally Posted by Arcell View Post
    Why don't they make all teleports free? Because people would bitch about it. They'd say "OMG you're making it too EZ mode!". Also they likely want to keep a restriction on it so people will actually use other means of transportation. Why walk when you can teleport? Why ride a chocobo when you can teleport? Why ride the airship when you can teleport?

    It worked alright in Guild Wars but only because it was like that from the beginning (as far as I know) and the maps were packed to the brim with enemies so having to navigate them to get anywhere every time would get tedious and boring quite fast.
    Arcell, why did we have Outpost warps/Chocobos/Airships in XI when we had teleports? Why were the former two still used, at least to my knowledge, fairly regularly in 2010? Teleporting, even when you can do it yourself anytime and anywhere you like, is close, but not the 'be all end all' of transportation. It's not about convenience either -- it's about having an alternative that isn't quite as fast as porting, but not nearly as slow as walking.
    (0)

  10. #10
    Player Eekiki's Avatar
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    Quote Originally Posted by XooZQ View Post
    Arcell, why did we have Outpost warps/Chocobos/Airships in XI when we had teleports? Why were the former two still used, at least to my knowledge, fairly regularly in 2010? Teleporting, even when you can do it yourself anytime and anywhere you like, is close, but not the 'be all end all' of transportation. It's not about convenience either -- it's about having an alternative that isn't quite as fast as porting, but not nearly as slow as walking.
    Ah, but the those teleports were very restrictive. There were only five specific points in the world where you could teleport to, and only white mages of a certain level or higher were able to cast those spells. The teleport spells of FFXI were a different animal than the aetheryte system of FFXIV.
    (3)

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