Are you proposing that running to a particular place builds friendships?What trend? Everyone living in a small space, ignoring everything outside it?
You must like living in of the many cities with millions of citizens living in a small space, ignoring everyone except themselves, avoiding interaction with anyone except their friends (friends that they came to know through the interaction the community forced on them; kindergarten, school and work). ATM machines and automatic services that make everything oh so convenient and remove the human aspect completely.
Yes, I'd love for that trend to continue here. Especially when I see how better off this world is because of it.
Now lets introduce teleporting to whereever you want whenever you want and I'm certain that we will be even happier with this added convenience.
No, there are two different concepts that share similarities.
Being forced to interact with other people builds friendships.
Being forced to travel helps to retain the sense and scale of the world. If you could simply teleport to whereever you wanted you would lose that sense of a large world, effectively making everything outside those hubs meaningless. Teleport to work, teleport to shop (inconvenience- lets order food from home instead), teleport home, teleport to Bahamas, teleport to the doctor. If you think nothing is lost when you start living like this, or that not being forced to interact with others has no disadvantages, all I can say is that I disagree. It's a horrible future. There is no world left; only the small hubs.
The game world is a mere copy of our own, but the same concepts apply. It may be inconvenient, but I like the trade-off (to a certain degree).
I sort of see what you're saying, but when you reference real life scenarios, do you like paying for fuel in your car (overpriced as it is!)? Do you like rush-hour traffic? I don't know about you, but the only reason I travel at all is because I can't teleport to where I need to be.No, there are two different concepts that share similarities.
Being forced to interact with other people builds friendships.
Being forced to travel helps to retain the sense and scale of the world. If you could simply teleport to whereever you wanted you would lose that sense of a large world, effectively making everything outside those hubs meaningless. Teleport to work, teleport to shop (inconvenience- lets order food from home instead), teleport home, teleport to Bahamas, teleport to the doctor. If you think nothing is lost when you start living like this, or that not being forced to interact with others has no disadvantages, all I can say is that I disagree. It's a horrible future. There is no world left; only the small hubs.
The game world is a mere copy of our own, but the same concepts apply. It may be inconvenient, but I like the trade-off (to a certain degree).
EDIT: If you have the anima to go someplace, do you use it or run?
hmmmmmm..........
As I said, to a certain degree I like the trade-off. Just like in real life I appreciate fast(er) means of travel, as long as it's not instant. Same applies in-game. I want to ride a chocobo and use airship to get where I want more efficiently, but I don't want to outright skip these activities altogether.I sort of see what you're saying, but when you reference real life scenarios, do you like paying for fuel in your car (overpriced as it is!)? Do you like rush-hour traffic? I don't know about you, but the only reason I travel at all is because I can't teleport to where I need to be.
EDIT: If you have the anima to go someplace, do you use it or run?
It's all about the balance in my opinion, and neither extreme (walk everywhere - teleport everywhere) is an appealing choice.
If given the choice to teleport in real life, or not interact with others, most of us Westerners would do exactly that. But is that good for us? I don't think it is, in the long run.
Last edited by Betelgeuzah; 08-06-2011 at 09:03 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.