The only thing SMN was ever exceptional for was the lv30 CoP fights. Outside of that, they weren't -useless,- but they were very situational and far from required for any fight.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
One don't use ruin 2 unless your on the move, use ruin 1. Doing ruin 2 you still wait same time to recast, but with ruin 1 not only is it less mp, but you still get same attacks out and can do when a fester is up do ruin 1, 2, then fester, that's two ruins at same time, and with fester hit your recast is back and can go back to ruin 1.
As for dam Each dot tick is 1.2k not including crits in turn 11, shadow flare 100-200, garuda 350, over 600 on crit every 2 seconds, and fester is highest I seen is 2.6k but mostly its around 1.7k range, with ruin at 350. Down side is getting dots up so you have only bio on as your casting bio 2, then miasma 2, then bio again. That's so you have ticks going as your casting other dots.
so if you do math not including crits that's 1.2k dots+100 shadowflare+350garuda,350 ruin and a fester 1.7k. I used stop watch and ticks are 2 seconds. So that's 3,700k in that spam of 2-3 seconds, and that's not including pet cool downs and crits.
The content is designed against Summoners. All the content in 2.4 and 2.5 require the ability to burst mobs down quickly and efficiently something the Summoner isn't good at. Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking. At this point it's time that SE reworks the Summoner to fit into the content they are designing.
I lol'd xDThe content is designed against Summoners. All the content in 2.4 and 2.5 require the ability to burst mobs down quickly and efficiently something the Summoner isn't good at. Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking. At this point it's time that SE reworks the Summoner to fit into the content they are designing.
The content is fine for summoners, MP/gear stats may be an issue sure, but the content (FCoB, Shiva) is great for SMN skills. Lots of Bane/multi dot targets.
I agree that SMN needs a multitude of fixes but AoE just isn't one of them. In FCoB that's their one strength, the multi-DoT portions of T10, 12, and 13, and the Bane limitation doesn't work against them in any of those cases (only one enemy can't get guaranteed Baned unto in T13, and there's a high chance something will be dead by the time it spawns so it doesn't matter).
It is single target DPS and MP issues that plague SMN in FCoB, not AoE.
No.. it really isnt.The content is designed against Summoners. All the content in 2.4 and 2.5 require the ability to burst mobs down quickly and efficiently something the Summoner isn't good at. Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking. At this point it's time that SE reworks the Summoner to fit into the content they are designing.
Why do people think SE has a Vendetta against SMN? They didnt have one against DRG, and they dont now. SMN merely needs some small changes to hit the level of BLM. Im pretty sure a lot of you people asking for drastic changes dont even attempt content that matteers (IE: Your sad because SMN cant AoE like a BLM in dungeons that dont matter anyways. Dungeons that you can complete in i90 gear.)
This is what they need-
#1: Something to help with MP consumption to allow the SMN to play more free with their OGCDs
#2: A very very slight potency buff somewhere in their kit.
THAT IS IT. Those two small changes should bring the SMN to the level of BLM when both are played to the absolute maximum because lets face it thats who is really affected by this. The game should not be balanced around poetry heros that dont even attempt the content that you actually have to play well to push.
Another suggestion would be change flare cooldown to 5min so it would be like enkindle but still hit lot harder and blm would not be so much stronger than smn in aoe.
One thing I feel is missing from SMN is ground-based burst damage like pluimes. Ther'es Enkindle....but that's only every five minutes and nothing amazing. Really should have Weight of the Land or Eruption.
I don't think it would be fair to reduce the AOE potential of BLM. That's it's niche.
SMN single/multi target increase
(Yes please)
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