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  1. #581
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lavieh View Post
    Sorry the word "Insane" was over-exaggerated. Once ToAU came out SMN became relatively weaker, I can agree to that and anything after that I stopped caring. Before ToAU SMN was still really good or at worst "decent".
    The only thing SMN was ever exceptional for was the lv30 CoP fights. Outside of that, they weren't -useless,- but they were very situational and far from required for any fight.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  2. #582
    Player
    Picori's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Picori Shadow
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    One don't use ruin 2 unless your on the move, use ruin 1. Doing ruin 2 you still wait same time to recast, but with ruin 1 not only is it less mp, but you still get same attacks out and can do when a fester is up do ruin 1, 2, then fester, that's two ruins at same time, and with fester hit your recast is back and can go back to ruin 1.
    As for dam Each dot tick is 1.2k not including crits in turn 11, shadow flare 100-200, garuda 350, over 600 on crit every 2 seconds, and fester is highest I seen is 2.6k but mostly its around 1.7k range, with ruin at 350. Down side is getting dots up so you have only bio on as your casting bio 2, then miasma 2, then bio again. That's so you have ticks going as your casting other dots.
    so if you do math not including crits that's 1.2k dots+100 shadowflare+350garuda,350 ruin and a fester 1.7k. I used stop watch and ticks are 2 seconds. So that's 3,700k in that spam of 2-3 seconds, and that's not including pet cool downs and crits.
    (0)

  3. #583
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The content is designed against Summoners. All the content in 2.4 and 2.5 require the ability to burst mobs down quickly and efficiently something the Summoner isn't good at. Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking. At this point it's time that SE reworks the Summoner to fit into the content they are designing.
    (0)

  4. #584
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Akiza View Post
    The content is designed against Summoners. All the content in 2.4 and 2.5 require the ability to burst mobs down quickly and efficiently something the Summoner isn't good at. Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking. At this point it's time that SE reworks the Summoner to fit into the content they are designing.
    I lol'd xD

    The content is fine for summoners, MP/gear stats may be an issue sure, but the content (FCoB, Shiva) is great for SMN skills. Lots of Bane/multi dot targets.
    (0)

  5. #585
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Akiza View Post
    Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking.
    I agree that SMN needs a multitude of fixes but AoE just isn't one of them. In FCoB that's their one strength, the multi-DoT portions of T10, 12, and 13, and the Bane limitation doesn't work against them in any of those cases (only one enemy can't get guaranteed Baned unto in T13, and there's a high chance something will be dead by the time it spawns so it doesn't matter).

    It is single target DPS and MP issues that plague SMN in FCoB, not AoE.
    (1)

  6. #586
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Akiza View Post
    The content is designed against Summoners. All the content in 2.4 and 2.5 require the ability to burst mobs down quickly and efficiently something the Summoner isn't good at. Also the new content is made so magic dps take care of AoE and melee takes care of single target again in area where the Summoner is lacking. At this point it's time that SE reworks the Summoner to fit into the content they are designing.
    No.. it really isnt.

    Why do people think SE has a Vendetta against SMN? They didnt have one against DRG, and they dont now. SMN merely needs some small changes to hit the level of BLM. Im pretty sure a lot of you people asking for drastic changes dont even attempt content that matteers (IE: Your sad because SMN cant AoE like a BLM in dungeons that dont matter anyways. Dungeons that you can complete in i90 gear.)

    This is what they need-
    #1: Something to help with MP consumption to allow the SMN to play more free with their OGCDs
    #2: A very very slight potency buff somewhere in their kit.

    THAT IS IT. Those two small changes should bring the SMN to the level of BLM when both are played to the absolute maximum because lets face it thats who is really affected by this. The game should not be balanced around poetry heros that dont even attempt the content that you actually have to play well to push.
    (4)

  7. #587
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Another suggestion would be change flare cooldown to 5min so it would be like enkindle but still hit lot harder and blm would not be so much stronger than smn in aoe.
    (1)

  8. #588
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    One thing I feel is missing from SMN is ground-based burst damage like pluimes. Ther'es Enkindle....but that's only every five minutes and nothing amazing. Really should have Weight of the Land or Eruption.
    (0)

  9. #589
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sunako View Post
    Another suggestion would be change flare cooldown to 5min so it would be like enkindle but still hit lot harder and blm would not be so much stronger than smn in aoe.
    I don't think it would be fair to reduce the AOE potential of BLM. That's it's niche.

    SMN single/multi target increase
    (Yes please)
    (0)

  10. #590
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sunako View Post
    Another suggestion would be change flare cooldown to 5min so it would be like enkindle but still hit lot harder and blm would not be so much stronger than smn in aoe.
    Hell no. Like, really? I can't even lol.
    (1)

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