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  1. #1
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Sooooo....is it wise to put Pie on the relic and crafted gear? I'm going to start fcob soon with an alt and i heard that smn has a lot of MP management issues, so that extra pie should help right? I will lose some crit/det but i suppose that 20 pie points weigh much more that 20 crit/det. Also some suggestions on the pet? I heard that Ifrit is better in fcob but wouldn't that hurt ever more the mana pool?
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  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Riyos View Post
    Sooooo....is it wise to put Pie on the relic and crafted gear? I'm going to start fcob soon with an alt and i heard that smn has a lot of MP management issues, so that extra pie should help right? I will lose some crit/det but i suppose that 20 pie points weigh much more that 20 crit/det. Also some suggestions on the pet? I heard that Ifrit is better in fcob but wouldn't that hurt ever more the mana pool?
    @ only 7 MP per Pie you're better off conserving your MP and getting those secondary stats.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #3
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Judge_Xero View Post
    @ only 7 MP per Pie you're better off conserving your MP and getting those secondary stats.
    Are you sure about that? To Converse MP that means you will have to deal less damage anyway. Is there any concrete math on how much damage PIE adds vs Det/Crit or SS?
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  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Lavieh View Post
    Are you sure about that? To Converse MP that means you will have to deal less damage anyway. Is there any concrete math on how much damage PIE adds vs Det/Crit or SS?
    Well if you were to swap 31 Crit (2% Crit Chance) for 31 Pie (215 MP)

    43 MP/Aetherflow + 86 MP/min (129 MP/min = 1.63 Ruins = 130 Potency/min if you are MP starved (~8 DPS @ 512 DPS)

    1% Damage from the 2% Crit = ~5 DPS

    But because that's only if you are MP starved and say 5 minutes into the fight.
    that 1% Crit is 1536 Damage where as the MP = 0

    Further down you might have 10 minutes where you are limping your MP and touching 0 before Aetherflow comes up.

    Crit = 3072 Damage @ 10 mins ~ 5 DPS
    Pie = from 5-10 minutes @ 130 Potency/min = 2600 Damage from extra Ruin casts. ~4 DPS

    ------------------------------

    If you can swap SSP for Pie then it's no question.

    Edited: I would like to add that PIE can also reduce the number of Energy Drains you would use over Fester over the course of a long fight. So in that regard I suspect that PIE is pretty close to the weight of Crit (up to the point that it offers no additional benefit)

    I.E. - 1290 MP over a 10 minute fight = ~ 5 Energy Drains worth of MP = ~ 5 DPS

    Estimated 1/3 Energy Drain without Ballad over 10 mins

    So you could probably stack 60ish PIE with the same weight as Crit. But too bad that it wont effect the pet damage because using i110 Crafted pieces with PIE would probably be more of a loss to pet damage due to primary stats from i130 gear.

    I wouldn't even chose i125 Zodiac with PIE over i135 Dreadwyrm for that reason.
    (0)
    Last edited by Judge_Xero; 02-20-2015 at 01:35 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #5
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Riyos View Post
    Sooooo....is it wise to put Pie on the relic and crafted gear? I'm going to start fcob soon with an alt and i heard that smn has a lot of MP management issues, so that extra pie should help right? I will lose some crit/det but i suppose that 20 pie points weigh much more that 20 crit/det. Also some suggestions on the pet? I heard that Ifrit is better in fcob but wouldn't that hurt ever more the mana pool?
    I would not sacrifice anything else than spell speed for piety. If you manage your mp well, you will probably lose only 5~ overall dps by using some energy drain. Depends on your other team as well. More dps your team do = faster bosses dies = need sacrifice less dps for the energy drain. So summoners get some benefit if bosses die faster. Better you manage your mp less you will lose dps by using energy drain.
    (0)

  6. #6
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Riyos View Post
    Sooooo....is it wise to put Pie on the relic and crafted gear? I'm going to start fcob soon with an alt and i heard that smn has a lot of MP management issues, so that extra pie should help right? I will lose some crit/det but i suppose that 20 pie points weigh much more that 20 crit/det. Also some suggestions on the pet? I heard that Ifrit is better in fcob but wouldn't that hurt ever more the mana pool?
    Ifrit is superior to Garuda in any fight that has:
    1) High up time on a single target (so virtually all of FCoB)
    2) No mechanic that requires you to do magic damage (Garuda does magic damage, Ifrit is physical - this can matter in T11 if you are assigned to kill the cube, which has high physical defense)
    3) Weak adds or no adds (Garuda shines in AoE situations against adds with high HP due to the contagion+bane combo, but if adds are low HP, this benefit is lost)
    4) No circular knockback attacks around the boss (Ifrit getting knocked away sacrifices some of his DPS, as well as requiring you to heal him often)
    5) Minimal additional damage mechanics for melee DPS (obvious but additional healing hurts your DPS)

    And as far as mana, Ifrit does cost a very small amount more mana (I mean really small) but it is still well worth it. I consistently see 20-30 higher DPS with Ifrit when I can use him.
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  7. #7
    Player
    Romsca's Avatar
    Join Date
    Jan 2015
    Posts
    109
    Character
    Romsca Sempetra
    World
    Zalera
    Main Class
    Summoner Lv 70
    So, there was a producer Q&A. Did anyone see a notice about its date and time? And almost all of the questions Yoshi replied to were about the gold saucer.
    (0)

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The problem with the Summoner is it's a Green Mage/Saboteur with less effectiveness in parties.
    (0)

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    For average players the DoT system causes a lost of 30-60s dps because their damage ticks as one massive DoT on a global timer instead of each DoT having it's own damage tick and timer. Also Summoners initial damage starts of high but quickly drops off after 4min because of potency issues and how SE designed the DoT system. The Summoner is in the Saboteur slot which involves weakening enemies to increase party DPS but they are treated as pure DPS. These issues all combine to make the Summoner a sub par DPS.
    (0)

  10. #10
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Akiza View Post
    For average players the DoT system causes a lost of 30-60s dps because their damage ticks as one massive DoT on a global timer instead of each DoT having it's own damage tick and timer. Also Summoners initial damage starts of high but quickly drops off after 4min because of potency issues and how SE designed the DoT system. The Summoner is in the Saboteur slot which involves weakening enemies to increase party DPS but they are treated as pure DPS. These issues all combine to make the Summoner a sub par DPS.
    SMN:
    Healing received reduction
    Heavy
    Primary stat reduction
    Blind
    Slow
    Bind


    SCH:
    Healing received
    heavy
    Primary stat reduction
    Blind
    Slow
    Bind (x-class)

    BLM
    Heavy
    Sleep
    Bind
    Slow
    Stat reduction (x-class)

    NIN
    Stun
    Silence
    Slashing resistance reduction
    Healing received reduction
    Increased Damage taken
    Heavy
    Bind
    Slow (X-class)

    If anything, there's your Sabatuer job right there. Even if you discount stun and silence, it's still a tie with the fact that slashing resist doesn't suffer from DR in its favour.

    edit: apologies if I missed anything. It's very late & I'm tired.
    (0)

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