OP here, on a different account for various reasons irrelevant to the point I'll make.


First, I'm really surprised. You know, this post I made is from October 2014, and to see it being necro'ed was quite a surprise. Even more considering that all in all, it resumed into this :



So to make a few things clear,

=> Story mode raid is already coming. Alexander will have 2 difficulties : "easy" one which will be nerfed + echo difficulty (don't be brain-dead to clear) and "difficult" one said to be on par with savage difficulty, requiring easy mode rewards to clear AND giving better loot.
Whether that was decided thanks to all the posts about an eased option for everyone to enjoy the story or not (maybe a copy of WoW's LFR raid, I don't know) is not important. It's coming. We can only wonder if Coil will get an eased treatment too or if they'll decide to nerf everything and add savage mode for T1-5 and T10-13 at the same time.

=> SE already implemented an option for people to get carried through coil with no loot. The decreasing reward system. It's being abused quite a bit by run sellers actually but can't help it, the customers are here and they're happy to fulfill the supply
Anyway, this can be used as a way to get the clear all the way up if you have good enough friends who do not mind to carry you one day (it takes about an hour to do it as I've been told, but they must be able to clear it with 7 people only, which can be tricky for most people). The option is here as a band aid and it's fine until real decisions are taken about what to do with Coil imo.




Now I've read quickly through the new conversation and I'd just say one thing :
Quote Originally Posted by Ophie-Mio View Post
I'm gonna have to disagree here. Not because of it being a bad decision but it being considered so integral. The story is cool, yeah, but it's literally not mentioned ANYWHERE else besides while in Coil or unlocking the next one. Everyone in Eorzea (including the Scions and the twin Alphinaud) go about their days completely not mentioning a thing about what you learn down in coil. It's practically noncanon.

I've played and watched all of the cutscenes to the main scenario. The EX primals have more to do with it than any coil. They never wonder what happened to certain people, they never mention Bahamut, they never do anything. It's not a part of anything main story wise. It's just another piece of a different story.
this is false. The coil provides the explanation about what happened in Carteneau at the end of 1.0 after Nael's demise. It's an important part (I'd even say, essential) of the transition between 1.0 and 2.0. It would be like going into 3.0 suddenly, killing dragons but with 2.1 story. Why dragons ? Why Ishgard ? No clue. Just as we had no clue why the world was all fine 5 years only after being ravaged, nor why did Bahamut disappeared, etc...

You don't see the connection because you tried to tie it with 2.0 story, while it was in fact the missing piece of the 1.0 => 2.0 story.




Now that I've said what I had to say, I wish this thread could sink again. It is not relevant anymore, and has been debated enough already. All that you might say now has already been said in the 600ish answers before you.


Thank you.