See, this is what I mean. You don't want it more complex because it distracts you from focusing on something else. It's like playing 2 games.
I'm looking for something where you can respond to the mechanics not with your feet, but with your abilities. Not simply activating some tank damage reduction skill.
Or remove rotations and just have harder mechanics. Rotations are something that stay the same all the time but keeps you busy, forcing the mechanics to be easier.
It's really only difficult now because no one can fail doing the simple thing in the whole party or the whole party fails.
Yes there are more than 3 buttons. But when the order of the buttons and the timing between hitting them are about the same, it feels like one button.
I have tried out all the jobs. Rotations are boring, even if they are 30 buttons long because it doesn't change. There's more emphasis on pressing something every 2.5s than thinking about what to press.
1. A skill that has a charge time which you can use more often instead of once a fight or never if you are not DPS.
2. When done right and played right, it is 90% skill/experience and 10% RNG. More poker/blackjack rather than roulette/slot machines.
3. Repose sucks because nothing worthwhile can be slept, and because sleepga is better. Think about a skill that you can use almost every fight but is situational. How about blood for blood in coil? It's situational because you can kill yourself yet it is still used every fight.