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  1. #11
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    I'm always curious at people who claim you hit only a few buttons to DPS, they must be the ones I always hear about getting kicked for having too low of a DPS. I've never used a parser but it's pretty easy to tell when someone is just coasting. If you cannot be arsed to actually attempt to improve your DPS by working multiple rotations to keep up buffs and ensure the mobs are debuffed as well then you are the problem, this is also coming from a veteran FFXI player. Oh sure some things like Blue Mage and Puppetmaster had quite a bit of depth but the majority of it was get TP to 100 and spam your best Weaponskill till it died for years and years.
    (4)
    Just your friendly neighborhood elezen

  2. #12
    Player
    Valoiz's Avatar
    Join Date
    Aug 2013
    Posts
    191
    Character
    Valoiz Valentine
    World
    Goblin
    Main Class
    Astrologian Lv 74
    For me dificult of the jobs goes this way

    DPS: MNK (positioning- dodge) > SMN (pay attention to DoT timers, egi managment, batlle res and mp) > DRG (alternate combos- dodge) > BRD (CD optimzation - songs at the righ time) > NIN (mundras are prolly the only thing- dodge easier than other melees cuz the extra speed) > BLM (simple rotation - pay attention to insta stuff)


    Tank War (more combos- bad CDs) > PLD (single combo - great CDs)

    Heal: Sch (fairy managment) > WHM (Mp managment)
    (6)

  3. #13
    Player
    Donuts's Avatar
    Join Date
    Feb 2015
    Posts
    6
    Character
    Donut Jack
    World
    Cactuar
    Main Class
    Marauder Lv 54
    I actually like how the game is simple and linear. Things like skill trees or more mechanics to do things in a different way just give an illusion of choice.(Majority of people like the path of least resistance.) But hey, if SE can make the game more interesting, I'm all for it.
    (1)
    I'm delicious!

  4. #14
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    You suggestions sounds.... eh
    Quote Originally Posted by Sylkis View Post
    Risk/Reward abilities - like a limit break that locks you down to do big damage.
    What do you mean? We already can't move after a limit break.
    Or rolling a die to add to a total which buffs you, but you "Bust" if you roll past a maximum.
    Because we have little RNG already. I'd quit the dungeon if I got paired up with a class that has the potential to be absolutely useless.
    More complex ground targetting abilities - like the level X attacks used by the eye boss in WoD except you are the one using it.
    I'd rather not have my crossbars full of situational skills that I will use once in a blue moon. Repose bothers me enough already.
    (0)

  5. #15
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WellFooled View Post
    I agree with you in part. I'm all for more complex abilities for the player (I play a paladin and most of our abilities are just "click this button to increase your defense", it's fairly boring) but I enjoy the interesting mechanics of boss fights, including the AoE dance. I'd hate for that aspect of battle to get less complex.
    Increase defense???? They do not increase defense they decrease the damage you from hits by a certain % PLD has no abilities that increase defense its all damage negateing.

    But I agree more complicated rotations and abilities would be good. I think the new jobs will be more like this drk tanks with dark magic ast heals using the stars and mac will place turrets on the field. Not to mention all the new stuff every job will be getting.
    (0)
    Last edited by Dererk; 02-12-2015 at 02:22 AM.

  6. #16
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Moqi View Post
    Because we have little RNG already. I'd quit the dungeon if I got paired up with a class that has the potential to be absolutely useless.
    SE has proven they can get this right. Corsair in FFXI was a job that used dice rolls to apply buffs. Normal rolls provided good buffs, and the occasional good roll provided AWESOME buffs. While it WAS possible for a COR to Bust and fail to apply a buff, this was infrequent enough that people generally did not mind.

    Their primary competitor was BRD, and throughout the lifetime of the game after COR was added, there was never a firm consensus on which buffing job was the preferred one - and even folks who preferred BRD were unlikely to complain when they saw a COR in their party instead.

    I'm guessing FFXI's COR was the job the OP had in mind when they posted, and trust me, adding RNG of the sort COR presents would not be a bad thing.
    (1)

  7. #17
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Valoiz View Post
    For me dificult of the jobs goes this way

    DPS: MNK (positioning- dodge) > SMN (pay attention to DoT timers, egi managment, batlle res and mp) > DRG (alternate combos- dodge) > BRD (CD optimzation - songs at the righ time) > NIN (mundras are prolly the only thing- dodge easier than other melees cuz the extra speed) > BLM (simple rotation - pay attention to insta stuff)


    Tank War (more combos- bad CDs) > PLD (single combo - great CDs)

    Heal: Sch (fairy managment) > WHM (Mp managment)
    Perfect. Just took the words out of my mouth (or fingers)
    (0)

  8. #18
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by vp_cmc View Post
    Man, you made my day! Still practicing.
    Try doing the Clockwise motion with your right hand and counter-clockwise motion with your left feet
    (0)

  9. #19
    Player
    Neclinesh's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Misha Allora
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sessurea View Post
    Well tanks are supposed to drop into offensive stance when they have either gained enough agro
    If a tank ever did this while I am healing, especially a Warrior, I will cancel all casting, dismiss my fairy, and let him die just a little faster.

    Me thinks you didn't exactly think through this comment entirely.

    -Balls
    (3)

  10. #20
    Player
    Neclinesh's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Misha Allora
    World
    Siren
    Main Class
    Arcanist Lv 60
    To OP (and really anyone who is curious about these things): You should try playing Tera. It's a free-to-play MMO, and I'm not suggesting you stay with it at all, because it fails on so many levels. But it did one thing EXTREMELY well: combat. I won't go into tedious details here, but imagine being a tank, with a shield, and you actually had to hit and hold an action button to bring up your shield to block on incoming attack! Succeed, and the blow is deflected completely. Fail, and you take the full force of the blow. THAT is how tanking should be. ACTIVE!

    -Balls
    (1)

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