Quote Originally Posted by o3o View Post
I like things the way they are. Not everyone likes overly complicated jobs that are make it harder to focus on mechanics.
See, this is what I mean. You don't want it more complex because it distracts you from focusing on something else. It's like playing 2 games.

I'm looking for something where you can respond to the mechanics not with your feet, but with your abilities. Not simply activating some tank damage reduction skill.

Quote Originally Posted by Warlyx View Post
simple mechancis = harder rotations
harder mechanics = simple rotations

choose 1 , because easy easy is boring and hard hard drives ppl mad and away from the game...

some specs are worse than others , look a ninja mudras , annoying as hell if u have 200+ ping , infuriating at times.
Or remove rotations and just have harder mechanics. Rotations are something that stay the same all the time but keeps you busy, forcing the mechanics to be easier.
It's really only difficult now because no one can fail doing the simple thing in the whole party or the whole party fails.



Quote Originally Posted by Wobi View Post
I'm always curious at people who claim you hit only a few buttons to DPS
Yes there are more than 3 buttons. But when the order of the buttons and the timing between hitting them are about the same, it feels like one button.



I have tried out all the jobs. Rotations are boring, even if they are 30 buttons long because it doesn't change. There's more emphasis on pressing something every 2.5s than thinking about what to press.

Quote Originally Posted by Moqi View Post
You suggestions sounds.... eh

What do you mean? We already can't move after a limit break.

Because we have little RNG already. I'd quit the dungeon if I got paired up with a class that has the potential to be absolutely useless.

I'd rather not have my crossbars full of situational skills that I will use once in a blue moon. Repose bothers me enough already.
1. A skill that has a charge time which you can use more often instead of once a fight or never if you are not DPS.

2. When done right and played right, it is 90% skill/experience and 10% RNG. More poker/blackjack rather than roulette/slot machines.

3. Repose sucks because nothing worthwhile can be slept, and because sleepga is better. Think about a skill that you can use almost every fight but is situational. How about blood for blood in coil? It's situational because you can kill yourself yet it is still used every fight.