I think you are misunderstanding what i mean. Yes, the bosses will have at least two but should have three different versions that proc when you start the dungeon. its RNG only for which Boss attack pattern Procs when duty commences. So players won't know until they fight bosses. So yes, they can quit if they want. I'm not saying full RNG, just have it were when you join a duty, depending on which version of the boss you get, their order of attacks are just gonna be different.
I started playing rpgs when I was younger because of 4 reasons: Story, Depth, Variety and Gameplay. And right now, this game is lacking in these aspects.
Story is best part of this game, its getting there, but its entertaining.
Depth is not great. Yes people are going to say "theres tons of stuff to do in this game, what do you mean no depth?" Well, to me, depth isn't just "Let's add a bunch of stuff to game to keep people busy that really isn't relevant and doesn't take any brainpower, just endurance". Alot of the things in this game is just "Wash, rinse, repeat". And I mean most of this game. Fight same fights in same location in the same exact way dodging the same exact attacks at the same exact time in the same exact place using same exact rotation...blah blah blah, which takes me to variety.
Variety is missing in this game as well. You either raid/hardcore/elitist or are new/casual. There is nothing in-between. I can't put as much time in as others who are hardcore, but that doesn't mean I don't want a challenge or that i don't want to push myself far in this game. But Its very hard to do end game stuff when your you can't participate like the other raiders, but the previous content is too boring or easy. What about the people in the middle, who I think make up the majority of the community? There is no mid-tier in this game. That's a huge problem.
And Gamplay suffers because of the simplistic nature in which they built this game. For example, worrying that people are gonna quit because fight is too hard? Thats absurd. This day and age it seems like players want their games dumbed down because they want stuff handed to them. Everyone wants to feel like they can win whenever they want. Developers are having to make games that allow people to feel like they accomplished something instead of making people earn the accomplishment. Games were difficult when I was younger not just because they were difficult and hard, but because they forced you to think and approach things and solutions from different angles, trial and error and comprehension. Battles in this game fail at this because this game is just a memorization game that utilizes very little skill and critical thinking. Its either do rotation to fullest, or lose because of not meeting dps checks. SE needs to make the encounters and fights more meaningful, more complex. Its rather boring and requires no thought, just repetition and memorization... The difficulty in this game is trying to find people to party up with, trying to fight with someone who hasn't "memorized" fight, in waiting for fates to pop, in enduring long hours doing the same thing over and over again for little benefit. The difficulty in this game is not in personal skill, but in enduring the above. That's not good for a game. That doesn't show skill.
Sorry for rant. just was bothering me. lol