There's definitely some truth to the OP. As Warlyx said:

Quote Originally Posted by Warlyx View Post
simple mechancis = harder rotations
harder mechanics = simple rotations

choose 1 , because easy easy is boring and hard hard drives ppl mad and away from the game...
While it's nice that we have Boss Fights / Raids that are beyond the traditional Tank 'n Spank, the fundamental issue of going with the current is that with Harder Mechanics (Gimmick-heavy, Team Jump Rope stuff), and Simpler Job Rotations...

1. It's more about watching YouTube and Learning the Gimmicks each Fight, than it is about going deep into your Job.

2. After the initial "buzz" and newness wears off, it becomes extremely boring. I've seen people fall asleep in Titan Extreme (they do the same dodging / avoiding, they know what's coming next, and then eventually fall asleep get knocked off, and apologize after, LOL).

Vs.

Something with Simpler Mechanics, but Harder Job Rotations / Skill Trees allows each Battle to be more interesting, like a Street Fighter match. No 2 matches ever have to be the same. You can pull off various combos and react to situations differently.

One way to possibly get this is via Skillchains (Renkei) or some way to Chain Individual Limit Breaks together (like CHRONO TRIGGER's Triple Tech System), where you can string certain Weaponskills (or if we have Individual Limit Breaks) string those together in a certain order to create "Custom Combos" (and Bonus Effects).

Something like that would add some interesting layers to Combat in FF XIV.