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  1. #1
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Sibyll View Post
    Crafting is heavily based on luck, especially at 3*/4* level. If you don't get enough good procs you probably will have to Reclaim. If you fail too many Hasty Touches or Rapid Synths you will have to Reclaim. If your Reclaim fails then your are just screwed. It's poor balance overall.

    Don't get me wrong, HQ mats and good judgement help a lot, but RNG dictates the difficulty of a synth more than it really should.
    Luck is definitely a factor because you can still fall flat on your face no matter how good your strategy is. However, the basic idea is that with a good strategy your hq yield should be much higher than if you were to use a poor strategy, which is probably the intent behind such a system.

    When crafting, you have to accept the fact that you won't always get an hq or get your materials back by reclaiming. Fortunately, with a good approach, you should end up with the result you want most of the time.
    (3)
    Last edited by MN_14; 02-01-2015 at 10:58 AM.

  2. #2
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MN_14 View Post
    Luck is definitely a factor because you can still fall flat on your face no matter how good your strategy is. However, the basic idea is that with a good strategy your hq yield should be much higher than if you were to use a poor strategy, which is probably the intent behind such a system.

    When crafting, you have to accept the fact that you won't always get an hq or get your materials back by reclaiming. Fortunately, with a good approach, you should end up with the result you want most of the time.
    Quote Originally Posted by scarebearz View Post
    There is a small element of RNG in 3*/4* crafting, the worse people are at crafting the bigger this element becomes.

    From the OP's comments, it's very clear that he/she is using poor methods for crafting, thus making the RNG element far far bigger than it should be, this is my point.

    You both have good points. The more you understand the skills and the better your rotation and reactions to fails will improve your chances, No doubt .. But to me RNG just plays a little too much into crafting.
    I think it is because the percentages seem off... Hasty with steady hand II fails way more than 20 percent of the time, at least it does for me. I have talked to others too that feel the percentage feels way higher.
    Its when you get that 3 or 4 hasty touches that fail in a row that makes things frustrating.
    (1)
    Last edited by Nashred; 02-04-2015 at 01:46 AM.

  3. #3
    Player
    Iveriad's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    77
    Character
    Riella Rhelianah
    World
    Ultros
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nashred View Post
    You both have good points. The more you understand the skills and the better your rotation and reactions to fails will improve your chances, No doubt .. But to me RNG just plays a little too much into crafting.
    I think it is because the percentages seem off... Hasty with steady hand II fails way more than 20 percent of the time, at least it does for me. I have talked to others too that feel the percentage feels way higher.
    Its when you get that 3 or 4 hasty touches that fail in a row that makes things frustrating.
    The way I notice it, SE's RNG has a certain pattern where if you immediately attempt Hasty Touch after a failed Hasty Touch, you will most likely get another failed Hasty Touch (More than 50% of the time). And vice versa.
    So, when I get a failed Hasty touch, I wait 5-10 seconds before doing the next Hasty Touch, and if I get a successful Hasty Touch, I will rapidly do Hasty touch until it failed.

    Might be a superstition. But it works for me. <.<
    (0)

  4. #4
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Nashred View Post
    I think it is because the percentages seem off... Hasty with steady hand II fails way more than 20 percent of the time, at least it does for me. I have talked to others too that feel the percentage feels way higher.
    Its when you get that 3 or 4 hasty touches that fail in a row that makes things frustrating.
    From my experience, the success rates for hasty with SHII really do seem to be 80% over a large sample size. Sometimes, it would fail 4-5 times, others 1 time or not at all. It fails maybe twice on average for me (assuming all touches are hasty touches).

    If you're using hasty touch 10 times, you should expect two misses on average, and if you're using rapid synthesis and/or pbp w/out SH, you'd expect 2-3 misses throughout your craft. Sometimes you do get a lot of "lucky streaks" and "unlucky streaks", however, but I feel everything averages out in the end.
    (0)