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  1. #31
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    Aug 2013
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    Quote Originally Posted by Gares View Post
    I don't macro to craft if that is what your implying. As you can read if you bothered I tried to do the priority rotation as suggested and although I agree it works it really easy to get lost with what CP your working with at the end of the day you still need some/all HQ mats in order to get what you want
    I'm not implying your using a macro, I implying your using a bad "rotation" that you found online, rather than reading correct advice on how to craft manually and crafting situationally. Though to be honest if your only getting 8HT attepmts with that "rotation", you really may as well be using a macro, as some macro's out there are far better than that.
    (0)

  2. #32
    Player
    Gares's Avatar
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    Sep 2013
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    85
    Character
    Gares Allborn
    World
    Leviathan
    Main Class
    Archer Lv 50
    Well like I said before I attempted to use the "priority" rotation as suggested above to give myself as many ToT and 13-15 HT attempts with RS to do progress and I found that there was even more RNG involved with that I broke many more crafts as 80% on either Hasty or Rapid Syth. 80% is still 80% and I guess if you want to try from 1% to HQ something you will need RNG for it.

    All I'm saying is that if I choose to use all HQ mats there should be a way with BT and the 100% skills I should be able to HQ without having to deal with RNG to a huge extent
    (0)

  3. #33
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    Aug 2013
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    To be honest the "priority" rotation, is "a bad "rotation", that you found online" xD

    Quote Originally Posted by Gares View Post
    All I'm saying is that if I choose to use all HQ mats there should be a way with BT and the 100% skills I should be able to HQ without having to deal with RNG to a huge extent
    Your asking for a 100% HQ macro, this would remove the skill involved and making "master crafting" very dull indeed.

    HQ mats do make normal 3*/4* crafts very very close close to 100%, but even with all NQ mats, if you improve your skills, you should be able to hit 100% quality most of the time.
    (0)

  4. #34
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
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    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    The rotation linked below works reasonably well if your starting quality is 1000 or more.

    http://www.ffxivguild.com/ffxiv-end-...s-master-star/

    The one that you can try is the one listed under "Three Star Master Crafting Rotation".

    That said, this along with all other set rotations I've seen should not be used if you have a starting quality of under 1000. There simply isn't enough CP available so you have to use tricks as much as possible. I do believe, however, that these set rotations are good for practicing with easier 3* crafts until you've gotten past the 3* learning curve. Once you're familiar with how each ability works, you should be able to come up with your own crafting methodology. To reliably hq 3* and 4* crafts, you have to use a dynamic crafting approach, in which you alter your strategy depending on how much CP and durability you have remaining. There is no other way.

    I hope this helps a bit. Good luck with your crafting!
    (0)

  5. #35
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    HQ mats do make normal 3*/4* crafts very very close close to 100%, but even with all NQ mats, if you improve your skills, you should be able to hit 100% quality most of the time.
    Crafting is heavily based on luck, especially at 3*/4* level. If you don't get enough good procs you probably will have to Reclaim. If you fail too many Hasty Touches or Rapid Synths you will have to Reclaim. If your Reclaim fails then your are just screwed. It's poor balance overall.

    The discrepancy in difficulty between landing all your Hasty Touches or getting a "Good" proc every other step versus those where neither of these happen is a bit absurd. I've had 4* synths where I don't even need a BB and I've had ones where I have to Rumination at 6 stacks and Reclaim, which failed. I don't believe this is rotation based, but would be interested to hear any input.

    Don't get me wrong, HQ mats and good judgement help a lot, but RNG dictates the difficulty of a synth more than it really should.
    (0)

  6. #36
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    Aug 2013
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    Quote Originally Posted by Sibyll View Post
    Crafting is heavily based on luck, especially at 3*/4* level. If you don't get enough good procs you probably will have to Reclaim. If you fail too many Hasty Touches or Rapid Synths you will have to Reclaim. If your Reclaim fails then your are just screwed. It's poor balance overall.

    The discrepancy in difficulty between landing all your Hasty Touches or getting a "Good" proc every other step versus those where neither of these happen is a bit absurd. I've had 4* synths where I don't even need a BB and I've had ones where I have to Rumination at 6 stacks and Reclaim, which failed. I don't believe this is rotation based, but would be interested to hear any input.

    Don't get me wrong, HQ mats and good judgement help a lot, but RNG dictates the difficulty of a synth more than it really should.
    There is a small element of RNG in 3*/4* crafting, the worse people are at crafting the bigger this element becomes.

    From the OP's comments, it's very clear that he/she is using poor methods for crafting, thus making the RNG element far far bigger than it should be, this is my point.
    (1)

  7. #37
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Sibyll View Post
    Crafting is heavily based on luck, especially at 3*/4* level. If you don't get enough good procs you probably will have to Reclaim. If you fail too many Hasty Touches or Rapid Synths you will have to Reclaim. If your Reclaim fails then your are just screwed. It's poor balance overall.

    Don't get me wrong, HQ mats and good judgement help a lot, but RNG dictates the difficulty of a synth more than it really should.
    Luck is definitely a factor because you can still fall flat on your face no matter how good your strategy is. However, the basic idea is that with a good strategy your hq yield should be much higher than if you were to use a poor strategy, which is probably the intent behind such a system.

    When crafting, you have to accept the fact that you won't always get an hq or get your materials back by reclaiming. Fortunately, with a good approach, you should end up with the result you want most of the time.
    (3)
    Last edited by MN_14; 02-01-2015 at 10:58 AM.

  8. #38
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Defteros View Post
    do you need artisan offhand on your bklacksmith/armourer (I never remember wich one crafts them xD) in order to craft artisan offhands (lol)? >_>
    I only use militia offhand when I craft with 3 star craft requirement and not really into RNG that much.
    (0)

  9. #39
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Eul View Post
    I only use militia offhand when I craft with 3 star craft requirement and not really into RNG that much.
    that's good to know, thanks
    (0)
    Did you see my badge? I'm a professional!

  10. #40
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    im really having a tough time with GSM unlocking the book for 4star. sigh. due to the limited cross class skills.

    5 nq (which i will use for supra) and 1 Hq (unfortunately).

    im going to completely drop IG2 and CS2 and replace them with Rumination and Reclaim. Artisan tool, melded Apron and Offhand + Fin shark HQ. 508crafts, 407 control and 369CP.

    with this much craftsmanship i need BPB, BPB, RS, RS and 1 basic synth to finish the progress. and 2 Tots overall to complete the rotation.

    the idea to get Rumination is to go through the rotation up to hitting Byregot.

    if 11IQ+Good/Excellent. hit Byregot.
    if not 11IQ and/or condition is normal. then hit Rumination followed by Reclaim.
    (0)

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