If these are your first big 3* items, invest in HQ Materials.
I can sympathize with the Reclaim blowing up. ysterday I was crafting a Wootz bhuj, got 1 Good condition throughout the synth, and then the reclaim failed. Sometimes, SE just bends you over.
That being said, I get nervous when people post a rotation like you have. 3/4* Crafts aren't a 'set rotation' it's more like a priority scheme. This is how I rank the priority of my skills. Notice Tricks of the Trade is at the top. This means whenever I can, I use Tricks of the Trade, not that I use TotT first. Typically, if Comfort Zone is down, I put it back up. Inner Quiet, you only put up once. Again, notice Master's Mend comes before actions that use Durability. Only if you are at Durability 10/20 would you use it, but if you get to 10/20, it is way more impotant than ay action you are about to take, unless you are @ 20 w/ SH2 up and an Excellent Condition.
Tricks of the Trade
Comfort Zone
Inner Quiet
Masters Mend II
Steady Hand II
hasty Touch
Piece by Piece / Careful Synthesis II / Rapid Synthesis
Great Strides
Innovation
Byregots Blessing
Steady hand II + rapid Synthesis OR Careful Synthesis II depending on your rotation.
I attempted this strategy with Popoto Pancakes cause they are cheap and unless I use all HQ ingredients I could not again reliably HQ them to begin with and I would lose track of my CP all the time because I would have to MM2 twice depending on how many HT/RS attempts I was making which made me not be able to complete the end with a SH2-GS-Innov/Ing2-BB finish. The few times I did get close to 100% I would attempt to finish with RS with SH2 up with 30 Dur left and I would fail all 3 still.
This is what I mean by using skills that aren't 100% everything is left to RNG to some extend and one way or another your going to get screwed and I'm getting it royally.
Also for all you arrogant people to say not to use a set rotation found online, its one of the best ways to learn how to craft. Leaving everything up to RNG or chance is stupid kind of like 3-4* crafting is now
Everything else in this game uses RNG, so why should crafting be any different?
I'm going to be blunt here, but you should stick to 1 and 2 star crafting if you don't like the rng factor in crafting now, there's still lots of gil to be made making that stuff. But for me personally, I like the rng factor in crafting 3 and 4 star, it makes hq actually worth something. Instead of being automatically guaranteed, you actually have to think about your crafts and rotations and do more than mindlessly mashing keys and popping out hqs.
The only solid 'rotation' you want to use is for the progress portion. Everything else is just 'best practices'. SH2+HT+TotT. Recover durability through MM2 (best), manipulation (if needed), or MM (hopefully doesn't come to this). Use CZ at the start and whenever you can fit it in without losing something else (might be worth 1 SH2 turn, but not worth a TotT for instance). I'm weary of using reclaim myself, especially when you haven't really bettered your odds (ie. using reclaim at 90% quality -- you have the same odds of losing everything as you do of making a NQ item).
Speaking for myself, the idea of crafting becoming the equivalent of 3-Card Monte is anathema and should be reconsidered. Gating 4-star crafting the way the devs did (seriously, 8,900 quality is uncalled for) was unnecessary and appears to be little more than pandering to cynics looking to drive other players out of crafting.Everything else in this game uses RNG, so why should crafting be any different?
I'm going to be blunt here, but you should stick to 1 and 2 star crafting if you don't like the rng factor in crafting now, there's still lots of gil to be made making that stuff. But for me personally, I like the rng factor in crafting 3 and 4 star, it makes hq actually worth something. Instead of being automatically guaranteed, you actually have to think about your crafts and rotations and do more than mindlessly mashing keys and popping out hqs.
Last edited by Hayward; 01-31-2015 at 05:43 AM.
The most effective ways to do 3* and 4* crafting are not set rotations, but require you as the player to learn to react dynamically as the craft unfolds. To tell you this is not arrogance, but honesty. If there were a way to do 100%HQ on a 3* craft with no RNG, someone here would have gladly offered it to you. It's one thing to be unhappy with SE, but it is another to shoot the messenger who is ultimately trying to help you learn how to make these successfully or at least stop wasting materials with a rotation that will not succeed.
Last edited by giantslayer; 01-31-2015 at 10:10 AM.
This is at least meaningful and not degrading. I respect that
I did finally manage to craft my BSM offhand today and I actually used a different method with PbP in the beginning and then only 8 HT attempts. I only got 85% HQ but I risked it again as I couldn\\\\\\'t bait out a good/excellent on my BB.
It\\\\\\'s just really hard to do that craft HQ because the most you can get from HQ mats is 709/5250 so it\\\\\\'s alot of luck which like I\\\\\\'ve mentioned lots bugs me. There is a difference trying from scratch with all NQ mats and when your trying to reduce that luck factor but using as much HQ mats as you can
I think the arrogant one here is you to be honest.
You don't listen, craft poorly and then rage at the game/RNG, "RNG" is not an issue on 3*/4* for those who know how to craft manually.
Your still doing something wrong and using a very inefficient method of crafting and that is nothing to do with "RNG".I did finally manage to craft my BSM offhand today and I actually used a different method with PbP in the beginning and then only 8 HT attempts. I only got 85% HQ but I risked it again as I couldn\\\\\\'t bait out a good/excellent on my BB.
It\\\\\\'s just really hard to do that craft HQ because the most you can get from HQ mats is 709/5250 so it\\\\\\'s alot of luck which like I\\\\\\'ve mentioned lots bugs me. There is a difference trying from scratch with all NQ mats and when your trying to reduce that luck factor but using as much HQ mats as you can
Last edited by scarebearz; 01-31-2015 at 02:30 PM.
I don't macro to craft if that is what your implying. As you can read if you bothered I tried to do the priority rotation as suggested and although I agree it works it really easy to get lost with what CP your working with at the end of the day you still need some/all HQ mats in order to get what you want
actually started 3star crafting recently, sure there are times rng really screws you but i havent found issues i only use 340 cp my current stats are 397 craftmanship 377 control. I see too many ppl stick to someone elses rotation and never actually learn how to craft manually, till this day i have never used a macro.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.