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  1. #341
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Balipu View Post
    Old Final Fantasy spell names (this is a no brainer. Leave numbered spells for Ted Woolsey I want fira and firaga)
    1. Go to macro interface
    2. Enter macro name as "Firaga"
    3. Enter the following information
    Code:
    /micon "Fire III"
    /ac "Fire III" <t>
    4. Place new macro on skill bar
    5. ????
    6. Profit!


    With this method, players have a choice ^_^
    (2)

  2. #342
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I just want the beautiful hotbar design and font back. That is all.
    (3)

  3. #343
    Player
    razz's Avatar
    Join Date
    Jul 2011
    Posts
    147
    Character
    Razzana Kustodi
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    What I miss from 1.x:

    - Hamlet Defense!
    Not the big grind for Relicts, but just the system. Having DoL/DoH and DoW fighting together, earning points on for special actions. It was really fun and different from other dungeons.

    - Nael van Darnus Arena:
    Not talking about the fight but the place it was hold. Not just a plain circle -> you could go upstairs and attack falling meteors etc.

    - Dangerous areas:
    Dang, you couldn't just run into beasttribe basements, it was way dangerous there. Even with one full party you could wipe when aggroing too many mobs.

    - Paladin with good healing abilities
    Gimme my heals back....^^

    - The promise about having add-ons/plug-ins in 2.0 for costumizing your HUD -.-'
    (10)

  4. #344
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Darkstride View Post
    I miss Thaumaturge before it was changed to be the base class for Black Mage. Thaumaturge was based around light and dark (astral/umbral) with debuffs, DoTs, heals, buffs, etc. It kind pf felt like a Dark Knight or Red Mage, but pure caster rather than melee. Conjurer was the elemental caster that was primarily DPS.
    This. Old Thaumaturge felt unique and special. Class quests were pretty awesome too.
    (9)

  5. #345
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dhex View Post
    You mean a bunch of green tubes you could get lost in because there was no recognizable landmarks or topography.


    Tubes montage.

    https://www.youtube.com/watch?v=CA7GGnyNwEs



    TUBES.
    If you played through the area enough you'd recognize where to go, at least most of the more hardcore players have. I've trudged every area of that woods by foot and from my starting city, which was Grid, I walked as lvl12 to Uldah. I was guide to many new players, cause I learned each city state by foot, because there was no mounts for the longest time, we learned every states area.
    (4)
    Last edited by Sancta; 01-19-2015 at 09:24 AM.

  6. #346
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by razz View Post
    What I miss from 1.x:

    - Hamlet Defense!
    Not the big grind for Relicts, but just the system. Having DoL/DoH and DoW fighting together, earning points on for special actions. It was really fun and different from other dungeons.

    - Nael van Darnus Arena:
    Not talking about the fight but the place it was hold. Not just a plain circle -> you could go upstairs and attack falling meteors etc.

    - Dangerous areas:
    Dang, you couldn't just run into beasttribe basements, it was way dangerous there. Even with one full party you could wipe when aggroing too many mobs.

    - Paladin with good healing abilities
    Gimme my heals back....^^
    Yes, the Beast tribes, but if you were stealthy enough to know each spot that'd drop agro rate and which mobs to kill then run further in you could make through as a paladin. I've even made it through Castra solo because I learned such methods for that area.
    (1)

  7. #347
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,772
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    The only thing I miss from 1.0 is that the dodo's used to do a "fart" attack. And it was downright hilarious. The first time I ever saw it, I died to it and promptly laughed my ass off
    (4)

  8. #348
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Oh. Custom font. That was a cool feature.
    But from what I understand, that can be really taxing on a system.
    (0)

  9. #349
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sancta View Post
    If you played through the area enough you'd recognize where to go, at least most of the more hardcore players have.
    Hardcore players had all the nodes and capped their anima regularly then AFK'D in Ul'dah to show off their Dalamud Horn, Ravens, & Darklight.

    Doesn't change that the Shroud was a series of copy pasted tubes.
    (0)

  10. #350
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dhex View Post
    Doesn't change that the Shroud was a series of copy pasted tubes.
    And we're not allowed to have liked those 'tubes' just 'cause it's a minority opinion? 'Cause I did, for all the reasons Sancta gave.

    You're using the same old fallacy that the areas were 'nothing but copy paste'. It's true the links were re-used, but as Sancta pointed out there were special things to stumble on, and they were amazing. Like the lakes, or the way the ground suddenly just gave way if you went deep enough into the wood and you realise there's potentially miles more below that's far darker and older, or that raptor-infested series of islands, or that huge, strange white willow. And I strongly agree that the wood had a sense of looming threat it barely has anymore, too.

    Maybe you and a lot of others weren't impressed but the 'Shroud was always my favourite area. It felt like it was going for a particular feel as opposed to just being the tree-themed version of the other areas, and I really liked that.

    The copy-paste environments complaint has always been overblown. Yes, it was bad and significant, but nonetheless the zones were not without feel and environmental variation. Thanalan had nearly as much variation between the distinct sub-zones as it does now in my opinion, bar individual repeated terrain features. The tropical basins and tunnel networks, the Bluefog area, the scrubland..

    But eh whatever I'm not going to further involve myself lest some spiteful prat wheels out that stupid argument people used to use if you ever tried arguing there was something about v1.0 you happened to like from before Yoshida came in; like it somehow wasn't tasteless to equate liking certain design decisions to mental illness and victimisation.
    (11)
    Last edited by Fensfield; 01-19-2015 at 04:52 PM.

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