I don't believe it's THAT difficult, it would just take maybe a few months to really finish it, but that would mainly be it since all of the 1.0 gear already works for it for obvious reasons. It's only the new gear that would really need to be fitted to accustom the more proportionate butt, and that would be the time waster since changing the models themselves is as simple as changing just the base model. And considering how simplistic the models are already...
I find Minfillias ears disturbingly pixilated. They don't even look like they're part of her head... I can't stop looking at her freaky ears in every cutscene!
Man I remembe the Making of vids for 1.0 and how much work they put into making the deformable gear fit every race super easy. Shame they had to toss all that work out with the new engine it seems.
I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
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That model in the picture seems to be from Zbrush, and probably has up to 10 millions polygons.I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..
Im all for a Hi-res texture pack, but Its not a necessity to me either.
If it happens I'll be greatful ^_^
Bump! i really care about it too!
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