While they're at it, increase the mesh volume and bring back the butts.

While they're at it, increase the mesh volume and bring back the butts.


I don't believe it's THAT difficult, it would just take maybe a few months to really finish it, but that would mainly be it since all of the 1.0 gear already works for it for obvious reasons. It's only the new gear that would really need to be fitted to accustom the more proportionate butt, and that would be the time waster since changing the models themselves is as simple as changing just the base model. And considering how simplistic the models are already...


I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
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That model in the picture seems to be from Zbrush, and probably has up to 10 millions polygons.I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..


Last edited by Radacci; 01-22-2015 at 04:51 AM.





Oh yeah. It would be very foolish to not have your high resolution assets available.I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
For textures, all they really have to do is apply the originals to the models and do some cleanup. For high poly assets, they'd have to reconstruct the whole model using the zbrush sculpt as a base. That takes a lot of time and effort. Not to mention having to reapply all the skeletons for proper animation. I'm sure they still have much of the high poly 1.0 models available, but it doesn't account for all the new stuff they added.
One certainly hopes. It doesn't usually bother me, but it's kind of awful how lo-res some of the stuff is. I mean, my god, the pixels. You even see crazy pixellation in the trailer for 2.5 like on Gulool Ja Ja.I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
This has been made in Zbrush. You see all of that intricate detail? It's going to be converted into a a flat texture we call a "normal map". We'll not have that level of detail in-game, at all.I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
so i hope they had that in mind, to begin with...
i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
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