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  1. #1
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    While they're at it, increase the mesh volume and bring back the butts.
    (1)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Reokudo View Post
    While they're at it, increase the mesh volume and bring back the butts.
    That's a lot more difficult to pull off. Much as I would appreciate it.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Gramul View Post
    That's a lot more difficult to pull off. Much as I would appreciate it.
    Gramul likes them butts eh? Or maybe its just about Gramul's butt. Hmmm... :P

    Butt anyway, Hi-Res Textures please ;_;
    (0)

  4. #4
    Player
    Xhominid's Avatar
    Join Date
    Sep 2014
    Posts
    188
    Character
    Vanicesol Luna'ciel
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    That's a lot more difficult to pull off. Much as I would appreciate it.
    I don't believe it's THAT difficult, it would just take maybe a few months to really finish it, but that would mainly be it since all of the 1.0 gear already works for it for obvious reasons. It's only the new gear that would really need to be fitted to accustom the more proportionate butt, and that would be the time waster since changing the models themselves is as simple as changing just the base model. And considering how simplistic the models are already...
    (0)

  5. #5
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Gramul View Post
    That's a lot more difficult to pull off. Much as I would appreciate it.
    I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
    so i hope they had that in mind, to begin with...
    i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.

    (1)

  6. #6
    Player
    dragonflie's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    480
    Character
    Varsir Ishtear
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Radacci View Post
    I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
    so i hope they had that in mind, to begin with...
    i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.

    That model in the picture seems to be from Zbrush, and probably has up to 10 millions polygons.
    (1)
    The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it..

  7. #7
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by dragonflie View Post
    That model in the picture seems to be from Zbrush, and probably has up to 10 millions polygons.
    ya but you make a normal-map (bump/displacement) from it, and apply to a low poly model, so it looks close (ish) to it, but with much less polygons.
    (0)
    Last edited by Radacci; 01-22-2015 at 04:51 AM.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Radacci View Post
    I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
    so i hope they had that in mind, to begin with...
    i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.
    Oh yeah. It would be very foolish to not have your high resolution assets available.
    For textures, all they really have to do is apply the originals to the models and do some cleanup. For high poly assets, they'd have to reconstruct the whole model using the zbrush sculpt as a base. That takes a lot of time and effort. Not to mention having to reapply all the skeletons for proper animation. I'm sure they still have much of the high poly 1.0 models available, but it doesn't account for all the new stuff they added.
    (0)

  9. #9
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Radacci View Post
    I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
    so i hope they had that in mind, to begin with...
    i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.

    One certainly hopes. It doesn't usually bother me, but it's kind of awful how lo-res some of the stuff is. I mean, my god, the pixels. You even see crazy pixellation in the trailer for 2.5 like on Gulool Ja Ja.
    (0)

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Radacci View Post
    I think Yoshi already said that they have a modeller, that spent 3 years, making high-poly models, of all the mobs/stuff?, in the game.
    so i hope they had that in mind, to begin with...
    i mean,it's easier to just make high-res textures, and down-size, rather than make low-res and up-size, or make new textures....so why not make high res, from the beginning? for a possible texture pack; same with poly count.

    This has been made in Zbrush. You see all of that intricate detail? It's going to be converted into a a flat texture we call a "normal map". We'll not have that level of detail in-game, at all.
    (0)