Results 1 to 10 of 52

Hybrid View

  1. #1
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Improved rewards in low level dungeons should not come out of DR rewards, but increased drop rates on items in chests. Dungeons give such good experience that most dungeons only are required to be ran once or twice. And with that already move you on to the next. Giving people often just a small number of gear pieces during the leveling route. Often unaware, or too poor, to purchase gear from vendors, they're poorly equipped in the higher level dungeons. Making kills last long, healing output be excessively low and incoming damage be needlessly high.
    (1)

  2. #2
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fornix View Post
    .
    You point is not invalid as "gimp" new players are a very very... very small part of the problem, but its not really going to solve any core problems people are addressing here. No ones talking about low level players doing low level dungeons, they're talking about the experience of a level 50 player dong Low level Roulette. Sorry, but more level 15+ Armor isn't going to make a level 50 player do the low level dungeons. Yes, those new players might be better geared in those, but thats not really a primary complaint, its that its unrewarding for the time required to do it. Even if you get 4 level 50 players in the dungeon, its still slow, sluggish, and you lose almost all of your abilities which makes the game-play more or less 1212121212, though if you're lucky enough to get a level 30+ Dungeon its a bit more reasonable.

    I would be for removing some of the trash mobs if the other mobs exp was boosted to compensate, this would mean when I get a level 50 tanks who is just zerging through it for his roulette completion, I would get more experience, because they almost always skip the side mobs.

    Theres a lot of ways they could improve the low level roulette reward and experience for level 50 players to incentivise them to do that roulette, which will eliviate a lot of the pains of low level dungeon queuing, especially as DPS. As I mentioned in my previous post, I think adding bigger rewards (50% more) to "needed jobs" would be an excellent start, if only for low level roulette.
    (1)
    Last edited by BlaiseArath; 12-23-2014 at 09:44 PM.