that wastes their time too. I'm pretty sure their main point was LL takes more time than the other stuff that can be done for equal or more rewards
That's a bit too harsh IMO. Plus you're also giving trolls a free access to screw a group (for example, someone decides to level a new character, and oh hey, let's just stand in the bombs explode range. Let's stand in that thing on the floor that you shouldn't stand in!).
Trash. That is the problem.
Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.
There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
I agree. Did my first low level roulette since like 2 months yesterday.
Got stone vigil with 3 new ppl who didn't speak english
First boss everyone gets hit by aoe damage, and while im doing my best to keep them up I lost focus on boss and got hit by swinge and the fire and died. They still killed the boss but I got the "stupid useless heal" comment for some weird reason.
our tank stood still one minute before each pull, no idea why eating every possible aoe, I kinda felt like he was doing it on purpose
our summoner only used ruin
I think our ninja was okay, except he also ate ever aoe possible
the run took about 60 minutes and I only did it to get more soldiery for the new relic weapon. Big mistake
Trash enemies in a low level dungeon is the entire reason they're good exp. Unless they compensated by making what mobs are there offer far more exp, or make the dungeon completion worth far more exp, all that would do is screw dungeons for people leveling new jobs, and to that i ring a hearty no thanks.
I'd rather they just up the reward for level 50 players doing low level roulette, cause honestly, its boring as hell being level Synced, losing almost all your abilities, and resorting to spamming 1/2 again until the mob dies. It'd be nice if they took the GW2 approach to level syncing, nerf your stats but you keep all your abilities... I'd probably enjoy low level dungeons more if i kept my abilities... (but I'm sure then people would complain level 50 players are too OP in low level dungeons and people leaving because someone is not level 50 blah blah... People will always complain I don't think this is a good enough reason not to implement the retention of abilities, keep the Cross-class restrictions, but let us keep our abilities)
None of the dungeons are hard enough that these abilities are required, but to be able to use them when synced will make the experience far more bareable.
this is of course, on top of the idea that they increase the rewards. Right now, we get something like 60 Soldiery, ~4.5k gil, and some Seals?
I would propose something like this -
100 Soldiery (150 for job in need)*
20 Poetics (30 for job in need)**
15k~ for Any 50 job, 20k+ for job in need***
A good amount of seals
Retention of Main job abilities earned while Sync'd.
(Perhaps even Double commendations awarded for players at level 50 doing level sync dungeons? For those interested in commendation rewards)
This would go a long way to making me want to participate, and It wouldn't be too bad. I get that the hardest dungeons should give the best rewards, but this is about incentivising people who help with new dungeons. Its about fixing the absolutely painful queue times in low level dungeons, they need to offer better rewards. Plus, I'd argue at this point, doing a low level roulette is one of the most challenging things due to how nerf you are. (unless you're lucky and get a primal). Its not about "More more more gimme gimme", its about the fact right now Low level roulette is painfully unrewarding in every single way to a level 50 player.
*A normal high level dungeon gives about 50 of these already, and can be run all day.
**A normal high level dungeons gives ~20 of these and can be run all day.
***15k~20k is barely enough to cover a days worth of food, its not breaking anything.
Last edited by BlaiseArath; 12-23-2014 at 09:05 PM.
This argument is so entitled is isn't funny. Some of these dungeons are long, to be sure, but these dungeons are for experience. Besides, the last place we need speedrunners is in low-level dungeons harassing new players.Trash. That is the problem.
Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.
There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
Allied Seals would be nice to have, though, for roulette. 200-250 for Low Level DR would certainly do for those of us who are having bad luck in ST with sands.
Last edited by Hayward; 12-23-2014 at 09:33 PM.
All the bosses can be explained with one sentence, the current rewards are good enough.
Problem is, the whole reason why there is trash is to provide extra xp for people leveling...Trash. That is the problem.
Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.
There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
lvl 50 dungeons don't have as much trash, because they don't need to fight it. unlike leveling characters,there is no incentive.
I'm sorry but do you have a better solution? Because it's pretty clear people just aren't running low-level roulette so it's not just me who doesn't like the way it's designed; a.) the ques are really long for low levels and b.) SE has to continually up the rewards every patch to get people to run it.
I'm not sure who would speed run with half of their skillset gone and only a few classes having any AOE. Unless you mean sac pulls which yes you do run that risk but that should be on SE's part to lock the boss until the trash is killed.
Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
Last edited by IfritReborn; 12-23-2014 at 09:27 PM.
Improved rewards in low level dungeons should not come out of DR rewards, but increased drop rates on items in chests. Dungeons give such good experience that most dungeons only are required to be ran once or twice. And with that already move you on to the next. Giving people often just a small number of gear pieces during the leveling route. Often unaware, or too poor, to purchase gear from vendors, they're poorly equipped in the higher level dungeons. Making kills last long, healing output be excessively low and incoming damage be needlessly high.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.