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  1. #31
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by ChazNatlo View Post
    Given some of the responces in this thread, aren't you worried that would just make people NOT explain the mechanics so that the Noobs fail the mechanic so they get the bonus?
    that wastes their time too. I'm pretty sure their main point was LL takes more time than the other stuff that can be done for equal or more rewards
    (0)

  2. #32
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeful View Post
    If there is a player with the "new to this instance" flag, you do not get the new player bonus if that player dies for any reason, and that day's bonus is forfeit.
    That's a bit too harsh IMO. Plus you're also giving trolls a free access to screw a group (for example, someone decides to level a new character, and oh hey, let's just stand in the bombs explode range. Let's stand in that thing on the floor that you shouldn't stand in!).
    (2)

  3. #33
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Trash. That is the problem.

    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.

    Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.

    There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
    (2)

  4. #34
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I agree. Did my first low level roulette since like 2 months yesterday.
    Got stone vigil with 3 new ppl who didn't speak english
    First boss everyone gets hit by aoe damage, and while im doing my best to keep them up I lost focus on boss and got hit by swinge and the fire and died. They still killed the boss but I got the "stupid useless heal" comment for some weird reason.
    our tank stood still one minute before each pull, no idea why eating every possible aoe, I kinda felt like he was doing it on purpose
    our summoner only used ruin
    I think our ninja was okay, except he also ate ever aoe possible

    the run took about 60 minutes and I only did it to get more soldiery for the new relic weapon. Big mistake
    (1)

  5. #35
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Trash enemies in a low level dungeon is the entire reason they're good exp. Unless they compensated by making what mobs are there offer far more exp, or make the dungeon completion worth far more exp, all that would do is screw dungeons for people leveling new jobs, and to that i ring a hearty no thanks.

    I'd rather they just up the reward for level 50 players doing low level roulette, cause honestly, its boring as hell being level Synced, losing almost all your abilities, and resorting to spamming 1/2 again until the mob dies. It'd be nice if they took the GW2 approach to level syncing, nerf your stats but you keep all your abilities... I'd probably enjoy low level dungeons more if i kept my abilities... (but I'm sure then people would complain level 50 players are too OP in low level dungeons and people leaving because someone is not level 50 blah blah... People will always complain I don't think this is a good enough reason not to implement the retention of abilities, keep the Cross-class restrictions, but let us keep our abilities)
    None of the dungeons are hard enough that these abilities are required, but to be able to use them when synced will make the experience far more bareable.

    this is of course, on top of the idea that they increase the rewards. Right now, we get something like 60 Soldiery, ~4.5k gil, and some Seals?

    I would propose something like this -

    100 Soldiery (150 for job in need)*
    20 Poetics (30 for job in need)**
    15k~ for Any 50 job, 20k+ for job in need***
    A good amount of seals
    Retention of Main job abilities earned while Sync'd.
    (Perhaps even Double commendations awarded for players at level 50 doing level sync dungeons? For those interested in commendation rewards)

    This would go a long way to making me want to participate, and It wouldn't be too bad. I get that the hardest dungeons should give the best rewards, but this is about incentivising people who help with new dungeons. Its about fixing the absolutely painful queue times in low level dungeons, they need to offer better rewards. Plus, I'd argue at this point, doing a low level roulette is one of the most challenging things due to how nerf you are. (unless you're lucky and get a primal). Its not about "More more more gimme gimme", its about the fact right now Low level roulette is painfully unrewarding in every single way to a level 50 player.

    *A normal high level dungeon gives about 50 of these already, and can be run all day.
    **A normal high level dungeons gives ~20 of these and can be run all day.
    ***15k~20k is barely enough to cover a days worth of food, its not breaking anything.
    (2)
    Last edited by BlaiseArath; 12-23-2014 at 09:05 PM.

  6. #36
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by IfritReborn View Post
    Trash. That is the problem.

    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.

    Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.

    There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
    This argument is so entitled is isn't funny. Some of these dungeons are long, to be sure, but these dungeons are for experience. Besides, the last place we need speedrunners is in low-level dungeons harassing new players.

    Allied Seals would be nice to have, though, for roulette. 200-250 for Low Level DR would certainly do for those of us who are having bad luck in ST with sands.
    (4)
    Last edited by Hayward; 12-23-2014 at 09:33 PM.

  7. #37
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    All the bosses can be explained with one sentence, the current rewards are good enough.
    (1)

  8. #38
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by IfritReborn View Post
    Trash. That is the problem.

    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.

    Low-Level Roulette takes too long, 30-45 minute run while level synced is nauseating. Cut the trash and you cut that time down considerably. The 1st portion of Sastasha leading to 1st boss has an obnoxious amount of trash, it wasn't appealing at the start, it's not appealing now. Clear out the trash, it's stinking up the dungeons.

    There is absolutely nothing save 500,000+ in gil that would make me run Low Level Roulette daily, NOTHING! They can continue to try and up the rewards slightly to entice but I won't bite until the trash has been cut down.
    Problem is, the whole reason why there is trash is to provide extra xp for people leveling...

    lvl 50 dungeons don't have as much trash, because they don't need to fight it. unlike leveling characters,there is no incentive.
    (1)

  9. #39
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Hayward View Post
    This argument is so entitled is isn't funny. Some of these dungeons are long, to be sure, but these dungeons are for experience. Besides, the last place we need speedrunners is in low-level dungeons harassing new players.
    I'm sorry but do you have a better solution? Because it's pretty clear people just aren't running low-level roulette so it's not just me who doesn't like the way it's designed; a.) the ques are really long for low levels and b.) SE has to continually up the rewards every patch to get people to run it.

    I'm not sure who would speed run with half of their skillset gone and only a few classes having any AOE. Unless you mean sac pulls which yes you do run that risk but that should be on SE's part to lock the boss until the trash is killed.

    Quote Originally Posted by tocsin View Post
    Problem is, the whole reason why there is trash is to provide extra xp for people leveling...

    lvl 50 dungeons don't have as much trash, because they don't need to fight it. unlike leveling characters,there is no incentive.
    Remove 50% of the trash in those dungeons to make it similar to a lot of post-50 dungeons and up the xp provided to compensate.
    (0)
    Last edited by IfritReborn; 12-23-2014 at 09:27 PM.

  10. #40
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Improved rewards in low level dungeons should not come out of DR rewards, but increased drop rates on items in chests. Dungeons give such good experience that most dungeons only are required to be ran once or twice. And with that already move you on to the next. Giving people often just a small number of gear pieces during the leveling route. Often unaware, or too poor, to purchase gear from vendors, they're poorly equipped in the higher level dungeons. Making kills last long, healing output be excessively low and incoming damage be needlessly high.
    (1)

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