Trash enemies in a low level dungeon is the entire reason they're good exp. Unless they compensated by making what mobs are there offer far more exp, or make the dungeon completion worth far more exp, all that would do is screw dungeons for people leveling new jobs, and to that i ring a hearty no thanks.
I'd rather they just up the reward for level 50 players doing low level roulette, cause honestly, its boring as hell being level Synced, losing almost all your abilities, and resorting to spamming 1/2 again until the mob dies. It'd be nice if they took the GW2 approach to level syncing, nerf your stats but you keep all your abilities... I'd probably enjoy low level dungeons more if i kept my abilities... (but I'm sure then people would complain level 50 players are too OP in low level dungeons and people leaving because someone is not level 50 blah blah... People will always complain I don't think this is a good enough reason not to implement the retention of abilities, keep the Cross-class restrictions, but let us keep our abilities)
None of the dungeons are hard enough that these abilities are required, but to be able to use them when synced will make the experience far more bareable.
this is of course, on top of the idea that they increase the rewards. Right now, we get something like 60 Soldiery, ~4.5k gil, and some Seals?
I would propose something like this -
100 Soldiery (150 for job in need)*
20 Poetics (30 for job in need)**
15k~ for Any 50 job, 20k+ for job in need***
A good amount of seals
Retention of Main job abilities earned while Sync'd.
(Perhaps even Double commendations awarded for players at level 50 doing level sync dungeons? For those interested in commendation rewards)
This would go a long way to making me want to participate, and It wouldn't be too bad. I get that the hardest dungeons should give the best rewards, but this is about incentivising people who help with new dungeons. Its about fixing the absolutely painful queue times in low level dungeons, they need to offer better rewards. Plus, I'd argue at this point, doing a low level roulette is one of the most challenging things due to how nerf you are. (unless you're lucky and get a primal). Its not about "More more more gimme gimme", its about the fact right now Low level roulette is painfully unrewarding in every single way to a level 50 player.
*A normal high level dungeon gives about 50 of these already, and can be run all day.
**A normal high level dungeons gives ~20 of these and can be run all day.
***15k~20k is barely enough to cover a days worth of food, its not breaking anything.


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