Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast
Results 41 to 50 of 52
  1. #41
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fornix View Post
    .
    You point is not invalid as "gimp" new players are a very very... very small part of the problem, but its not really going to solve any core problems people are addressing here. No ones talking about low level players doing low level dungeons, they're talking about the experience of a level 50 player dong Low level Roulette. Sorry, but more level 15+ Armor isn't going to make a level 50 player do the low level dungeons. Yes, those new players might be better geared in those, but thats not really a primary complaint, its that its unrewarding for the time required to do it. Even if you get 4 level 50 players in the dungeon, its still slow, sluggish, and you lose almost all of your abilities which makes the game-play more or less 1212121212, though if you're lucky enough to get a level 30+ Dungeon its a bit more reasonable.

    I would be for removing some of the trash mobs if the other mobs exp was boosted to compensate, this would mean when I get a level 50 tanks who is just zerging through it for his roulette completion, I would get more experience, because they almost always skip the side mobs.

    Theres a lot of ways they could improve the low level roulette reward and experience for level 50 players to incentivise them to do that roulette, which will eliviate a lot of the pains of low level dungeon queuing, especially as DPS. As I mentioned in my previous post, I think adding bigger rewards (50% more) to "needed jobs" would be an excellent start, if only for low level roulette.
    (1)
    Last edited by BlaiseArath; 12-23-2014 at 09:44 PM.

  2. #42
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Just do what me and other lvl 50 tanks do....don't do it. Seriously, as PLD you are pressing 1 2 since you don't have your third combo if you hit a dungeon under 26. I have no issue helping the newer players, and enjoy being able to get that dps a queue after waiting 2 hours, but I have little real incentive to run those the low level.
    (3)

  3. #43
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I have never queued for a low level roulette on a level 50 class and never will unless the rewards for doing so are incredibly high. For me, the biggest issue is that it is just so incredibly boring due to all my skills getting removed on top of being stuck in the dungeon for a fairly long time.

    They could help the boring factor by giving skills a pass and flagging some as not being level synced away so that you can at least keep your core combo when level syncing down, as well as reducing the number of mobs while increasing the xp so that the dungeons can be done a bit quicker.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  4. #44
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Violyre View Post
    That's a bit too harsh IMO. Plus you're also giving trolls a free access to screw a group (for example, someone decides to level a new character, and oh hey, let's just stand in the bombs explode range. Let's stand in that thing on the floor that you shouldn't stand in!).
    It's supposed to be harsh, because each of those restrictions are there to disincentivize certain behaviors that screw new players over. The first is to gut speed running and sac runs. This one is to make it so that veteran players actually have to explain fight mechanics to new players, and make an effort to keep them alive. And the last is to force the vet to actually stay and do the above.

    Yes, it gives some power to trolls to screw over people. But the alternative, new players fighting to get things explained to them (as I had to early on), is in my opinion much worse. The only acceptable compromise on this point in my mind would be to make the first wipe on a boss not count.
    (0)

  5. #45
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I wouldn't mind an extra boost to the low level roulette.

    Then again, I don't mind going in and helping others. Sometimes it's a nice breather from speedrunning every other dungeon in the game -_-
    (0)

  6. #46
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I also don't do low level unless I'm leveling something or really really bored and decide I want to help.
    (0)

  7. #47
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I now only do Low Level Duties for leveling...Or rather, I would, if it didn't take more then 90 minutes for a party to form... (Both of my healer class/jobs are leveled and I don't want to touch tanks yet.)
    Players who aren't leveling have no incentive to join the Low Level Duties, ST gives far better rewards (Tomes, Oil, Sand, iLevel 100 gear, even a derp minion) and takes less time (and compared to some fights/dungeons, the fight mechanics are easier).
    (1)

  8. #48
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Violyre View Post
    Sastasha:
    Hit the vents when they have water coming up.
    These days, depending on the group's make-up, you can ignore the bubbling vents entirely. Not that I do, unless the tank/healer specifically mention to just burn the boss.

    Quote Originally Posted by Violyre View Post
    Tam-Tara:
    Debatable, but I have had to tell people to kill imps on final boss.
    I still witness dps just focusing on the boss when the imps are up (I don't mind so much if the tank is tunnel-visioned on the boss).

    Quote Originally Posted by Violyre View Post
    Copperbell Mines:
    Don't touch bombs, kill spriggans
    Don't touch adds on Gyges.
    I still see players have to be told to not kill the bombs. With the group make-up, you really don't need to bother with the adds and just focus on burning the last boss, even though the intended mechanic is to deal with the adds.

    Quote Originally Posted by Violyre View Post
    Brayflox:
    I got nothing because I try to avoid when possible.
    Kill bubbles ASAP, move dragon out of green poop. Also, don't stand in green poop.

    Quote Originally Posted by Violyre View Post
    Cutter's Cry:
    Newer healer may not know the standard way to do first boss.
    Explain to move away from blues eyes, and gather close with purple eye on hydra.
    Blue: run away, Chimera has cooties. Purple: Run to Chimera 'cause it wants HUUUUUUUUUUUUUUUUUUUUUUGS!

    Quote Originally Posted by Violyre View Post
    Stone Vigil:
    See Brayflox
    Not a good idea to pull more than 3 of those aevis.

    Ifrit & Titan:
    Kill nail/ heart ASAP.

    While more Soldiery/Poetic rewards would be nice, I don't think it would encourage more people to do the low level roulettes.
    (1)

  9. #49
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zeful View Post
    I'd be for an increase to the low level roulette reward, under the following conditions (assuming you are level 50):

    If there is a non-50 player in the dungeon, killing less than half the mobs in the dungeon does not give you the daily bonus.
    If there is a player with the "new to this instance" flag, you do not get the new player bonus if that player dies for any reason, and that day's bonus is forfeit.
    If you leave the dungeon before it is completed, that day's bonus is forfeit.

    The Low Level Daily Roulette is there to make the leveling experience better for new players, not to line your pockets, and as such, incentives should be included so that veteran players actually teach and play to the pace of the weaker players. If these restrictions are too much for you, you have no business asking for the rewards to be improved.
    Yup, let's put these in place so no one wants to run low level roulette anymore and noobs can enjoy their 6 hour queues. Good idea
    (1)

  10. #50
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Maybe they can make a helper queue... will sign you up with long queued players looking for a quest required dungeon and new players with a bonus on completion- your right to be helper being revoke-able if made per GM inquiry. Reward is for your patience and understanding, so you should be expected to be patient and understanding - or not use the feature. Would be nice to be able to sign up as multiple job types, just so the system can fill you in where needed asap.

    Length of time it takes to complete lower level dungeons (unless part of a relic) doesn't really make one want to queue for it again later lol, though I think it is important to see the data too.. perhaps the pool of players is adequate in SE's mind and adding this would encourage something that wasn't really necessary. I've waited a while for low level dungeons but that was as a DPS, I can't tell if that is just regular DPS queue or a mix of that and people not wanting to do the dungeons.
    (0)

Page 5 of 6 FirstFirst ... 3 4 5 6 LastLast