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  1. #1
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Trash enemies in a low level dungeon is the entire reason they're good exp. Unless they compensated by making what mobs are there offer far more exp, or make the dungeon completion worth far more exp, all that would do is screw dungeons for people leveling new jobs, and to that i ring a hearty no thanks.

    I'd rather they just up the reward for level 50 players doing low level roulette, cause honestly, its boring as hell being level Synced, losing almost all your abilities, and resorting to spamming 1/2 again until the mob dies. It'd be nice if they took the GW2 approach to level syncing, nerf your stats but you keep all your abilities... I'd probably enjoy low level dungeons more if i kept my abilities... (but I'm sure then people would complain level 50 players are too OP in low level dungeons and people leaving because someone is not level 50 blah blah... People will always complain I don't think this is a good enough reason not to implement the retention of abilities, keep the Cross-class restrictions, but let us keep our abilities)
    None of the dungeons are hard enough that these abilities are required, but to be able to use them when synced will make the experience far more bareable.

    this is of course, on top of the idea that they increase the rewards. Right now, we get something like 60 Soldiery, ~4.5k gil, and some Seals?

    I would propose something like this -

    100 Soldiery (150 for job in need)*
    20 Poetics (30 for job in need)**
    15k~ for Any 50 job, 20k+ for job in need***
    A good amount of seals
    Retention of Main job abilities earned while Sync'd.
    (Perhaps even Double commendations awarded for players at level 50 doing level sync dungeons? For those interested in commendation rewards)

    This would go a long way to making me want to participate, and It wouldn't be too bad. I get that the hardest dungeons should give the best rewards, but this is about incentivising people who help with new dungeons. Its about fixing the absolutely painful queue times in low level dungeons, they need to offer better rewards. Plus, I'd argue at this point, doing a low level roulette is one of the most challenging things due to how nerf you are. (unless you're lucky and get a primal). Its not about "More more more gimme gimme", its about the fact right now Low level roulette is painfully unrewarding in every single way to a level 50 player.

    *A normal high level dungeon gives about 50 of these already, and can be run all day.
    **A normal high level dungeons gives ~20 of these and can be run all day.
    ***15k~20k is barely enough to cover a days worth of food, its not breaking anything.
    (2)
    Last edited by BlaiseArath; 12-23-2014 at 09:05 PM.

  2. #2
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,915
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    All the bosses can be explained with one sentence, the current rewards are good enough.
    (1)

  3. #3
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Improved rewards in low level dungeons should not come out of DR rewards, but increased drop rates on items in chests. Dungeons give such good experience that most dungeons only are required to be ran once or twice. And with that already move you on to the next. Giving people often just a small number of gear pieces during the leveling route. Often unaware, or too poor, to purchase gear from vendors, they're poorly equipped in the higher level dungeons. Making kills last long, healing output be excessively low and incoming damage be needlessly high.
    (1)

  4. #4
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Fornix View Post
    .
    You point is not invalid as "gimp" new players are a very very... very small part of the problem, but its not really going to solve any core problems people are addressing here. No ones talking about low level players doing low level dungeons, they're talking about the experience of a level 50 player dong Low level Roulette. Sorry, but more level 15+ Armor isn't going to make a level 50 player do the low level dungeons. Yes, those new players might be better geared in those, but thats not really a primary complaint, its that its unrewarding for the time required to do it. Even if you get 4 level 50 players in the dungeon, its still slow, sluggish, and you lose almost all of your abilities which makes the game-play more or less 1212121212, though if you're lucky enough to get a level 30+ Dungeon its a bit more reasonable.

    I would be for removing some of the trash mobs if the other mobs exp was boosted to compensate, this would mean when I get a level 50 tanks who is just zerging through it for his roulette completion, I would get more experience, because they almost always skip the side mobs.

    Theres a lot of ways they could improve the low level roulette reward and experience for level 50 players to incentivise them to do that roulette, which will eliviate a lot of the pains of low level dungeon queuing, especially as DPS. As I mentioned in my previous post, I think adding bigger rewards (50% more) to "needed jobs" would be an excellent start, if only for low level roulette.
    (1)
    Last edited by BlaiseArath; 12-23-2014 at 09:44 PM.

  5. #5
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Just do what me and other lvl 50 tanks do....don't do it. Seriously, as PLD you are pressing 1 2 since you don't have your third combo if you hit a dungeon under 26. I have no issue helping the newer players, and enjoy being able to get that dps a queue after waiting 2 hours, but I have little real incentive to run those the low level.
    (3)

  6. #6
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    I have never queued for a low level roulette on a level 50 class and never will unless the rewards for doing so are incredibly high. For me, the biggest issue is that it is just so incredibly boring due to all my skills getting removed on top of being stuck in the dungeon for a fairly long time.

    They could help the boring factor by giving skills a pass and flagging some as not being level synced away so that you can at least keep your core combo when level syncing down, as well as reducing the number of mobs while increasing the xp so that the dungeons can be done a bit quicker.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I wouldn't mind an extra boost to the low level roulette.

    Then again, I don't mind going in and helping others. Sometimes it's a nice breather from speedrunning every other dungeon in the game -_-
    (0)

  8. #8
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    I also don't do low level unless I'm leveling something or really really bored and decide I want to help.
    (0)

  9. #9
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I now only do Low Level Duties for leveling...Or rather, I would, if it didn't take more then 90 minutes for a party to form... (Both of my healer class/jobs are leveled and I don't want to touch tanks yet.)
    Players who aren't leveling have no incentive to join the Low Level Duties, ST gives far better rewards (Tomes, Oil, Sand, iLevel 100 gear, even a derp minion) and takes less time (and compared to some fights/dungeons, the fight mechanics are easier).
    (1)

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Maybe they can make a helper queue... will sign you up with long queued players looking for a quest required dungeon and new players with a bonus on completion- your right to be helper being revoke-able if made per GM inquiry. Reward is for your patience and understanding, so you should be expected to be patient and understanding - or not use the feature. Would be nice to be able to sign up as multiple job types, just so the system can fill you in where needed asap.

    Length of time it takes to complete lower level dungeons (unless part of a relic) doesn't really make one want to queue for it again later lol, though I think it is important to see the data too.. perhaps the pool of players is adequate in SE's mind and adding this would encourage something that wasn't really necessary. I've waited a while for low level dungeons but that was as a DPS, I can't tell if that is just regular DPS queue or a mix of that and people not wanting to do the dungeons.
    (0)

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