well when it runs out, but i usually wait to refresh twin self-buff to put it on (meaning at worst 3-6 sec without it)
well when it runs out, but i usually wait to refresh twin self-buff to put it on (meaning at worst 3-6 sec without it)
There's literally no reason you can't get 500 DPS on a dummy with a i125 relic.
First Problem: You're probably missing positionals, enough such that you're basically missing a lot of damage. Also, your opener.. god.. the opener.. WHY?
Do this:
Tackle > PB > Demo > Snap > Snap > B4B > Dragon Kick > IR > Twins > Bootshine > Trues > Demo > Fracture > DK > ToD > Twins > Snap -> Main rotation.
just did a run, without missing any positional (dmg range of skills is around 10% max)
bootshine: 698-755
demolish : 220-247
dragon k : 488-512
snap : 580-618
true : 608-652
twin :435-479
put the skill dmg just in case people in right positions are getting different dmg (range)
ps, putted non-crits except bootshine.
gonna put my dps numbers here by skills (with crits):
autoattack: 129,47
snap 67.74
boot 49.82
true 46,35
dragon 42,21
twin 38,93
demolish 11,47 (dot 33.67)
tod 2.05 (dot 19)
howling 14,7
steel 13,7
---------------------------
sum around 469, not my best but no major mistakes (also few % lower due to leaving the area and stuff, mini showed 481 aprox when i left).
And also thx for taking interest in my plea for help![]()
Last edited by zlotjko; 12-19-2014 at 10:43 AM.
You should be able to break 500 with the Relic weapon at ilv114.
I think your opening rotation, along with how you are treating ToD is your hindrance.
I'm iLv117 with the HA weapon and I'm breaking 500 on a dummy naked consistently, even on a bad parse. (Not trying to brag in the slightest).
I'll explain my opening rotation, and why I do it the way I do.
PB > Snap > Internal Release (This is Key) > Snap > Blood 4 Blood > Demo > Dragon Kick > Twin Snakes > ToD (This needs to go up asap) > Boot Shine > True Strike > Snap > Boot Shine > True Strike > (DK Buff will drop here) Demo (Demo will have Twin Snakes buff though) > Dragon Kick > Twin Snap.
The key to this is the Internal Release, the quicker you start using it the better. By using it there, you are allowing yourself to use Internal Release on every 3rd Demolish (One of your most powerful skills. I believe it also lines up with every other ToD but I'm not exactly sure yet, your other, most powerful skill).
I would also like to add, that you should pop ToD whenever it is down. Use Howling Fist and Steel Peak, whenever they are up.
well am starting to hit 600+ for a couple of secs (on the graph at least, sometimes even around 10 sec) but my average dps by the time i ran out of tp (4 - 4:30 aprox) still doesn't go past 495 (on my best tries, without a party buffs, pots or food or mercy stroke spam)
Also i noticed when i use ToD, Demo runs out for at least a sec.
P.S. If this continues am gonna merry the dummy, since we spend so much time together :/
Last edited by zlotjko; 12-19-2014 at 11:19 PM.
Dropping Demo for a second or two at times isn't totally abnormal. Without seeing you in action it's hard to say what's going awry. You should be averaging over 500 on a full TP run on the dummy. Your timeframes look normal. 4-4:30 depending on SS. I'll have to check your previous attack breakdown next to my own and see what difference there is. I'm still using an i115 weapon, but your DPS is below my own. I have hours of parsing to compare it to though. I spend a lot of quality time with my training dummy.well am starting to hit 600+ for a couple of secs (on the graph at least, sometimes even around 10 sec) but my average dps by the time i ran out of tp (4 - 4:30 aprox) still doesn't go past 495 (on my best tries, without a party buffs, pots or food or mercy stroke spam)
Also i noticed when i use ToD, Demo runs out for at least a sec.
P.S. If this continues am gonna merry the dummy, since we spend so much time together :/
Also can you provide damage totals for each ability from a parse? This can help us see glaring issues quickly if something is being under utilized or mismanaged.
Last edited by Ricdeau; 12-20-2014 at 12:17 AM.
Something is weird. Normally, the damage of True and Snap should range above bootshine. Unless I don't understand the meaning of your numbers and it is a mean or something
Also, how do you parse, especially at the end of the fight?
"non-crits except bootshine"
The rest is perplexing though lol
Player
Not sure what do you mean. Default act settings (little messing with visuals for mini)
Shoulder tackle usually starts it, and in the end i usually run away and act stops parsing 5 sec after my last action.
5 seconds not dps-ing equals around 2% lower values (worst case, without any dots on the target). But it seems am missing more then 10% dmg.
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