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  1. #21
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by kyrios91 View Post
    What annoys me that if there's a ground AoE and if you SSD / DFD and you fly across the AoE, you'll receive damage / debuff from it (Which happened to me with T11 gravity wells). I was like come on now, what's the point of making DRGs fly across the screen if you'll still get hit by something on the ground? If it's Shoulder Tackle, it makes sense since the MNK zooms to the boss. But DRG / NIN / BLMs are technically flying / teleporting o_O
    Lore or not do you REALLY wanna replace one of your good traits with reduced fall damage? I didn't think so.

    That said, I totally agree with your 2nd point. That never made sense to me.
    (0)

  2. #22
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by SolarMisae View Post
    This gave me a chuckle.

    Drgs you are fine. Take your extra falling damage like men.
    Yoshi would be like
    " are you not entertained?! " to the drgns, and they would be like " nope, i want more small QoL things/ buffs "
    (1)

  3. #23
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SolarMisae View Post
    Lore or not do you REALLY wanna replace one of your good traits with reduced fall damage? I didn't think so.

    That said, I totally agree with your 2nd point. That never made sense to me.
    That's why I said it doesn't matter much outside of open world stuff and it is useless unless in the future there would be instances where the arena has cliffs and all those stuff that require the group to maneuver around the terrain. Because if we wanna implement lore on everything, DRGs would probably be the most OP DPS Job ever, and the fact that their primary method of movement is jumping from one place to another and they can cover like 1000 yalms per leap, they would be the most mobile Job as well.
    (0)

  4. #24
    Player
    Ymal's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Y'mal Dajeen
    World
    Ultros
    Main Class
    Pugilist Lv 60
    DRG being affected by fall damages is the same logic as MNK being unable to throw their weapons outside of that one pvp ability, to make your class or another feel ❅special

    More seriously I agree with OP, it's kind of very dumb that only NIN has this ability but not the Job that is always doing the Jumps, although I don't think it's a very useful trait but yeah, bad move on SE's part with the Lore.
    (0)

  5. #25
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    How dare you use logic. How dare you sir.
    (0)

  6. #26
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kuwagami View Post
    use a jump just before you land. No fall damage
    I figured this one out in Haukke manor when levelling DRG, there's that bit where you can jump down into the basement you take a little bit of fall damage, but if you use jump on one of the mobs you can get down without damage.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #27
    Player
    roninoftagrm's Avatar
    Join Date
    Oct 2014
    Posts
    69
    Character
    Darius Stormheart
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rufalus View Post
    Not the most important thing ever, but ninja has reduced fall damage.

    Dragoon is known for making enormous vertical leaps and falling back down without hurting themselves.

    It follows that dragoon should take less damage from falls than other classes, like ninja does.
    somewhere someone posted that yoshi and gang were going to look at classes again, so hopefully... all the enhanced traits disappear for passives that actually make sense, like they did in 11, or even like every other mmo that does passives in broader aspects than "upgrades x skill this way or that"
    (0)

  8. #28
    Player
    Sprilly20's Avatar
    Join Date
    Jun 2013
    Posts
    23
    Character
    Naih Venkha
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    1. falling damage isn't even a big thing in this game. 2. i just elusive jump off of everything. drg's take no falling damage with style.
    (0)

  9. #29
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    I know DRG is kind of considered OPed now, but OPedness is transient.

    Logically there is really no reason for DRG to take as much fall damage as say a WHM.

    I would like to suggest that fall damage be absorbed by their TP bar. 100TP if falling from a height that would take off (100%-1) of a typical PC's HP (excluding NIN of course), it will then scale downwards, e.g. fall that takes off 50% of a typical PC's HP would result in a lose of 50TP for the DRG.

    NIN takes less damage due to their metahuman level of physical conditioning.
    DRG should take no damage due to their DRG training/technique - which consumes TP to negate fall damage.

    To be honest, it isn't really that big a deal. Fall damage is not a big part of the game's combat mechanics. Any trait that reduces/negates fall damage is pretty much a gimmick trait.
    (0)

  10. #30
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Bishop81 View Post
    To be honest, it isn't really that big a deal. Fall damage is not a big part of the game's combat mechanics. Any trait that reduces/negates fall damage is pretty much a gimmick trait.
    This. And since every job has the same number of traits it is wasted space that could have been used much better for a trait that has an actual impact to the jobs gameplay and is useful in some way or another.

    Seriously, it's the most useless trait in the game. ARR has a mechanic that makes it impossible to die to fall damage, you will survive with 1hp anyway. For this reason I'd like to ask the OP: why the hell do you want a trait, that every half serious nin complains about and doesn't bring anything to your job? Again, it would replace another trait, chose whichever you like. I don't get it...
    (0)

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