Fall first, then E-JumpFor some reason in the latest dungeons such as Qarn HM and Hullbreaker, there is invisible wall preventing us Dragoons using Elusive Jump in such a manner that we could avoid taking fall damage. It stops us from going down and after wasting the Elusive Jump we are still top of the ledge and we are forced to go down by taking damage. Last dungeon where I recall that I could use Elusive Jump without any issues was Copperbell HM.
It gives them more mobility options in PvP. Don't need them being as agile as ninjas. Wait, who cares about PvP in current state =3=.
Either case, they could just get rid of those useless Enhanced <stat> passives. Those are the embodiment of skill/passive bloating and wasting slots (three of them no less). You know...maybe more unique/different passives to jobs instead of classes so we can set up a foundation for more diverse 2nd job routes...
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