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  1. #21
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    U mind testing this rotation that I have been using? Huton (20 sec wait) suiton SE b4b gs ir de xpot se ta sf kass mut raiton se jug gs mug ae. This is what I open with any boss fight. It was posted in other ninja thread but I don't think it has been tested really.
    (0)

  2. #22
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    And if mastered all dot will b buff and AE will hit with all buff as well
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  3. #23
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    Quote Originally Posted by treuhavik View Post
    Getting just under 700 initial burst and 505ish sustained now using Shaolin Mike's rotation (Huton pre-pull > SE > B4B > GS > IR > DE > Suiton > Multilate > Trick Attack > SE > Kassatsu > SF > Raiton > SE > Mug > GS > Jugulate > AE)

    http://ffxiv.ariyala.com/OUMD No food, party or pots

    I'll get around to testing the others soon.
    Wow my rotation must be REALLY bad since i end up around 440 at around 3 minutes with simiar equipment to yours.
    (0)

  4. #24
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by ShaolinMike View Post
    I could be wrong, but at last check, I believe the customary opener was the following:

    Huton pre-pull > SE > B4B > GS > IR > DE > Suiton > Multilate > Trick Attack > SE > Kassatsu > SF > Raiton > SE > Mug > GS > Jugulate > AE.

    This allows Kassatsu>Raiton to be cast with IR & B4B still up for maximum potency.
    Wouldn't it be better to open with B4B so you can shift your oGCDs back by one to get Trick Attack in before Mutilate? Alternatively, you can open with Suiton and hold onto Trick Attack until right before Mutilate.
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  5. #25
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    It's hard nailing down the perfect opener and even harder executing that opener every single time. With enough warning, I'm able to pull off a Suiton or Aiurily's second opener, but in the field I'm usually caught casting Huton as the tank is pulling and have go for something like B4B > SE > Jugulate > SF > IR > Mutilate > SE > GS > DE or AE > Suiton > SE > TA > SF and I'm still managing to hold 420 DPS in T9 - 440 on Shiva.

    IMO, as long as you're getting everything up that needs getting up, your DPS will level out around the same number throughout the course of the fight. The opener you use can increase that number slightly but, from what I've seen, it mainly determines your initial burst. Though, it could just be my inconsistency in which opener I use.



    UPDATE: Added BiS sets for each food type
    (0)
    Last edited by treuhavik; 12-13-2014 at 10:57 PM.

  6. #26
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by treuhavik View Post
    I know this is a MNK thread but... For your sheet, Dervy:

    Quote Originally Posted by Dervy View Post
    Thanks a bunch! Is that in the excel sheet I linked, or in a separate spreadsheet? And could you upload it for me? It'll help speed up things when I start making the NIN sim.
    Quote Originally Posted by treuhavik View Post
    Yep, it's in the main file. http://www.filedropper.com/ff14pps1
    Quote Originally Posted by Dervy View Post
    Shift the conversation to the NIN thread. Don't want to flood here
    So, in the simulation, should I use base GCD (2.49) in the time column?

    EDIT: Nvm, I found where you/emx plugged in
    (0)
    Last edited by treuhavik; 12-14-2014 at 04:01 AM.

  7. #27
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    No. The GDC is actually calculated from the SS you're using in Z1. But it isn't as easy as plugging in numbers. You need to take into account Huton which has a specific duration, Kiss of the Wasp/Viper, -10% resists, BFB/IR,oCDs and the sim is set-up so it checks buffs/skills at every interval of the rotation and allows you to freely change the order of abilities, instead of hard coding it. It has a VERY steep learning curve.

    As I said, I'll set it up as I'll need to check it through many times and thoroughly test it for accuracy before I want to give out weights for it. I hate giving out half finished or inaccurate numbers. Don't stress yourself with trying to calculate weights at the moment
    (0)

  8. #28
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dervy View Post
    No. The GDC is actually calculated from the SS you're using in Z1. But it isn't as easy as plugging in numbers. You need to take into account Huton which has a specific duration, Kiss of the Wasp/Viper, -10% resists, BFB/IR,oCDs and the sim is set-up so it checks buffs/skills at every interval of the rotation and allows you to freely change the order of abilities, instead of hard coding it. It has a VERY steep learning curve.

    As I said, I'll set it up as I'll need to check it through many times and thoroughly test it for accuracy before I want to give out weights for it. I hate giving out half finished or inaccurate numbers. Don't stress yourself with trying to calculate weights at the moment
    I'll leave it to you then. Though, won't we need to establish a concrete 'rotation' to even begin the sim?
    (0)
    Last edited by treuhavik; 12-14-2014 at 05:09 AM.

  9. #29
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Actually, the opposite You need a sim to work out the rotation.

    Edit: Noob questions.

    1) Is there ever a moment where you'd want to switch between Kiss of the Viper/Wasp, other than for the additional effect on Mug/Jugulate?
    2) Huton. Can that be 100% sustained without any DPS downtime?
    3) Talking of downtime, what is the GDC downtime when using your Mudras?
    (0)
    Last edited by Dervy; 12-14-2014 at 05:39 AM.

  10. #30
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Dervy View Post
    Noob questions.

    1) Is there ever a moment where you'd want to switch between Kiss of the Viper/Wasp, other than for the additional effect on Mug/Jugulate?
    2) Huton. Can that be 100% sustained without any DPS downtime?
    3) Talking of downtime, what is the GDC downtime when using your Mudras?
    1) Well, that's only difference. Unless you're on stun duty or farming open-world-mobs, the heal from mug is more beneficial.

    2) With the way murdras relate to the game server, no. However, Huton should be up 100% of the time, so account for that. All ninjutsu casts (in a raid environment at least) will cut into the GCD, which leads to question #3...

    3) The amount of time it takes to cast ninjutsu varies player to player, depending entirely on your connection to the game server. For me, it takes between 2.5 and 3 seconds per cast, and as my GCD is @ 2.01 with Huton, it eats a good second of my GCD every 20 seconds.
    (0)
    Last edited by treuhavik; 12-14-2014 at 05:49 AM.

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