Please don't take this the wrong way, but yours is a subjective viewpoint, not an objective argument. In which case, it has no more or less validity than any other opinion, agreeing or disagreeing.
As a counterpoint I would like to offer up the common denomer that most Dragoons cannot, in fact, manage their auxiliary functions, namely jumps, in a manner in which it is optimal. Either too eager to hit on cooldown or too cautious, often both DPS AND positioning is lost because a lot of Dragoon's DPS assistance is on off-cooldown, single hit skills that manipulate positioning and come with limited animation lock.
As a personal preference, I'd ask you not to use hyperbolic numbers in arguments. More than 2% is lost when ignoring the positioning of Chaos Thrust and Heavy Thrust, even if the hard combo initiative is gone. Additionally, positioning must still be considered throughout the fight when managing Jump Cooldowns. A jump that is too eager can result in lost dps due to fight mechanics, whether by being hit by a directional, or by wasting a cooldown that can adjust positioning for a dragoon and increase overall DPS by pausing a few moments.
What you are arguing is not the same as the OP. At the risk of seeming presumptuous, you are asking for more class depth, not more class difficulty. You are looking for the class to be more engaging, which is a matter of personal preference. I won't argue that matter as in no way can I tell you what you should like. And I personally withhold judgment on the class mechanic's level of engagement until I have had more time to play it post adjustments. I do know that, due to the frequency increase of two of my off-GDC skills, I am actually having to remap my Gamepad bindings to compensate. If you're interested, I'll let you know later whether or not I still find the class engaging.
But again, I don't feel that particular debate has any real baring when it comes to class balancing. I really was not expecting a quick adjustment to be highly in-depth. And I currently don't feel this is an over-simplification, at least on paper. We'll see if that perspective changes after more field experience.



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