Dragoon is not hard to play, true. However it is hard to play to full potential. For example, I've seen several Dragoons took unecessary damage because of Jump mistimings.
People who wynch and whine about dragoon being too easy, without actually playing one seriously, have a name when they do try to do so..... loldrg.
(Ezri Teken'duis) the loldrg is not a mythical creature like chucacabra or sasquatch, it is very real
So? It still doesnt change the fact that Dragoon plays like a Rogue, you still can't compare jumps to Ninjutsus. I'm not even talking about Mudra lag even though this is actually an issue for EU players.
I'm not saying DRGs didn't need the buff I'm still happy for them but I can't take the ones serious who think Ninja is easy mode compared to them.
Of course most people like to think they are the most handicapped or play the hardest class/underdog while topping meters. D:
Last edited by Atreides; 12-10-2014 at 10:37 PM.
So we are in mutual agreement then. All DPS classes in this game are easy to play.So? It still doesnt change the fact that Dragoon plays like a Rogue, you still can't compare jumps to Ninjutsus. I'm not even talking about Mudra lag even though this is actually an issue for EU players.
I'm not saying DRGs didn't need the buff I'm still happy for them but I can't take the ones serious who think Ninja is easy mode compared to them.
Of course most people like to think they are the most handicapped or play the hardest class/underdog while topping meters. D:
No we are in agreement that you are delusionnal.
Edit: Just to humor you, i went to the dummy to try to do my rotation while failing every single jutsu. I dps was 20% lower than usual. A drg that miss all his positionnals, as discussed before, lose less than 4% dps ; and doing them randomly will make him succeed half the time, while a ninja who input mudras randomly... yeah, not so much.
But hey, keep thinking your job is as difficult as others. Attaboy.
Last edited by Casper; 12-10-2014 at 11:40 PM.
...you did a parse where you failed every single ninjitsu and you think that's equivalent to a dragoon hitting his entire rotation from the flank? Sorry, it is you that are delusional. It would be more appropriate for you to do your entire rotation while parked at the flank and see what the damage differential is.
Booooowhooo....ninjas weren't crying "when" they had top dps. Get over it or go play another game it's really that simple. Stop moaning.....so many entitled players these days
Firstly, Mudras are not hard. In any way whatsoever. If you are messing up Mudras, at any time, then don't play NIN. Naturally, I knew you did it because you were trying tomake a point (a remarkably stupid point, by the by. "Look my class is less brain dead than yours!") but the point is still there. We are judging the DPS of a bad player here. If that's the case, then might as well just write them off completely, because they're bad, thus they'd take too much damage, fail to move out of shit and die any way. It's a moot point.No we are in agreement that you are delusionnal.
Edit: Just to humor you, i went to the dummy to try to do my rotation while failing every single jutsu. I dps was 20% lower than usual. A drg that miss all his positionnals, as discussed before, lose less than 4% dps ; and doing them randomly will make him succeed half the time, while a ninja who input mudras randomly... yeah, not so much.
But hey, keep thinking your job is as difficult as others. Attaboy.
Alright. Time to humour you too, I guess. Let's have a look at what Mudras do.
Attack speed buffs, doesn't require a target, just for you to not fuck up your simple mudra. ONCE EVERY 60 SECONDS.
Single target nuke. Requires target. No positional.
Single target move to let you use Trick Attack. Requires target. TA has one positional requirement. ONCE EVERY 60 SECONDS.
Posion, not a mudra, but just a 20% buff to your DPS. Straight up. No target needed. No micro management.
Oh a slashing debuff that can be applied, but is applied by Warriors instead.
Oh and none of the NIN moves, apart from TA, loses any DPS due to positionals. At all.
Alright, let's look at DRG shall we. Both pre buff and post buff.
Pre buff:
Buff move that ups your DMG by 15%, requires you to be flanking the foe. Without a flank, you cannot apply your buff. Has to be applied every 20 seconds.
Buff move that increases piercing dmg taken by the enemy, no one else can apply this debuff. Oh and to use this move you HAVE to use the ability prior to this from behind the target. If you don't, then you can't do this move. Oh you can't use the one after that puts a DoT on the target. Applied every 30 seconds.
BOTH REQUIRE A TARGET. NO TARGET. NO BUFF.
Post buff:
Instead of locking out these combos, instead, you can use these abilities to gain their benefit and to continue your combo, yet you deal reduced damage.
So, what is my point, looking at the above?
NINs can have 100% uptime on their buffs without worrying that the will fall off, even if the boss is not target-able. Takes very little time to wind up their damage. Apart from TA, they lose no damage from having to attack the boss from in front.
DRG can not have uptime of any buff, what so ever without the boss being target-able. If they are forced to attack from the front, they lose DPS. NIN's don't have this at all, except for in the form of TA.
If a NIN fails his Mudras, that is used once every 20 seconds, it's his own fault. If a DRG is forced to attack from the front then his DPS loss is on the encounter, not the fact that he can't do a simple rotation.
Also, I main a MNK. I also play NIN and DRG. They're all easy. You're the delusional one if you think any of these classes are actually difficult in any way whatsoever.
Gods, Feral Druid back in WOTLK. Now that was a difficult bloody class to play.
Considering how long DRGs have been mocked (especially if you count the stigma in XI), I'd say being a little overpowered for awhile is just compensation.
After a night of checking out the changes there really isn't much difference, still 2 positionals to hit, they are just more forgiving in that it doesn't completely halt your combo if missed.But it's not hyperbole. Missing BOTH positional bonuses every time results in a 4.57% decrease in gcd based damage. But that ignores all auto attack and instants (jumps, leg sweep, force crit etc). On my phone so I forget the exact % that those make up but just to ball park, let's say instants account for 10% and AA is 25% of total damage leaving 65% as gcd damage. That bumps the net effect of positional bonus as 2.97%. I'm guestimating the AA and instant damage so it maul be off a fraction off a % but you get the idea. Somewhere in the neighborhood of 2-3%. It's not hyperbole. It's math. So when I say doing the drg rotation is 98% of playing drg, I'm saying exactly what i mean. That is why this is so comical. When I say 98% it SOUNDS like an exaggeration because it's so absurd. But it's true. Everyone here is ranting about how much positionals still matter when, in point of fact, the really are completely inconsequential. The only difference of opinion is if you think 2-3% is inconsequential or not. But do not try to suggest that drgs paltry positional requirements carry anywhere near the same damaging potential to your play as mnks positionals or ninjas mudras/TA. Drg is literally the least punishing to your dps by no small margin. And that is not hyperbole.
If you disagree about drgs style or feel sure. We all got opinions. But stop pretending 5 gcds a minute losing a smidge of damage is some horrible brutally punishment. It's 2-3%.
Still some exaggeration, though. If GCDs are "65%" and off-GCDs are another "10%", then only 75% of being a good DRG deals with the rotation, 23% less than you are claiming. This is the definition of exaggeration lol. I mean you seem stuck on the point that missing positionals is only 2-3% loss, but missing AA is an even worse loss. It's not just hitting buttons in the right order, a 98% DRG missing positionals still has to do everything else a 100% DRG does. Hardly lazy or faceroll easy.
Is DRG more forgiving now? Yes defintely. More forgiving than the other melees? For the most part, yes. (I really can't consider MNK GL3 as some sort of mechanic, it's just there, it's not 12 other buttons to push like Ninjitsus or all DRG jumps and stuff)
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